experimental biomes
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+60
-31
@@ -5,46 +5,67 @@ local lume = require "lib.lume"
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local map = {}
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local map = {}
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local biomes = {
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local biomes = {
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[1] = {
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[5] = {
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name = "water",
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name = "ocean",
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altitude = {min = 0, max = 0.9},
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altitude = {min = 0, max = 0.2}, -- bottom of world is the only part that matters
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temperature = {min = 0.1, max = 0.9},
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temperature = {min = 0, max = 1},
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humidity = {min = 0.8, max = 1},
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humidity = {min = 0, max = 1},
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color = {0, 0, 1, 1},
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color = {0, 0, 0.67, 1},
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},
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[2] = {
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name = "sand",
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altitude = {min = 0.2, max = 0.9},
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temperature = {min = 0.2, max = 1},
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humidity = {min = 0, max = 0.2},
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color = {1, 1, 0, 1},
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},
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[3] = {
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name = "grass",
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altitude = {min = 0.3, max = 0.9},
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temperature = {min = 0.2, max = 0.8},
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humidity = {min = 0.3, max = 0.6},
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color = {0, 1, 0, 1},
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},
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[4] = {
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name = "trees",
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altitude = {min = 0.4, max = 0.7},
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temperature = {min = 0, max = 0.7},
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humidity = {min = 0.1, max = 1},
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color = {0, 0.67, 0, 1},
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},
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},
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[6] = {
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[6] = {
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name = "beach",
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altitude = {min = 0.2, max = 0.205}, -- just above ocean
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temperature = {min = 0, max = 1},
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humidity = {min = 0, max = 0.8}, -- excluding upper humidity for swamp
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color = {1, 1, 0.33, 1}, -- brighter yellow to distinguish from sand
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},
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[8] = {
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name = "swamp", -- fun idea, but generates between ocean and water too often?
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altitude = {min = 0, max = 1},
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temperature = {min = 0.5, max = 1},
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humidity = {min = 0.95, max = 1},
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color = {0, 0.5, 0.33, 1},
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},
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[10] = {
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name = "water",
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altitude = {min = 0, max = 0.9}, -- top excluded because it should've gone downhill
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temperature = {min = 0.1, max = 0.9}, -- bottom should be ice, top should evaporate
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humidity = {min = 0.8, max = 1}, -- only the wettest places
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color = {0, 0, 1, 1},
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},
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[20] = {
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name = "sand",
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altitude = {min = 0.2, max = 0.9}, -- top falls down, bottom is underwater
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temperature = {min = 0, max = 1},
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humidity = {min = 0, max = 0.2}, -- only where dry makes more sense for a desert
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color = {1, 1, 0, 1},
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},
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[30] = {
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name = "grass",
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altitude = {min = 0.3, max = 0.9}, -- top of the world not enough air, bottom too wet / leaving space for others
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temperature = {min = 0.2, max = 0.8}, -- not very sensitive to temperature
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humidity = {min = 0.2, max = 0.6}, -- not very sensitive to humidity; but excluded from the worst
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color = {0, 1, 0, 1},
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},
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[40] = {
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name = "trees",
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altitude = {min = 0.4, max = 0.7}, -- more sensitive than grass
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temperature = {min = 0, max = 0.7},
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humidity = {min = 0.3, max = 0.8}, -- these are not desert trees, they need more water
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color = {0, 0.67, 0, 1},
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},
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[60] = {
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name = "stone",
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name = "stone",
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altitude = {min = 0, max = 1},
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altitude = {min = 0, max = 1},
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temperature = {min = 0, max = 1},
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temperature = {min = 0, max = 1},
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humidity = {min = 0, max = 1},
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humidity = {min = 0, max = 1},
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color = {0.67, 0.67, 0.67, 1},
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color = {0.67, 0.67, 0.67, 1},
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},
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},
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[5] = {
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[50] = {
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name = "ice",
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name = "ice",
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altitude = {min = 0, max = 1},
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altitude = {min = 0, max = 1},
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temperature = {min = 0, max = 0.1},
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temperature = {min = 0, max = 0.01},
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humidity = {min = 0.1, max = 1},
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humidity = {min = 0.2, max = 1},
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color = {1, 1, 1, 1},
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color = {1, 1, 1, 1},
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},
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},
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}
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}
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@@ -87,13 +108,21 @@ love.load = function()
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end
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end
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-- planetizer!
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-- planetizer!
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local biome_order = {}
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for order in pairs(biomes) do
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biome_order[#biome_order + 1] = order
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end
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table.sort(biome_order)
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map.terrain = {w = map.size, h = map.size}
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map.terrain = {w = map.size, h = map.size}
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local radius = (map.size / 2)^2
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local radius = (map.size / 2)^2
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for x = 0, map.size do
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for x = 0, map.size do
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map.terrain[x] = {}
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map.terrain[x] = {}
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for y = 0, map.size do
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for y = 0, map.size do
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if lume.distance(x, y, map.size / 2, map.size / 2, true) < radius then
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if lume.distance(x, y, map.size / 2, map.size / 2, true) < radius then
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for _, biome in ipairs(biomes) do
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-- for _, biome in ipairs(biomes) do
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for _, order in ipairs(biome_order) do
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local biome = biomes[order]
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local altitude = map.altitude[x][y]
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local altitude = map.altitude[x][y]
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if altitude >= biome.altitude.min and altitude <= biome.altitude.max then
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if altitude >= biome.altitude.min and altitude <= biome.altitude.max then
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local temperature = map.temperature[x][y]
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local temperature = map.temperature[x][y]
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