Files
BSG/src/hud.lua
Paul Liverman c3deb83608 TONS of HUD
2015-05-09 01:36:52 -07:00

370 lines
12 KiB
Lua

local r = 75
local edge = 5
local x = -480 + r + edge
local y = 270 - r - edge
local x2 = 480 - r - edge
local y2 = 270 - r - edge
local verticalOffset = math.pi/2
local timeSegments = 60
local timeSegmentRadius = math.pi*2 / timeSegments
local timeDividerRadius = timeSegmentRadius / 2
local lg = love.graphics
--[[
local function brighten(color)
if color[cycle] == true then
if color[1] < 251 then
color[1] = color[1] + 5
else
color[1] = 255
end
if color[2] < 251 then
color[2] = color[2] + 5
else
color[2] = 255
end
if color[3] < 251 then
color[3] = color[3] + 5
else
color[3] = 255
end
if color[1] == 255 and color[2] == 255 and color[3] == 255 then
color[cycle] = false
end
else
if color[1] > 4 then
color[1] = color[1] - 5
else
color[1] = 0
end
if color[2] > 4 then
color[2] = color[2] - 5
else
color[2] = 0
end
if color[3] > 4 then
color[3] = color[3] - 5
else
color[3] = 0
end
if color[1] == 0 and color[2] == 0 and color[3] == 0 then
color[cycle] = true
end
end
lg.setColor(color)
return color
end
--]]
return function(stats)
--[[ for seeing warnings
stats.ammo = 3
stats.fuel = 2
stats.supplies = 1
stats.water = 4
stats.food = 5
stats.metal = 1
stats.ore = 2
--]]
local tCalc = stats.time * 10
stats.time = math.floor(stats.time)
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x, y, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
--local timeColor = {165, 52, 0, cycle = true}
lg.setColor(165, 52, 0)
if stats.time > 120 then
lg.setColor(255, 210, 110)
for i=1,60 do
lg.arc("fill", x, y, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
--lg.setColor(40, 60, 100)
if tCalc%32 < 16 then
lg.setColor(165, 52, 0)
else
lg.setColor(0, 45, 145)
end
--lg.setColor(0, 45, 145)
for i=1,(stats.time-120)/5+1 do
lg.arc("fill", x, y, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
elseif stats.time > 60 then
for i=1,60 do
lg.arc("fill", x, y, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
lg.setColor(255, 210, 110)
for i=1,stats.time-60 do
--timeColor = brighten(timeColor)
lg.arc("fill", x, y, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
elseif stats.time > 0 then
for i=1,stats.time do
lg.arc("fill", x, y, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
else
for i=0,stats.time+1,-1 do
lg.arc("fill", x, y, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
lg.setColor(0, 0, 0)
lg.circle("fill", x, y, r*4/5 + edge/2)
if stats.ammo < 2 then
if tCalc%4 < 2 then
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x, y, r*4/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
else
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x, y, r*4/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
if stats.ammo < 6 then
if tCalc%8 < 4 then
lg.setColor(255, 0, 0)
for i=1,stats.ammo do
lg.arc("fill", x, y, r*4/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
else
lg.setColor(255, 0, 0)
for i=1,stats.ammo do
lg.arc("fill", x, y, r*4/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
lg.setColor(0, 0, 0)
lg.circle("fill", x, y, r*3/5 + edge/2)
---[[tmp to see warnings]] stats.fuel = 1
if stats.fuel < 2 then
if (tCalc+1)%4 < 2 then
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x, y, r*3/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
else
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x, y, r*3/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
if stats.fuel < 6 then
if (tCalc+1)%8 < 4 then
lg.setColor(255, 255, 0)
for i=1,stats.fuel do
lg.arc("fill", x, y, r*3/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
else
lg.setColor(255, 255, 0)
for i=1,stats.fuel do
lg.arc("fill", x, y, r*3/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
lg.setColor(0, 0, 0)
lg.circle("fill", x, y, r*2/5 + edge/2)
---[[tmp to see warnings]] stats.supplies = 1
if stats.supplies < 2 then
if (tCalc+2)%4 < 2 then
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x, y, r*2/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
else
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x, y, r*2/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
if stats.supplies < 6 then
if (tCalc+2)%8 < 4 then
lg.setColor(0, 255, 255)
for i=1,stats.supplies do
lg.arc("fill", x, y, r*2/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
else
lg.setColor(0, 255, 255)
for i=1,stats.supplies do
lg.arc("fill", x, y, r*2/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
lg.setColor(0, 0, 0)
lg.circle("fill", x, y, r*1/5 + edge/2)
--[[
1-4 on first dial, main dial
5-8 on second dial
1 Time orange
2 Ammo red
3 Fuel yellow
4 Supplies teal
5 Water blue
6 Food green
7 Metal silver
8 Ore brown
]]
---[[tmp to see warnings]] stats.water = 1
if stats.water < 2 then
if (tCalc+3)%4 < 2 then
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x2, y2, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
else
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x2, y2, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
if stats.water < 6 then
if (tCalc+3)%8 < 4 then
lg.setColor(0, 0, 255)
for i=1,stats.water do
lg.arc("fill", x2, y2, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
else
lg.setColor(0, 0, 255)
for i=1,stats.water do
lg.arc("fill", x2, y2, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
lg.setColor(0, 0, 0)
lg.circle("fill", x2, y2, r*4/5 + edge/2)
---[[tmp to see warnings]] stats.food = 1
if stats.food < 2 then
if tCalc%4 < 2 then
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x2, y2, r*4/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
else
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x2, y2, r*4/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
if stats.food < 6 then
if tCalc%8 < 4 then
lg.setColor(0, 160, 0)
for i=1,stats.food do
lg.arc("fill", x2, y2, r*4/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
else
lg.setColor(0, 160, 0)
for i=1,stats.food do
lg.arc("fill", x2, y2, r*4/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
lg.setColor(0, 0, 0)
lg.circle("fill", x2, y2, r*3/5 + edge/2)
---[[tmp to see warnings]] stats.metal = 1
if stats.metal < 2 then
if (tCalc+1)%4 < 2 then
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x2, y2, r*3/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
else
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x2, y2, r*3/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
if stats.metal < 6 then
if (tCalc+1)%8 < 4 then
lg.setColor(100, 100, 100)
for i=1,stats.metal do
lg.arc("fill", x2, y2, r*3/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
else
lg.setColor(100, 100, 100)
for i=1,stats.metal do
lg.arc("fill", x2, y2, r*3/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
lg.setColor(0, 0, 0)
lg.circle("fill", x2, y2, r*2/5 + edge/2)
---[[tmp to see warnings]] stats.ore = 1
if stats.ore < 2 then
if (tCalc+2)%4 < 2 then
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x2, y2, r*2/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
else
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x2, y2, r*2/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
if stats.ore < 7 then
if (tCalc+2)%8 < 4 then
lg.setColor(107, 66, 38)
for i=1,stats.ore do
lg.arc("fill", x2, y2, r*2/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
else
lg.setColor(107, 66, 38)
for i=1,stats.ore do
lg.arc("fill", x2, y2, r*2/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
lg.setColor(0, 0, 0)
lg.circle("fill", x2, y2, r*1/5 + edge/2)
--lg.setColor(255, 255, 255)
if stats.time < 0 then
lg.setColor(255, 102, 0)
elseif stats.time < 6 then
if tCalc%4 < 2 then
lg.setColor(255, 102, 0)
else
lg.setColor(255, 255, 255)
end
elseif stats.time < 31 then
if tCalc%8 < 4 then
lg.setColor(255, 102, 0)
else
lg.setColor(255, 255, 255)
end
else
if tCalc%16 < 8 then
lg.setColor(255, 255, 255)
else
lg.setColor(255, 210, 110)
--lg.setColor(255, 102, 0)
end
end
--stats.time = math.floor(stats.time)
local font = lg.getFont();
lg.print(stats.time, x - font:getWidth(stats.time)/2, y - font:getHeight()/2)
end