35 lines
1.6 KiB
Plaintext
35 lines
1.6 KiB
Plaintext
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Survival in ship, console / UI is only interface, must repair broken systems.
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Walk around to repair various panels.
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Randomly generated ship layout?
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What systems are needed? Toilet, bed, medical cabinet, thrusters, warp drive,
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reactor, battery, fuel / fluid storage, airlock, computer, sensors, weapons?,
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cargo area, grappling hook / docking system, piping and wiring of course,
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filters, pumps, atmospheric sensors, lights, toolbox, locker
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How about a starbase instead? Starting with just a small number of components,
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and events come to you.
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- Could still implement travel, just through warp drive only. You have station-
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keeping thrusters to maintain, but no main engines.
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- If you lose thrusters, your orbit starts slowly decaying (you can still just
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warp to a higher orbit of course)
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- Start to fall into atmosphere? Can scoop from upper atmospheres, but starts to
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decay faster.
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- Send out mining drones.
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- 3D Printing tech? For manufacture? fluid plastic
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Each tile needs to reference a Fluid (atmosphere). Volumes of atmosphere Fluids
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are equal to 10 per tile. Volumes of single tanks are 8 per.
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Doubles: 4 Triples: 3
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Start:
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- basic life support: bed, toilet, kitchen, atmospheric sensor, filter, pump,
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tankage (o2, co2, n2)
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(maybe I should use the scuba tanks icon for multiple tanks in one spot?)
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- one thruster, uses n2
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- battery, solar panels? (start in orbit close enough to a star?)
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- warp drive, barely capable of warping your station
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- docking arm / airlock (airlock at end of pylon)
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- computer, basic sensors?, filters/pumps?, lights?
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- locker w toolbox (locker is our cargo space to start)
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