70 lines
2.7 KiB
Plaintext
70 lines
2.7 KiB
Plaintext
Cards are always a choice.
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Resources
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- fuel F (commonly required to escape things? used to make energy)
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- energy (0-4) E (essentially ship health?)
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- organic o (used to sustain life support)
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- catalyst C (can be used to repair equipment?)
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- structure S (both as a resource and ship health, as things that damage you take away structure)
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Draw cards, choose to play or discard.
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Most cards have a positive with a negative chance or a negative with a positive chance.
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- Some may be required to play, or have alternate negatives depending on discard or play.
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Some cards only have a positive, but require resources to use.
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When a location card is drawn, it has effects that last until the next location card is drawn? Or an immediate effect.
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- Lose 1 organic when moving to a new location? (How about 1E,1o,1F)
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Equipment can be constructed and lost..?
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What should cards do? Fuck with resources? Fuck with future cards?
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Scanner: Always can see the name of the next card. Requires 3 structure, 2 catalyst, 1 energy.
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Fuel Cell: 2S,3C,5F Allows you to use 5F to gain 1E.
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Ion Drive: Allows you to use energy instead of fuel?
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Black Hole: Requires 5F to avoid.
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Red Dwarf: Can scoop 2F? May cause damage (loss of structure).
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(white dwarf, blue giant, main sequence yellow star, brown dwarf, gas giant, hot Jupiter,
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cold Jupiter, ringed asteroid, comet, diamond planet, carbon star, neutron star)
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- Gaseous bodies should allow collection of 1F when discarded, but have riskier options?
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Solar Panels: Gain 1E at any star type card.
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Hydrogen: Gain 1F, 5% chance of losing half your fuel.
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Lithium: Catalyst
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Uranium: 12F, 5% chance of losing half of O or C or S.
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Deep Space Radio: Always see the next location name?
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- or warning for alien encounter?
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Hull Breach: Lose 2S or one equipment?
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Clone Bay: Allows survival of character death.
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Hostile Planet: ?
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Crash Landing: ?
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Platinum: Catalyst
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Palladium: Catalyst
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Carbon: Organic
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Sulfur: Organic
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Structures: Iron, Cobalt(?), Titanium, Copper, Aluminium
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Alien Relic
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Magnometer
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Spectrometer: doubles next collection of a resource?
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Nuclear Reactor
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Buggy Software: disables random equipment OR destroys half of random resource
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Gamma Ray Burst
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Radioactive Planet
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Water World: source of organics?
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Desert Planet
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Gyroscope
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Jungle Planet
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Dustball Planet
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Frozen Planetoid
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Abandoned Space Station
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Alien Shipyard
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Dyson Swarm
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Solar Sail
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Alien Probe
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Hyperdrive?
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Deflector Shield
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Advanced Landing System (eliminates negatives from rocky worlds' resource collection)
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Pebblebed Reactor (use other types from Aurora)
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Cloaking Device (waves negatives from alien encounters?)
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Shields that reduce damage? Or divert damage to energy?
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Different reactors or whatever can produce energy at different rates.
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Themed expansions? Firefly, Borg, Star Trek, Star Wars, BSG
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