did shit, doesn't work
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Sub-atomic particles
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Atoms
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Molecules
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Cells
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Structures
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?
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Particles -> x/y/type/state
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Atoms -> x/y, particles{}
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Molecules -> x/y, atoms{}
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Cells -> x/y, molecules{}
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Structures -> x/y, cells{}
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(velocity)
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?
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Each type of thing is handled separately, once something is consumed by a higher level, it disappears from the lower level section.
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This way we can save processing power. It means however that things at a higher level can't combine at a lower level. :/
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spacial hash? elements can interact with each other only in the same hash, hashes overlap?
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-
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Particles spawn randomly within a radius specified by the farthest traveled particle.
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Particles spawn with different types, each has a specific lifetime. (Use a particular generator for randomness of lifetimes.)
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Velocities are random, seeded generator?
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