Files
OrangeDream/src/main.lua
2026-07-17 23:37:43 -06:00

139 lines
4.6 KiB
Lua

local heightmap = require "lib.heightmap"
local lovebird = require "lib.lovebird"
local lume = require "lib.lume"
local map = {}
love.load = function()
map.size = 150
map.height = heightmap.create(map.size, map.size, 0, 1)
map.temperature = heightmap.create(map.size, map.size, 0, 1)
map.humidity = heightmap.create(map.size, map.size, 0, 1)
-- weird mixing idea test
-- why does this average things out?
-- trying to renormalize it now..
local temporary_maps = {}
for i = 1, 3 do
temporary_maps[i] = heightmap.create(map.size, map.size, 0, 1)
end
for x = 0, map.height.w do
for y = 0, map.height.h do
map.height[x][y] = (map.height[x][y] + temporary_maps[1][x][y] + temporary_maps[2][x][y] + temporary_maps[3][x][y] ) / 4
end
end
heightmap.normalize(map.height, 0, 1)
-- if true then return end
-- lower temperature by half height
-- NOTE ruins "normalization" but that's fine once we have "real" numbers to work with
for x = 0, map.temperature.w do
for y = 0, map.temperature.h do
map.temperature[x][y] = math.max(0, map.temperature[x][y] - map.height[x][y] / 2)
end
end
-- modify temperature by latitude
-- TODO would be more efficient to calculate Y in outer loop, since X does not change the distance
-- NOTE only subtracts temperature, which further "ruins normalization" and makes everything too cold:
local center_y = map.size / 2
for x = 0, map.temperature.w do
for y = 0, map.temperature.h do
local distance = math.abs(y - center_y)
map.temperature[x][y] = lume.clamp(map.temperature[x][y] - distance / map.size / 2, 0, 1)
end
end
-- increase humidity by half temperature
for x = 0, map.humidity.w do
for y = 0, map.humidity.h do
map.humidity[x][y] = math.min(1, map.humidity[x][y] + map.temperature[x][y] / 2)
end
end
-- planetizer!
local radius = (map.size / 2)^2
for x = 0, map.height.w do
for y = 0, map.height.h do
if lume.distance(x, y, map.size / 2, map.size / 2, true) > radius then
map.height[x][y] = nil
end
end
end
end
love.update = function(dt)
lovebird.update()
end
love.draw = function()
local tile_size = 2
for x = 0, map.height.w do
for y = 0, map.height.h do
-- raw heightmap
-- NOTE will break with planetizer enabled!
-- local value = map.height[x][y]
-- love.graphics.setColor(value, value, value, 1)
-- love.graphics.rectangle("fill", x * tile_size, y * tile_size, tile_size, tile_size)
-- even weighting between height and temperature
-- local value = map.height[x][y] / 2 + map.temperature[x][y] / 2
-- if value < 0.2 then
-- love.graphics.setColor(0, 0, 1, 1)
-- elseif value < 0.215 then
-- love.graphics.setColor(1, 1, 0, 1)
-- elseif value < 0.34 then
-- love.graphics.setColor(0, 1, 0, 1)
-- elseif value < 0.72 then
-- love.graphics.setColor(0, 0.67, 0, 1)
-- elseif value < 0.9 then
-- love.graphics.setColor(0.67, 0.67, 0.67, 1)
-- else
-- -- love.graphics.setColor(0, 0, 0, 1) -- temporary nothing
-- love.graphics.setColor(1, 1, 1, 1)
-- end
-- love.graphics.rectangle("fill", x * tile_size, y * tile_size, tile_size, tile_size)
-- temperature map
local value = map.temperature[x][y]
love.graphics.setColor(value, 0, 0, 1)
love.graphics.rectangle("fill", map.size * tile_size + x * tile_size, y * tile_size, tile_size, tile_size)
-- humidity map
local value = map.humidity[x][y]
love.graphics.setColor(0, 0, value, 1)
love.graphics.rectangle("fill", x * tile_size, map.size * tile_size + y * tile_size, tile_size, tile_size)
-- "naive" biomed map
local value = map.height[x][y]
if value then
if value < 0.2 then
love.graphics.setColor(0, 0, 1, 1)
elseif value < 0.215 then
love.graphics.setColor(1, 1, 0, 1)
elseif value < 0.34 then
love.graphics.setColor(0, 1, 0, 1)
elseif value < 0.72 then
love.graphics.setColor(0, 0.67, 0, 1)
elseif value < 0.9 then
love.graphics.setColor(0.67, 0.67, 0.67, 1)
else
-- love.graphics.setColor(0, 0, 0, 1) -- temporary nothing
love.graphics.setColor(1, 1, 1, 1)
end
love.graphics.rectangle("fill", map.size * tile_size + x * tile_size, map.size * tile_size + y * tile_size, tile_size, tile_size)
end
end
end
end
love.keypressed = function(key)
if key == "escape" then
love.event.quit()
elseif key == "r" then
love.load()
end
end