local lg = love.graphics local lm = love.math --NOTE math.random seed has not been set, this means every run should be the same (except for potential hardware differences) local Universe = require "Universe" --local Particle = require "Particle" local universe = Universe(10, 300) function love.update(dt) universe:update(dt) end function love.draw() universe:draw() end function love.keypressed(key) if key == "escape" then love.event.quit() end end