This commit is contained in:
Paul Liverman III 2019-04-18 13:38:45 -07:00
commit c7a4187ef3

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main.moon Normal file
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import graphics from love
import sin, cos from math
import random from love.math
tau = math.pi * 2
hw, hh = graphics.getWidth! / 2, graphics.getHeight! / 2
class System
new: (opts={}) =>
@radius = opts.radius or 0.0000001
@parent = opts.parent or {x: 0, y: 0}
@offset = opts.offset or random! * tau
update: (time) =>
@x = @parent.x + @radius * sin time / @radius + @offset
@y = @parent.y + @radius * cos time / @radius + @offset
draw: =>
graphics.points(@x, @y)
local galaxy
mkGalaxy = ->
galaxy = {}
for i = 1, 2 * math.min hw, hh
table.insert galaxy, System radius: i, offset: 0.2 + random! * (tau - 0.2)
for i = 1, 2 * math.min hw, hh
table.insert galaxy, System radius: i, offset: 0
mkGalaxy!
time = os.time!
love.update = (dt) ->
time += dt
for system in *galaxy
system\update time
dist2 = (a, b) ->
dx = a.x - b.x
dy = a.y - b.y
return dx * dx + dy * dy
currentSystem = galaxy[100]
love.draw = ->
graphics.translate hw, hh
graphics.scale 0.5, 0.5
for system in *galaxy
system\draw!
-- dynamic formula (more range further out)
-- d = math.max 10, 0.25^2 * dist2 currentSystem, {x:0, y:0}
-- for system in *galaxy
-- if system != currentSystem
-- if d >= dist2 currentSystem, system
-- graphics.line currentSystem.x, currentSystem.y, system.x, system.y
-- attempted to apply dynamic formula to everything at once, and failed
-- for i = 1, #galaxy - 1
-- a = galaxy[i]
-- d = math.max 10, 0.25^2 * dist2 a, {x:0, y:0}
-- for j = i + 1, #galaxy
-- b = galaxy[j]
-- d = math.min d, 0.25^2 * dist2 b, {x:0, y:0}
-- if d >= dist2 a, b
-- graphics.line a.x, a.y, b.x, b.y
-- basic set formula
for i = 1, #galaxy - 1
a = galaxy[i]
for j = i + 1, #galaxy
b = galaxy[j]
if 50^2 >= dist2 a, b
graphics.line a.x, a.y, b.x, b.y
love.keypressed = (key) ->
if key == "escape"
love.event.quit!
elseif key == "r"
-- currentSystem = galaxy[random(#galaxy)]
mkGalaxy!
-- TODO figure out how to make borderless 1080p