Pop.Box/pop/init.lua

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Lua
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local lf = love.filesystem
local lg = love.graphics
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local path = ...
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local pop = {}
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pop.elementClasses = {}
--pop.elements = {}
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pop.window = {child = {}} --top level element, defined in pop.load()
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pop.skins = {}
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pop.currentSkin = "clear"
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--TODO we need a "focused" element for textinput or whatever
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function pop.load()
-- load element classes
local elementList = lf.getDirectoryItems(path .. "/elements")
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for i=1, #elementList do
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local name = elementList[i]:sub(1, -5)
pop.elementClasses[name] = require(path .. "/elements/" .. name)
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print("loaded \"" .. name .. "\" element")
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-- wrapper to be able to call pop.element() to create elements
if not pop[name] then
pop[name] = function(...) return pop.create(name, ...) end
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print("pop." .. name .. "() created")
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end
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end
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-- load skins
local skinList = lf.getDirectoryItems(path .. "/skins")
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for i=1, #skinList do
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local name = skinList[i]:sub(1, -5)
pop.skins[name] = require(path .. "/skins/" .. name)
pop.skins[name].name = name
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print("loaded \"" .. name .. "\" skin")
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end
-- set top element
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pop.window = pop.create("element"):setSize(lg.getWidth(), lg.getHeight())
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print("created pop.window")
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end
function pop.create(elementType, parent, ...)
if not parent then
parent = pop.window
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end
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local newElement = pop.elementClasses[elementType](pop, parent, ...)
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table.insert(parent.child, newElement) --NOTE pop.window is its own parent?
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return newElement
end
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function pop.update(dt, element)
if not element then
element = pop.window
end
if element.update then
element:update(dt)
end
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for i=1,#element.child do
pop.update(dt, element.child[i])
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end
end
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function pop.draw(element)
if not element then
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element = pop.window
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end
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if not element.excludeRendering then
if element.skin.draw and element.skin.draw(element) then
-- do nothing...
elseif element.draw then
element:draw()
end
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for i=1,#element.child do
pop.draw(element.child[i])
end
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end
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end
function pop.mousepressed(button, x, y)
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--TODO find element, if it has a callback, call with button and LOCAL x/y
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end
function pop.mousereleased(button, x, y)
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--TODO find element, if it has a callback, call with button and LOCAL x/y
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end
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function pop.keypressed(key)
--TODO no idea what to do with this
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end
function pop.keyreleased(key)
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--TODO no idea what to do with this
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end
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function pop.setSkin(skin)
if type(skin) == "string" then
pop.currentSkin = pop.skins[skin]
else
pop.currentSkin = skin
end
end
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pop.load()
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return pop