LovePackaging ============= Scripts to create Love2d packages. Should be working for Linux but is untested as I am too tired right now. Dunno if the shell script is compatible with Mac OS X at all. The Windows batch file hasn't been made at all really, not yet. Installation ------------ ToDo: Explain how install and use. Troubleshooting --------------- Screenshots are great if you're reporting a problem. But in any case, common problems listed below, all one of them! #### What does "WARN: Mac packaging disabled." mean? It means you have not edited the config file to specify that you have fixed the Info.plist for your program. To fix this, first open the Info.plist file in the same directory as this README file and edit the values on lines 43, 47, and 51. They look like this by default: ```xml YOUR.OWN.UNIQUE.IDENTIFIER CFBundleInfoDictionaryVersion 6.0 CFBundleName YOUR PROGRAM NAME CFBundlePackageType APPL CFBundleShortVersionString YOUR.CURRENT.VERSION ``` An example of what they should look like: ```xml com.example.package CFBundleInfoDictionaryVersion 6.0 CFBundleName Example Program by You CFBundlePackageType APPL CFBundleShortVersionString 0.1.0 ``` Also line 71: ```xml NSHumanReadableCopyright © YEAR You ``` Something like: ```xml NSHumanReadableCopyright © 2013-2014 Guard13007 ``` Once you have fixed that, open config.txt and change the line: ```bash # Only change this if you know what you're doing (Read the README.md file). macInfoPlistFixed=false ``` To this: ```bash # Only change this if you know what you're doing (Read the README.md file). macInfoPlistFixed=true ``` This will get rid of that error and start building Mac OS X packages. Sorry this part isn't more streamlined (yet). I am a bit of a noob.