experimental biomes
This commit is contained in:
+60
-31
@@ -5,46 +5,67 @@ local lume = require "lib.lume"
|
||||
local map = {}
|
||||
|
||||
local biomes = {
|
||||
[1] = {
|
||||
name = "water",
|
||||
altitude = {min = 0, max = 0.9},
|
||||
temperature = {min = 0.1, max = 0.9},
|
||||
humidity = {min = 0.8, max = 1},
|
||||
color = {0, 0, 1, 1},
|
||||
},
|
||||
[2] = {
|
||||
name = "sand",
|
||||
altitude = {min = 0.2, max = 0.9},
|
||||
temperature = {min = 0.2, max = 1},
|
||||
humidity = {min = 0, max = 0.2},
|
||||
color = {1, 1, 0, 1},
|
||||
},
|
||||
[3] = {
|
||||
name = "grass",
|
||||
altitude = {min = 0.3, max = 0.9},
|
||||
temperature = {min = 0.2, max = 0.8},
|
||||
humidity = {min = 0.3, max = 0.6},
|
||||
color = {0, 1, 0, 1},
|
||||
},
|
||||
[4] = {
|
||||
name = "trees",
|
||||
altitude = {min = 0.4, max = 0.7},
|
||||
temperature = {min = 0, max = 0.7},
|
||||
humidity = {min = 0.1, max = 1},
|
||||
color = {0, 0.67, 0, 1},
|
||||
[5] = {
|
||||
name = "ocean",
|
||||
altitude = {min = 0, max = 0.2}, -- bottom of world is the only part that matters
|
||||
temperature = {min = 0, max = 1},
|
||||
humidity = {min = 0, max = 1},
|
||||
color = {0, 0, 0.67, 1},
|
||||
},
|
||||
[6] = {
|
||||
name = "beach",
|
||||
altitude = {min = 0.2, max = 0.205}, -- just above ocean
|
||||
temperature = {min = 0, max = 1},
|
||||
humidity = {min = 0, max = 0.8}, -- excluding upper humidity for swamp
|
||||
color = {1, 1, 0.33, 1}, -- brighter yellow to distinguish from sand
|
||||
},
|
||||
[8] = {
|
||||
name = "swamp", -- fun idea, but generates between ocean and water too often?
|
||||
altitude = {min = 0, max = 1},
|
||||
temperature = {min = 0.5, max = 1},
|
||||
humidity = {min = 0.95, max = 1},
|
||||
color = {0, 0.5, 0.33, 1},
|
||||
},
|
||||
[10] = {
|
||||
name = "water",
|
||||
altitude = {min = 0, max = 0.9}, -- top excluded because it should've gone downhill
|
||||
temperature = {min = 0.1, max = 0.9}, -- bottom should be ice, top should evaporate
|
||||
humidity = {min = 0.8, max = 1}, -- only the wettest places
|
||||
color = {0, 0, 1, 1},
|
||||
},
|
||||
[20] = {
|
||||
name = "sand",
|
||||
altitude = {min = 0.2, max = 0.9}, -- top falls down, bottom is underwater
|
||||
temperature = {min = 0, max = 1},
|
||||
humidity = {min = 0, max = 0.2}, -- only where dry makes more sense for a desert
|
||||
color = {1, 1, 0, 1},
|
||||
},
|
||||
[30] = {
|
||||
name = "grass",
|
||||
altitude = {min = 0.3, max = 0.9}, -- top of the world not enough air, bottom too wet / leaving space for others
|
||||
temperature = {min = 0.2, max = 0.8}, -- not very sensitive to temperature
|
||||
humidity = {min = 0.2, max = 0.6}, -- not very sensitive to humidity; but excluded from the worst
|
||||
color = {0, 1, 0, 1},
|
||||
},
|
||||
[40] = {
|
||||
name = "trees",
|
||||
altitude = {min = 0.4, max = 0.7}, -- more sensitive than grass
|
||||
temperature = {min = 0, max = 0.7},
|
||||
humidity = {min = 0.3, max = 0.8}, -- these are not desert trees, they need more water
|
||||
color = {0, 0.67, 0, 1},
|
||||
},
|
||||
[60] = {
|
||||
name = "stone",
|
||||
altitude = {min = 0, max = 1},
|
||||
temperature = {min = 0, max = 1},
|
||||
humidity = {min = 0, max = 1},
|
||||
color = {0.67, 0.67, 0.67, 1},
|
||||
},
|
||||
[5] = {
|
||||
[50] = {
|
||||
name = "ice",
|
||||
altitude = {min = 0, max = 1},
|
||||
temperature = {min = 0, max = 0.1},
|
||||
humidity = {min = 0.1, max = 1},
|
||||
temperature = {min = 0, max = 0.01},
|
||||
humidity = {min = 0.2, max = 1},
|
||||
color = {1, 1, 1, 1},
|
||||
},
|
||||
}
|
||||
@@ -87,13 +108,21 @@ love.load = function()
|
||||
end
|
||||
|
||||
-- planetizer!
|
||||
local biome_order = {}
|
||||
for order in pairs(biomes) do
|
||||
biome_order[#biome_order + 1] = order
|
||||
end
|
||||
table.sort(biome_order)
|
||||
|
||||
map.terrain = {w = map.size, h = map.size}
|
||||
local radius = (map.size / 2)^2
|
||||
for x = 0, map.size do
|
||||
map.terrain[x] = {}
|
||||
for y = 0, map.size do
|
||||
if lume.distance(x, y, map.size / 2, map.size / 2, true) < radius then
|
||||
for _, biome in ipairs(biomes) do
|
||||
-- for _, biome in ipairs(biomes) do
|
||||
for _, order in ipairs(biome_order) do
|
||||
local biome = biomes[order]
|
||||
local altitude = map.altitude[x][y]
|
||||
if altitude >= biome.altitude.min and altitude <= biome.altitude.max then
|
||||
local temperature = map.temperature[x][y]
|
||||
|
||||
Reference in New Issue
Block a user