neat experiment with sands colors

This commit is contained in:
Tangent 2019-09-16 14:57:33 -07:00
parent 6f9e10eb69
commit 16f54ec083
3 changed files with 42 additions and 39 deletions

View File

@ -1,15 +1,54 @@
import random, noise from love.math import random, noise from love.math
biomes = love.image.newImageData "biomes4.png" -- biomes = love.image.newImageData "biomes4.png"
sands = love.image.newImageData "sands.png"
colors = {
{0.92, {0.7, 0.7, 1, 1}}, -- ice (mountain)
{0.68, {0, 1/3, 0, 1}}, -- grass (other)
{0.65, {0.9, 0.8, 0, 1}}, -- shorelines (sand)
{0, {0, 0, 0.7, 1}} -- water (ocean / lakes / wells)
}
class World class World
new: => new: =>
@generateSeed! @map = {}
@lacunarity = 4
@persistance = 0.287
@octaves = 4
@scale = 0.00025 -- originally 0.00005 but that was too far out
@offset = love.math.random!
get: (x, y) => get: (x, y) =>
map = @map map = @map
unless map[x] unless map[x]
map[x] = {} map[x] = {}
unless map[x][y] unless map[x][y]
@generate x, y
return map[x][y]
generate: (x, y) =>
unless @map[x]
@map[x] = {}
unless @map[x][y]
value = 0
range = 0
for octave = 1, @octaves
frequency = @lacunarity^octave * @scale
amplitude = @persistance^octave
range += amplitude
value += amplitude * love.math.noise x * frequency + @offset, y * frequency + @offset
value /= range
for color in *colors
if color[1] < value
if color[1] == 0.65 -- sands
value = { sands\getPixel 511, math.min 511, math.floor (math.min 1, (value - 0.65) * (1/0.03) + 0.5) * 512 }
else
value = color[2]
break
@map[x][y] = value
if GARBAGE
h = @altitude(x, y) h = @altitude(x, y)
p = @precipitation(x, y) p = @precipitation(x, y)
@ -96,39 +135,3 @@ class World
unless map[x][y] unless map[x][y]
map[x][y] = colors.undefined map[x][y] = colors.undefined
return map[x][y]
generateSeed: =>
@map = {}
@sealevel = random! * 0.06 + 0.05 -- 0.05 to 0.11
@precipitationXOffset = random! * 256
@precipitationYOffset = random! * 256
@precipitationScale = random! * 0.009 + 0.001
@temperatureXOffset = random! * 256
@temperatureYOffset = random! * 256
@temperatureScale = random! * 0.009 + 0.001
@altitudeXOffset = random! * 256
@altitudeYOffset = random! * 256
@altitudeScale = random! * 0.009 + 0.001
@altitudeAmplitude = random! * 0.9 + 0.1 -- max: 1, min: 0.1
@altitudeXOffset2 = random! * 256
@altitudeYOffset2 = random! * 256
@altitudeScale2 = random! * 0.012 + 0.008
@altitudeAmplitude2 = random! * 0.09 + 0.01 -- max: 0.1, min: 0.01
@altitudeXOffset3 = random! * 256
@altitudeYOffset3 = random! * 256
@altitudeScale3 = random! * 0.092 + 0.01
@altitudeAmplitude3 = random! * 0.009 + 0.001 -- max: 0.01, min: 0.001
precipitation: (x, y) =>
return noise((x + @precipitationXOffset) * @precipitationScale, (y + @precipitationYOffset) * @precipitationScale)
temperature: (x, y) =>
return noise((x + @temperatureXOffset) * @temperatureScale, (y + @temperatureYOffset) * @temperatureScale)
altitude: (x, y) =>
h = noise((x + @altitudeXOffset) * @altitudeScale, (y + @altitudeYOffset) * @altitudeScale) * @altitudeAmplitude +
noise((x + @altitudeXOffset2) * @altitudeScale2, (y + @altitudeYOffset2) * @altitudeScale2) * @altitudeAmplitude2 +
noise((x + @altitudeXOffset3) * @altitudeScale3, (y + @altitudeYOffset3) * @altitudeScale3) * @altitudeAmplitude3
-- max: 1.11, min: 0.111
-- slope = (output_end - output_start) / (input_end - input_start)
-- output = output_start + slope * (input - input_start)
slope = 1 / (1.11 - 0.111)
return slope * (h - 0.111)

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@ -66,4 +66,4 @@ love.keypressed = (key) ->
player.speed /= 5 player.speed /= 5
if key == "r" if key == "r"
world\generateSeed! world = World!

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