it works and before I go further, let's commit
This commit is contained in:
60
src/Card.lua
60
src/Card.lua
@@ -1,20 +1,19 @@
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local set = setmetatable
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local class = require "lib.middleclass"
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local lg = love.graphics
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local lg = love.graphics
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local cornerOffset = 5
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local Card = {}
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local Card = class("Card")
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function Card.initialize(suit, rank)
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Card.static.width = 64*2
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local self = {}
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Card.static.height = 89*2
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function Card:initialize(suit, rank)
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self.suit = suit or "!"
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self.suit = suit or "!"
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self.rank = rank or "#"
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self.rank = rank or "#"
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self.x = 0
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self.x = 0
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self.y = 0
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self.y = 0
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self.r = 0
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self.r = 0
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self.face = "down" --or "up"
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self.face = "down" --or "up"
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set(self, {__index = Card})
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return self
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end
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end
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function Card:draw(face, x, y, r)
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function Card:draw(face, x, y, r)
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@@ -23,11 +22,51 @@ function Card:draw(face, x, y, r)
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if not y then y = self.y end
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if not y then y = self.y end
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if not r then r = self.r end
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if not r then r = self.r end
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lg.push()
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lg.translate(x, y)
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lg.translate(x, y)
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lg.rotate(r)
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lg.rotate(r)
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lg.translate(x, y)
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lg.setColor(0, 0, 0, 255)
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--TODO if Joker, no suit!
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lg.rectangle("fill", -Card.static.width/2, -Card.static.height/2, Card.static.width, Card.static.height)
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lg.print(self.rank .. " of " .. self.suit)
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lg.setColor(255, 255, 255, 255)
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lg.rectangle("line", -Card.static.width/2, -Card.static.height/2, Card.static.width, Card.static.height)
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if face == "up" then
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if self.rank == "Joker" then
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lg.print("Joker", cornerOffset - Card.static.width/2, cornerOffset - Card.static.height/2)
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-- I wanted this to be a symbol for a suit, but the Joker doesn't have one!
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lg.print("#") --used to be "J"
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else
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lg.print(self.rank .. " of " .. self.suit, cornerOffset - Card.static.width/2, cornerOffset - height/2)
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-- I wanted these to be symbols for suits, but for some reason I made them ranks
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--[[
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if self.rank == "Ace" then
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lg.print("A")
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elseif self.rank == "Jack" then
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lg.print("J")
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elseif self.rank == "Queen" then
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lg.print("Q")
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elseif self.rank == "King" then
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lg.print("K")
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else
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lg.print(self.rank)
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end
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--]]
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if self.suit == "Clubs" then
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lg.print("♣")
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elseif self.suit == "Diamonds" then
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lg.print("♦")
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elseif self.suit == "Hearts" then
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lg.print("♥")
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elseif self.suit == "Spades" then
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lg.print("♠")
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else
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lg.print("!")
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end
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end
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end
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lg.pop()
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end
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end
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function Card:moveTo(x, y, r)
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function Card:moveTo(x, y, r)
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@@ -44,5 +83,4 @@ function Card:flip()
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end
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end
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end
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end
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set(Card, {__call = Card.initialize})
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return Card
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return Card
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53
src/Deck.lua
53
src/Deck.lua
@@ -1,34 +1,42 @@
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local set = setmetatable
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local class = require "lib.middleclass"
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local insert = table.insert
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local insert = table.insert
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local remove = table.remove
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local remove = table.remove
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local random = math.random
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local random = math.random
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local floor = math.floor
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local ceil = math.ceil
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local lg = love.graphics
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local lg = love.graphics
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local Deck = {}
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local Deck = class("Deck")
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local inspect = require "lib.inspect" --NOTE DEBUG
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Deck.static.width = 64*2
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Deck.static.height = 89*2
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function Deck.initialize(cards)
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function Deck:initialize(cards)
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local self = {}
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print(inspect(cards)) --NOTE DEBUG
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self.cards = cards or {}
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self.cards = cards or {}
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self.x = 0
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self.x = 0
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self.y = 0
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self.y = 0
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self.r = 0
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self.r = 0
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self.face = "down" --or "up"
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self.face = "down" --or "up"
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set(self, {__index = Deck})
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return self
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end
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end
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function Deck:draw()
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function Deck:draw(face, x, y, r)
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local thickness = floor(#self.cards / 3)
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if not face then face = self.face end
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print(inspect(self.cards)) --NOTE DEBUG
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if not x then x = self.x end
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self.cards[#self.cards]:draw(self.face, self.x, self.y, self.r)
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if not y then y = self.y end
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if not r then r = self.r end
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--TODO draw the extra lines
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lg.push()
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lg.translate(x, y)
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lg.rotate(r)
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lg.setColor(255, 255, 255, 255)
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for i=ceil(#self.cards / 3), 1, -1 do --every 3 cards is 1 pixel of thickness to the deck, rounded up
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lg.rectangle("line", i - Deck.static.width/2, i - Deck.static.height/2, Deck.static.width, Deck.static.height)
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end
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lg.pop()
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self.cards[#self.cards]:draw(face, x, y, r)
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end
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end
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function Deck:moveTo(x, y, r)
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function Deck:moveTo(x, y, r)
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@@ -37,6 +45,14 @@ function Deck:moveTo(x, y, r)
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self.r = r or self.r
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self.r = r or self.r
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end
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end
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function Deck:flip()
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if self.face == "down" then
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self.face = "up"
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else
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self.face = "down"
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end
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end
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function Deck:shuffleCards()
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function Deck:shuffleCards()
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local new = {}
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local new = {}
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@@ -47,6 +63,10 @@ function Deck:shuffleCards()
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self.cards = new
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self.cards = new
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end
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end
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function Deck:shuffleIn(card) --TODO make capable of handling multiple cards
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--
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end
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function Deck:drawCards(count)
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function Deck:drawCards(count)
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if count and (count > 1) then
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if count and (count > 1) then
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local new = {}
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local new = {}
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@@ -83,5 +103,4 @@ function Deck:placeCardsUnder(cards)
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end
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end
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end
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end
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set(Deck, {__call = Deck.initialize})
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return Deck
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return Deck
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203
src/lib/middleclass.lua
Normal file
203
src/lib/middleclass.lua
Normal file
@@ -0,0 +1,203 @@
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local middleclass = {
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_VERSION = 'middleclass v3.2.0',
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_DESCRIPTION = 'Object Orientation for Lua',
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_URL = 'https://github.com/kikito/middleclass',
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_LICENSE = [[
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MIT LICENSE
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Copyright (c) 2011 Enrique García Cota
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|
Permission is hereby granted, free of charge, to any person obtaining a
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|
copy of this software and associated documentation files (the
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|
"Software"), to deal in the Software without restriction, including
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|
without limitation the rights to use, copy, modify, merge, publish,
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|
distribute, sublicense, and/or sell copies of the Software, and to
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|
permit persons to whom the Software is furnished to do so, subject to
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|
the following conditions:
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|
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|
The above copyright notice and this permission notice shall be included
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|
in all copies or substantial portions of the Software.
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|
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|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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|
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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|
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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|
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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|
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||||
|
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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|
]]
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}
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local _metamethods = {}
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for m in ([[ add band bor bxor bnot call concat div eq
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gc ipairs idiv le len lt metatable mod mode
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|
mul pairs pow shl shr sub tostring unm ]]):gmatch("%S+") do
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_metamethods['__' .. m] = true
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|
end
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local function _setClassDictionariesMetatables(aClass)
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|
local dict = aClass.__instanceDict
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|
dict.__index = dict
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|
local super = aClass.super
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|
if super then
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|
local superStatic = super.static
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|
setmetatable(dict, { __index = super.__instanceDict })
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|
setmetatable(aClass.static, { __index = function(_,k) return rawget(dict,k) or superStatic[k] end })
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|
else
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|
setmetatable(aClass.static, { __index = function(_,k) return dict[k] end })
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|
end
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|
end
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|
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|
local function _propagateMetamethod(aClass, name, f)
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|
for subclass in pairs(aClass.subclasses) do
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|
if not subclass.__metamethods[name] then
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|
subclass.__instanceDict[name] = f
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|
_propagateMetamethod(subclass, name, f)
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|
end
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|
end
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|
end
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|
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|
local function _updateClassDict(aClass, key, value)
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|
if _metamethods[key] then
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|
if value == nil then
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|
aClass.__metamethods[key] = nil
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|
if aClass.super then
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|
value = aClass.super.__instanceDict[key]
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||||||
|
end
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|
else
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||||||
|
aClass.__metamethods[key] = true
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||||||
|
end
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|
|
||||||
|
_propagateMetamethod(aClass, key, value)
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|
end
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||||||
|
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|
aClass.__instanceDict[key] = value
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||||||
|
end
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||||||
|
|
||||||
|
local function _setClassMetatable(aClass)
|
||||||
|
setmetatable(aClass, {
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||||||
|
__tostring = function() return "class " .. aClass.name end,
|
||||||
|
__index = aClass.static,
|
||||||
|
__newindex = _updateClassDict,
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|
__call = function(self, ...) return self:new(...) end
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
local function _createClass(name, super)
|
||||||
|
local aClass = { name = name, super = super, static = {}, __mixins = {}, __instanceDict = {}, __metamethods = {} }
|
||||||
|
aClass.subclasses = setmetatable({}, {__mode = "k"})
|
||||||
|
|
||||||
|
_setClassDictionariesMetatables(aClass)
|
||||||
|
_setClassMetatable(aClass)
|
||||||
|
|
||||||
|
return aClass
|
||||||
|
end
|
||||||
|
|
||||||
|
local function _setSubclassMetamethods(aClass, subclass)
|
||||||
|
for m in pairs(_metamethods) do
|
||||||
|
subclass.__instanceDict[m] = aClass.__instanceDict[m]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function _setDefaultInitializeMethod(aClass, super)
|
||||||
|
aClass.initialize = function(instance, ...)
|
||||||
|
return super.initialize(instance, ...)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function _includeMixin(aClass, mixin)
|
||||||
|
assert(type(mixin)=='table', "mixin must be a table")
|
||||||
|
for name,method in pairs(mixin) do
|
||||||
|
if name ~= "included" and name ~= "static" then aClass[name] = method end
|
||||||
|
end
|
||||||
|
if mixin.static then
|
||||||
|
for name,method in pairs(mixin.static) do
|
||||||
|
aClass.static[name] = method
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if type(mixin.included)=="function" then mixin:included(aClass) end
|
||||||
|
aClass.__mixins[mixin] = true
|
||||||
|
end
|
||||||
|
|
||||||
|
local Object = _createClass("Object", nil)
|
||||||
|
|
||||||
|
function Object.static:allocate()
|
||||||
|
assert(type(self) == 'table', "Make sure that you are using 'Class:allocate' instead of 'Class.allocate'")
|
||||||
|
return setmetatable({ class = self }, self.__instanceDict)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Object.static:new(...)
|
||||||
|
local instance = self:allocate()
|
||||||
|
instance:initialize(...)
|
||||||
|
return instance
|
||||||
|
end
|
||||||
|
|
||||||
|
function Object.static:subclass(name)
|
||||||
|
assert(type(self) == 'table', "Make sure that you are using 'Class:subclass' instead of 'Class.subclass'")
|
||||||
|
assert(type(name) == "string", "You must provide a name(string) for your class")
|
||||||
|
|
||||||
|
local subclass = _createClass(name, self)
|
||||||
|
_setSubclassMetamethods(self, subclass)
|
||||||
|
_setDefaultInitializeMethod(subclass, self)
|
||||||
|
self.subclasses[subclass] = true
|
||||||
|
self:subclassed(subclass)
|
||||||
|
|
||||||
|
return subclass
|
||||||
|
end
|
||||||
|
|
||||||
|
function Object.static:subclassed(other) end
|
||||||
|
|
||||||
|
function Object.static:isSubclassOf(other)
|
||||||
|
return type(other) == 'table' and
|
||||||
|
type(self) == 'table' and
|
||||||
|
type(self.super) == 'table' and
|
||||||
|
( self.super == other or
|
||||||
|
type(self.super.isSubclassOf) == 'function' and
|
||||||
|
self.super:isSubclassOf(other)
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Object.static:include( ... )
|
||||||
|
assert(type(self) == 'table', "Make sure you that you are using 'Class:include' instead of 'Class.include'")
|
||||||
|
for _,mixin in ipairs({...}) do _includeMixin(self, mixin) end
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
function Object.static:includes(mixin)
|
||||||
|
return type(mixin) == 'table' and
|
||||||
|
type(self) == 'table' and
|
||||||
|
type(self.__mixins) == 'table' and
|
||||||
|
( self.__mixins[mixin] or
|
||||||
|
type(self.super) == 'table' and
|
||||||
|
type(self.super.includes) == 'function' and
|
||||||
|
self.super:includes(mixin)
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Object:initialize() end
|
||||||
|
|
||||||
|
function Object:__tostring() return "instance of " .. tostring(self.class) end
|
||||||
|
|
||||||
|
function Object:isInstanceOf(aClass)
|
||||||
|
return type(self) == 'table' and
|
||||||
|
type(self.class) == 'table' and
|
||||||
|
type(aClass) == 'table' and
|
||||||
|
( aClass == self.class or
|
||||||
|
type(aClass.isSubclassOf) == 'function' and
|
||||||
|
self.class:isSubclassOf(aClass)
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
function middleclass.class(name, super, ...)
|
||||||
|
super = super or Object
|
||||||
|
return super:subclass(name, ...)
|
||||||
|
end
|
||||||
|
|
||||||
|
middleclass.Object = Object
|
||||||
|
|
||||||
|
setmetatable(middleclass, { __call = function(_, ...) return middleclass.class(...) end })
|
||||||
|
|
||||||
|
return middleclass
|
179
src/main.lua
179
src/main.lua
@@ -2,10 +2,11 @@ math.randomseed(os.time())
|
|||||||
local Deck = require "Deck"
|
local Deck = require "Deck"
|
||||||
local Card = require "Card"
|
local Card = require "Card"
|
||||||
local insert = table.insert
|
local insert = table.insert
|
||||||
|
local lg = love.graphics
|
||||||
|
local lm = love.mouse
|
||||||
|
|
||||||
local items = {}
|
local items = {}
|
||||||
|
|
||||||
local inspect = require "lib.inspect" --NOTE DEBUG
|
|
||||||
|
|
||||||
local function makeDeck(jokers)
|
local function makeDeck(jokers)
|
||||||
local cards = {}
|
local cards = {}
|
||||||
@@ -23,22 +24,190 @@ local function makeDeck(jokers)
|
|||||||
insert(cards, Card("", "Joker"))
|
insert(cards, Card("", "Joker"))
|
||||||
end
|
end
|
||||||
|
|
||||||
print(inspect(cards)) --NOTE DEBUG
|
|
||||||
print(inspect(cards[1].suit))
|
|
||||||
|
|
||||||
return Deck(cards)
|
return Deck(cards)
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.load()
|
function love.load()
|
||||||
insert(items, makeDeck(true))
|
insert(items, makeDeck(true))
|
||||||
items[1]:shuffleCards()
|
items[1]:shuffleCards()
|
||||||
items[1]:moveTo(love.graphics.getWidth()/2, love.graphics.getHeight()/2)
|
items[1]:moveTo(lg.getWidth()/2, lg.getHeight()/2)
|
||||||
|
items[2] = Card("", "Joker")
|
||||||
|
items[2]:moveTo(100, 100)
|
||||||
|
items[2]:flip()
|
||||||
|
end
|
||||||
|
|
||||||
|
local holding = false -- we might be holding something!
|
||||||
|
|
||||||
|
-- helper function to see if we are hovering over something
|
||||||
|
local function isOnItem(x, y, item)
|
||||||
|
if (x > item.x - Card.static.width/2)
|
||||||
|
and (x < item.x + Card.static.width/2)
|
||||||
|
and (y > item.y - Card.static.height/2)
|
||||||
|
and (y < item.y + Card.static.height/2) then
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
return false
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function love.draw()
|
function love.draw()
|
||||||
for i=1,#items do
|
for i=1,#items do
|
||||||
items[i]:draw()
|
items[i]:draw()
|
||||||
end
|
end
|
||||||
|
--lg.line(lg.getWidth()/2, 0, lg.getWidth()/2, lg.getHeight())
|
||||||
|
--lg.line(0, 0, lg.getWidth(), lg.getHeight())
|
||||||
|
--lg.line(lg.getWidth(), 0, 0, lg.getHeight())
|
||||||
|
|
||||||
|
if holding then
|
||||||
|
--draw holding where the mouse is
|
||||||
|
local x, y = lm.getPosition()
|
||||||
|
holding:draw(nil, x, y) --nil face, draw however it is
|
||||||
|
end
|
||||||
|
|
||||||
|
--lg.print("Left click to move cards/decks, right click to flip a card (or all cards in a deck). Scroll to shuffle decks.", 2, lg.getHeight() - 14)
|
||||||
|
|
||||||
|
--All cards in a deck are facing the same way automatically.
|
||||||
|
if not holding then
|
||||||
|
--not holading anything
|
||||||
|
lg.print("Left click to grab a card or deck. Scroll over a deck to shuffle it. Right click to flip a card or the cards in a deck.", 2, lg.getHeight() - 14)
|
||||||
|
else
|
||||||
|
local hovering = false
|
||||||
|
|
||||||
|
for i=#items,1,-1 do
|
||||||
|
local x, y = lm.getPosition()
|
||||||
|
if isOnItem(x, y, items[i]) then
|
||||||
|
if items[i]:isInstanceOf(Card) then
|
||||||
|
hovering = "Card"
|
||||||
|
else
|
||||||
|
hovering = "Deck"
|
||||||
|
end
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if holding:isInstanceOf(Card) then
|
||||||
|
if hovering == "Card" then
|
||||||
|
--card on card
|
||||||
|
lg.print("Left click to form a deck with this card and the one under it. Right click to flip card.", 2, lg.getHeight() - 14)
|
||||||
|
elseif hovering == "Deck" then
|
||||||
|
--card on deck
|
||||||
|
lg.print("Left click to shuffle it into the deck. Scroll up to place card on top of deck, scroll down to place card on bottom of deck. Right click to flip card.", 2, lg.getHeight() - 14)
|
||||||
|
else
|
||||||
|
--card over nothing
|
||||||
|
lg.print("Left click to place card. Right click to flip card.", 2, lg.getHeight() - 14)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if hovering == "Card" then
|
||||||
|
--deck over card
|
||||||
|
lg.print("Left click to place deck (will not shuffle card underneath into the deck). Right click to flip cards in the deck.", 2, lg.getHeight() - 14)
|
||||||
|
elseif hovering == "Deck" then
|
||||||
|
--deck over deck
|
||||||
|
lg.print("Left click to place deck (will not interact with deck underneath). Scroll up to add this deck on top, scroll down to add this deck on bottom. Right click to flip cards in this deck.", 2, lg.getHeight() - 14)
|
||||||
|
else
|
||||||
|
--deck over nothing
|
||||||
|
lg.print("Left click to place deck. Scroll to shuffle the deck. Right click to flip cards in the deck.", 2, lg.getHeight() - 14)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function love.mousepressed(x, y, button)
|
||||||
|
--[[ ORIGINAL TEXT, NOT ACCURATE
|
||||||
|
Left click will grab a card or deck.
|
||||||
|
While holding a card: Left click will place it (as long as the mouse is not over a deck).
|
||||||
|
While holding a card over a deck: Scroll up to place it on top of the deck, scroll down to place it on the bottom of the deck. Right click to shuffle it into the deck.
|
||||||
|
While holding a deck: Left click will place it (as long as the mouse is not over a deck).
|
||||||
|
While holding a deck over a deck: Scroll up to place it on top of the deck, scroll down to place it on the bottom of the deck. Right click to shuffle the decks together.
|
||||||
|
While NOT holding anything: Right click a card to flip it, or right click a deck to flip the cards in it (does not flip order of cards). Scroll over a deck to shuffle it.
|
||||||
|
All cards in a deck are facing the same way automatically.
|
||||||
|
--]]
|
||||||
|
if button == "l" then
|
||||||
|
if not holding then
|
||||||
|
for i=#items,1,-1 do
|
||||||
|
if isOnItem(x, y, items[i]) then
|
||||||
|
holding = table.remove(items, i)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif holding:isInstanceOf(Deck) then
|
||||||
|
holding:moveTo(x, y)
|
||||||
|
insert(items, holding)
|
||||||
|
holding = false
|
||||||
|
elseif holding:isInstanceOf(Card) then --redundant checks woo
|
||||||
|
local item = false
|
||||||
|
|
||||||
|
for i=#items,1,-1 do
|
||||||
|
if isOnItem(x, y, items[i]) then
|
||||||
|
item = i
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if not item then
|
||||||
|
holding:moveTo(x, y)
|
||||||
|
insert(items, holding)
|
||||||
|
holding = false
|
||||||
|
elseif items[item]:isInstanceOf(Card) then
|
||||||
|
local card = table.remove(items, item)
|
||||||
|
local deck = Deck({card, holding})
|
||||||
|
insert(items, deck)
|
||||||
|
holding = false
|
||||||
|
elseif items[item]:isInstanceOf(Deck) then
|
||||||
|
--TODO shuffle it into the deck
|
||||||
|
end
|
||||||
|
end
|
||||||
|
--[[
|
||||||
|
--card on deck
|
||||||
|
"Scroll up to place card on top of deck, scroll down to place card on bottom of deck."
|
||||||
|
|
||||||
|
--deck over deck
|
||||||
|
"Scroll up to add this deck on top, scroll down to add this deck on bottom."
|
||||||
|
--deck over nothing
|
||||||
|
"Scroll to shuffle the deck."
|
||||||
|
]]
|
||||||
|
elseif button == "wu" then --WU AND WD ARE ALMOST IDENTICAL, COLLAPSE THEM INTO ONE WHERE POSSIBLE
|
||||||
|
if not holding then
|
||||||
|
for i=#items,1,-1 do --ABSTRACT THIS FOR, I DO IT TOO MUCH ?
|
||||||
|
if isOnItem(x, y, items[i]) and items[i]:isInstanceOf(Deck) then
|
||||||
|
items[i]:shuffleCards()
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif holding:isInstanceOf(Card) then
|
||||||
|
--TODO easy
|
||||||
|
elseif holding:isInstanceOf(Deck) then
|
||||||
|
--TODO maybe harder
|
||||||
|
end
|
||||||
|
elseif button == "wd" then
|
||||||
|
if not holding then
|
||||||
|
for i=#items,1,-1 do
|
||||||
|
if isOnItem(x, y, items[i]) and items[i]:isInstanceOf(Deck) then
|
||||||
|
items[i]:shuffleCards()
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif holding:isInstanceOf(Card) then
|
||||||
|
--TODO easy
|
||||||
|
elseif holding:isInstanceOf(Deck) then
|
||||||
|
--TODO maybe harder
|
||||||
|
end
|
||||||
|
elseif button == "r" then
|
||||||
|
if holding then
|
||||||
|
holding:flip()
|
||||||
|
else
|
||||||
|
for i=#items,1,-1 do
|
||||||
|
if isOnItem(x, y, items[i]) then
|
||||||
|
items[i]:flip()
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function love.keypressed(key)
|
||||||
|
if key == "escape" then
|
||||||
|
love.event.quit()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- ♣ ♦ ♥ ♠ A 2 3 4 5 6 7 8 9 10 J Q K Joker
|
-- ♣ ♦ ♥ ♠ A 2 3 4 5 6 7 8 9 10 J Q K Joker
|
||||||
|
Reference in New Issue
Block a user