Survival in ship, console / UI is only interface, must repair broken systems. Walk around to repair various panels. Randomly generated ship layout? What systems are needed? Toilet, bed, medical cabinet, thrusters, warp drive, reactor, battery, fuel / fluid storage, airlock, computer, sensors, weapons?, cargo area, grappling hook / docking system, piping and wiring of course, filters, pumps, atmospheric sensors, lights, toolbox, locker How about a starbase instead? Starting with just a small number of components, and events come to you. - Could still implement travel, just through warp drive only. You have station- keeping thrusters to maintain, but no main engines. - If you lose thrusters, your orbit starts slowly decaying (you can still just warp to a higher orbit of course) - Start to fall into atmosphere? Can scoop from upper atmospheres, but starts to decay faster. - Send out mining drones. - 3D Printing tech? For manufacture? fluid plastic Each tile needs to reference a Fluid (atmosphere). Volumes of atmosphere Fluids are equal to 10 per tile. Volumes of single tanks are 8 per. Doubles: 4 Triples: 3 Start: - basic life support: bed, toilet, kitchen, atmospheric sensor, filter, pump, tankage (o2, co2, n2) (maybe I should use the scuba tanks icon for multiple tanks in one spot?) - one thruster, uses n2 - battery, solar panels? (start in orbit close enough to a star?) - warp drive, barely capable of warping your station - docking arm / airlock (airlock at end of pylon) - computer, basic sensors?, filters/pumps?, lights? - locker w toolbox (locker is our cargo space to start)