functioning model
This commit is contained in:
@@ -0,0 +1,87 @@
|
||||
local screen_width, screen_height = 960, 540
|
||||
love.window.setMode(screen_width, screen_height)
|
||||
local game_time = os.time()
|
||||
love.math.setRandomSeed(game_time)
|
||||
|
||||
local star = {
|
||||
x = 0, y = 0, orbital_radius = 0,
|
||||
children = {
|
||||
{
|
||||
orbital_radius = 100,
|
||||
children = {
|
||||
{
|
||||
orbital_radius = 10,
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
orbital_radius = 50
|
||||
},
|
||||
{
|
||||
orbital_radius = 200,
|
||||
children = {
|
||||
{
|
||||
orbital_radius = 25,
|
||||
children = {
|
||||
{
|
||||
orbital_radius = 5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
local set_offsets
|
||||
set_offsets = function(object)
|
||||
object.rotation_offset = math.pi * 2 * love.math.random()
|
||||
if object.children then
|
||||
for i = 1, #object.children do
|
||||
set_offsets(object.children[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
set_offsets(star)
|
||||
|
||||
function love.update(dt)
|
||||
game_time = game_time + dt
|
||||
|
||||
local update_object_position
|
||||
update_object_position = function(object, parent_x, parent_y)
|
||||
local temporary_speed_up = 100
|
||||
local argument = game_time / object.orbital_radius^1.337 * temporary_speed_up + object.rotation_offset
|
||||
if (argument == math.huge) or (argument ~= argument) then
|
||||
argument = 0
|
||||
end
|
||||
object.x, object.y = parent_x + object.orbital_radius * math.cos(argument), parent_y + object.orbital_radius * math.sin(argument)
|
||||
if object.children then
|
||||
for i = 1, #object.children do
|
||||
update_object_position(object.children[i], object.x, object.y)
|
||||
end
|
||||
end
|
||||
end
|
||||
update_object_position(star, 0, 0)
|
||||
end
|
||||
|
||||
function love.draw()
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.translate(screen_width / 2, screen_height / 2)
|
||||
|
||||
local draw_object
|
||||
draw_object = function(object, parent_x, parent_y)
|
||||
love.graphics.circle("fill", object.x, object.y, 3)
|
||||
love.graphics.circle("line", parent_x, parent_y, object.orbital_radius)
|
||||
if object.children then
|
||||
for i = 1, #object.children do
|
||||
draw_object(object.children[i], object.x, object.y)
|
||||
end
|
||||
end
|
||||
end
|
||||
draw_object(star, 0, 0)
|
||||
end
|
||||
|
||||
function love.keypressed(key)
|
||||
if key == "escape" then
|
||||
love.event.quit()
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user