functioning model

This commit is contained in:
2025-11-27 23:44:34 -07:00
parent c9e803216f
commit 8e1e11b47a
+87
View File
@@ -0,0 +1,87 @@
local screen_width, screen_height = 960, 540
love.window.setMode(screen_width, screen_height)
local game_time = os.time()
love.math.setRandomSeed(game_time)
local star = {
x = 0, y = 0, orbital_radius = 0,
children = {
{
orbital_radius = 100,
children = {
{
orbital_radius = 10,
}
}
},
{
orbital_radius = 50
},
{
orbital_radius = 200,
children = {
{
orbital_radius = 25,
children = {
{
orbital_radius = 5
}
}
}
}
}
}
}
local set_offsets
set_offsets = function(object)
object.rotation_offset = math.pi * 2 * love.math.random()
if object.children then
for i = 1, #object.children do
set_offsets(object.children[i])
end
end
end
set_offsets(star)
function love.update(dt)
game_time = game_time + dt
local update_object_position
update_object_position = function(object, parent_x, parent_y)
local temporary_speed_up = 100
local argument = game_time / object.orbital_radius^1.337 * temporary_speed_up + object.rotation_offset
if (argument == math.huge) or (argument ~= argument) then
argument = 0
end
object.x, object.y = parent_x + object.orbital_radius * math.cos(argument), parent_y + object.orbital_radius * math.sin(argument)
if object.children then
for i = 1, #object.children do
update_object_position(object.children[i], object.x, object.y)
end
end
end
update_object_position(star, 0, 0)
end
function love.draw()
love.graphics.setColor(1, 1, 1, 1)
love.graphics.translate(screen_width / 2, screen_height / 2)
local draw_object
draw_object = function(object, parent_x, parent_y)
love.graphics.circle("fill", object.x, object.y, 3)
love.graphics.circle("line", parent_x, parent_y, object.orbital_radius)
if object.children then
for i = 1, #object.children do
draw_object(object.children[i], object.x, object.y)
end
end
end
draw_object(star, 0, 0)
end
function love.keypressed(key)
if key == "escape" then
love.event.quit()
end
end