import random from love.math import tileSize from require "constants" w, h = love.graphics.getDimensions! screen = { w: math.floor(w/tileSize), h: math.floor(h/tileSize)} Player = require "Player" player = Player! World = require "World" world = World! time, step = 0, 1/30 love.update = (dt) -> time += dt if time >= step time -= step player\update step love.draw = -> x, y = player\tile! screenX, screenY = 0, 0 xOffset, yOffset = player\offset! for x = x - screen.w/2, x + screen.w/2 for y = y - screen.h/2, y + screen.h/2 tile = world\get x, y if tile love.graphics.setColor tile else love.graphics.setColor 0, 0, 0, 1 love.graphics.rectangle "fill", screenX * tileSize - xOffset, screenY * tileSize - yOffset, tileSize, tileSize screenY += 1 screenY = 0 screenX += 1 love.graphics.setColor 1, 0, 0, 1 love.graphics.circle "line", w/2, h/2, 5 t = world\get player\tile! love.graphics.setColor 0, 0, 0, 1 love.graphics.rectangle "fill", 0, 0, w, 16 love.graphics.setColor 1, 1, 1, 1 love.graphics.print t[5] or "", 1, 1 love.keypressed = (key) -> love.event.quit! if key == "escape" if key == "=" player.speed *= 5 if key == "-" player.speed /= 5 if key == "r" world\generateSeed!