Pop.Box/demo/pop/elements/window.lua

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Lua
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local graphics, mouse
do
local _obj_0 = love
graphics, mouse = _obj_0.graphics, _obj_0.mouse
end
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local insert, remove
do
local _obj_0 = table
insert, remove = _obj_0.insert, _obj_0.remove
end
local sub, len
do
local _obj_0 = string
sub, len = _obj_0.sub, _obj_0.len
end
local path = sub(..., 1, len(...) - len("/window"))
local element = require(tostring(path) .. "/element")
local box = require(tostring(path) .. "/box")
local text = require(tostring(path) .. "/text")
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local closeImage = graphics.newImage(tostring(path) .. "/img/close.png")
local left = 1
local mousemoved_event = true
do
local major, minor, revision = love.getVersion()
if (major == 0) and (minor == 10) and ((revision == 0) or (revision == 1)) then
left = 1
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elseif (major == 0) and (minor == 9) then
left = "l"
if revision == 1 then
mousemoved_event = false
end
else
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print("elements/window: unrecognized LOVE version: " .. tostring(major) .. "." .. tostring(minor) .. "." .. tostring(revision))
print(" assuming LOVE version > 0.10.1 (there may be bugs)")
end
end
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local pop_ref = false
local window
do
local _class_0
local _parent_0 = element
local _base_0 = {
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load = function(pop)
pop_ref = pop
end,
debugDraw = function(self)
graphics.setLineWidth(0.5)
graphics.setColor(0, 0, 0, 100)
graphics.rectangle("fill", self.x, self.y, self.w, self.h)
graphics.setColor(200, 0, 200, 200)
graphics.rectangle("line", self.x, self.y, self.w, self.h)
graphics.setColor(255, 200, 255, 255)
graphics.print("w", self.x, self.y)
return self
end,
addChild = function(self, child)
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self.window:addChild(child)
return self
end,
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removeChild = function(self, child)
local result = self.window:removeChild(child)
if result == self.window then
return self
elseif type(result) == "string" then
for k, v in ipairs(self.child) do
if v == child then
remove(self.child, k)
return self
end
end
return "Element \"" .. tostring(child) .. "\" is not a child of window \"" .. tostring(self) .. "\". Cannot remove it."
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else
return result
end
end,
getChildren = function(self)
return self.window.child
end,
align = function(self, horizontal, vertical, toPixel)
_class_0.__parent.__base.align(self, horizontal, vertical, toPixel)
for i = 1, #self.child do
self.child[i]:align()
end
self.window:move(nil, self.head:getHeight())
return self
end,
setSize = function(self, w, h)
local x = 0
local y = 0
if w then
local _exp_0 = self.horizontal
if "center" == _exp_0 then
x = x - ((w - self.w) / 2)
elseif "right" == _exp_0 then
x = x - (w - self.w)
end
if self.close then
self.head:setWidth(w - self.head:getHeight())
else
self.head:setWidth(w)
end
self.window:setWidth(w)
self.w = w
self.x = self.x + x
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self.title:align()
if self.close then
self.close:align()
end
end
if h then
h = h - self.head:getHeight()
local _exp_0 = self.vertical
if "center" == _exp_0 then
y = y - ((h - self.h) / 2)
elseif "right" == _exp_0 then
y = y - (h - self.h)
end
self.window:setHeight(h)
self.h = h + self.head:getHeight()
self.y = self.y + y
end
self.head:move(x, y)
self.window:move(x, y)
return self
end,
setWidth = function(self, w)
local x = 0
local _exp_0 = self.horizontal
if "center" == _exp_0 then
x = x - ((w - self.w) / 2)
elseif "right" == _exp_0 then
x = x - (w - self.w)
end
if self.close then
self.head:setWidth(w - self.head:getHeight())
else
self.head:setWidth(w)
end
self.window:setWidth(w)
self.w = w
self.x = self.x + x
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self.title:align()
if self.close then
self.close:align()
end
self.head:move(x)
self.window:move(x)
return self
end,
setHeight = function(self, h)
local y = 0
h = h - self.head:getHeight()
local _exp_0 = self.vertical
if "center" == _exp_0 then
y = y - ((h - self.h) / 2)
elseif "right" == _exp_0 then
y = y - (h - self.h)
end
self.window:setHeight(h)
self.h = h + self.head:getHeight()
self.y = self.y + y
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self.head:move(nil, y)
self.title:move(nil, y)
self.window:move(nil, y)
return self
end,
setTitle = function(self, title)
self.title:setText(title)
if self.titleOverflow == "trunicate" then
while self.title:getWidth() > self.head:getWidth() do
title = title:sub(1, -3)
self.title:setText(title .. "")
end
elseif self.titleOverflow == "resize" then
if self.title:getWidth() > self.head:getWidth() then
self:setWidth(self.title:getWidth())
end
end
return self
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end,
getTitle = function(self)
return self.title:getText()
end,
setTitleOverflow = function(self, method)
self.titleOverflow = method
return self
end,
getTitleOverflow = function(self)
return self.titleOverflow
end,
setClose = function(self, enabled)
if enabled then
self.close = box(self, closeImage)
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self.close.clicked = function()
self:delete()
return true
end
local height = self.head:getHeight()
self.close:align("right"):setSize(height, height)
self.head:setWidth(self.w - height)
self.title:align()
insert(self.child, self.close)
else
self.close:delete()
self.head:setWidth(self.w)
self.title:align()
self.close = false
end
return self
end,
hasClose = function(self)
if self.close then
return true
else
return false
end
end
}
_base_0.__index = _base_0
setmetatable(_base_0, _parent_0.__base)
_class_0 = setmetatable({
__init = function(self, parent, title, tBackground, tColor, wBackground)
if title == nil then
title = "window"
end
if tBackground == nil then
tBackground = {
25,
180,
230,
255
}
end
if tColor == nil then
tColor = {
255,
255,
255,
255
}
end
if wBackground == nil then
wBackground = {
200,
200,
210,
255
}
end
_class_0.__parent.__init(self, parent)
self.head = box(self, tBackground)
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self.title = text(self.head, title, tColor)
self.window = box(self, wBackground)
self.close = box(self, closeImage)
local height = self.title:getHeight()
self.head:setSize(self.w - height, height)
self.window:move(nil, height)
self.close:align("right"):setSize(height, height)
self:setSize(100, 80)
self.child = {
self.head,
self.title,
self.window,
self.close
}
self.titleOverflow = "trunicate"
self.window.mousepressed = function()
return true
end
self.window.clicked = function()
return true
end
self.close.clicked = function()
self:delete()
return true
end
self.head.selected = false
if mousemoved_event then
self.head.mousemoved = function(self, x, y, dx, dy)
if self.selected then
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self.parent:move(dx, dy)
return true
end
return false
end
self.head.mousepressed = function(self, x, y, button)
if button == left then
self.selected = true
return true
end
return false
end
else
self.head.mx = 0
self.head.my = 0
self.head.update = function(self)
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local x, y = mouse.getPosition()
return self:setPosition(x - mx, y - my)
end
self.head.mousepressed = function(self, x, y, button)
if button == left then
self.selected = true
self.mx = x
self.my = y
return true
end
return false
end
end
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self.head.mousereleased = function(self, x, y, button)
if button == left then
self.selected = false
pop_ref.focused = false
return true
end
return false
end
end,
__base = _base_0,
__name = "window",
__parent = _parent_0
}, {
__index = function(cls, name)
local val = rawget(_base_0, name)
if val == nil then
local parent = rawget(cls, "__parent")
if parent then
return parent[name]
end
else
return val
end
end,
__call = function(cls, ...)
local _self_0 = setmetatable({}, _base_0)
cls.__init(_self_0, ...)
return _self_0
end
})
_base_0.__class = _class_0
if _parent_0.__inherited then
_parent_0.__inherited(_parent_0, _class_0)
end
window = _class_0
return _class_0
end