Pop.Box/lib/pop/init.lua

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Lua
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local filesystem, graphics
do
local _obj_0 = love
filesystem, graphics = _obj_0.filesystem, _obj_0.graphics
end
local insert
insert = table.insert
local path = ...
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local pop = { }
pop.elements = { }
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pop.skins = { }
pop.screen = false
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pop.focused = false
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pop.load = function()
local elements = filesystem.getDirectoryItems(tostring(path) .. "/elements")
for i = 1, #elements do
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local _continue_0 = false
repeat
if not (elements[i]:sub(-4) == ".lua") then
_continue_0 = true
break
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end
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local name = elements[i]:sub(1, -5)
pop.elements[name] = require(tostring(path) .. "/elements/" .. tostring(name))
print("element loaded: \"" .. tostring(name) .. "\"")
if not (pop[name]) then
if pop.elements[name].wrap then
pop[name] = pop.elements[name].wrap(pop)
else
pop[name] = function(...)
return pop.create(name, ...)
end
end
print("wrapper created: \"pop." .. tostring(name) .. "()\"")
end
_continue_0 = true
until true
if not _continue_0 then
break
end
end
local skins = filesystem.getDirectoryItems(tostring(path) .. "/skins")
for i = 1, #skins do
local _continue_0 = false
repeat
if not (skins[i]:sub(-4) == ".lua") then
_continue_0 = true
break
end
local name = skins[i]:sub(1, -5)
pop.skins[name] = require(tostring(path) .. "/skins/" .. tostring(name))
print("skin loaded: \"" .. tostring(name) .. "\"")
_continue_0 = true
until true
if not _continue_0 then
break
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end
end
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pop.screen = pop.create("element", false):setSize(graphics.getWidth(), graphics.getHeight())
return print("created \"pop.screen\"")
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end
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pop.create = function(element, parent, ...)
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if parent == nil then
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parent = pop.screen
end
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if parent then
print(parent.__class, parent.__class.__name, parent.__class.__base, parent.__class.__parent)
end
element = pop.elements[element](parent, ...)
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if parent then
insert(parent.child, element)
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end
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return element
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end
pop.update = function(dt, element)
if element == nil then
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element = pop.screen
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end
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if not (element.excludeUpdate) then
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if element.update then
element:update(dt)
end
for i = 1, #element.child do
pop.update(dt, element.child[i])
end
end
end
pop.draw = function(element)
if element == nil then
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element = pop.screen
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end
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if not (element.excludeDraw) then
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if element.draw then
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element:draw()
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end
for i = 1, #element.child do
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pop.draw(element.child[i])
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end
end
end
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pop.mousepressed = function(x, y, button, element)
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if element == nil then
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element = pop.screen
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end
if element == pop.screen then
print("mousepressed", x, y, button, element)
end
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local handled = false
if (x >= element.x) and (x <= element.x + element.w) and (y >= element.y) and (y <= element.y + element.h) then
if element.mousepressed then
handled = element:mousepressed(x - element.x, y - element.y, button)
end
if handled then
pop.focused = element
else
for i = 1, #element.child do
handled = pop.mousepressed(x, y, button, element.child[i])
if handled then
pop.focused = element.child[i]
break
end
end
end
end
return handled
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end
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pop.mousereleased = function(x, y, button, element)
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if element == nil then
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element = pop.screen
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end
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return false
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end
pop.keypressed = function(key)
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print("keypressed", key)
return false
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end
pop.keyreleased = function(key)
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print("keyreleased", key)
return false
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end
pop.textinput = function(text)
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print("textinput", text)
return false
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end
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pop.skin = function(element, skin, depth)
if element == nil then
element = pop.screen
end
if skin == nil then
skin = pop.skins.default
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end
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if element.background and skin.background then
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element.background = skin.background
end
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if element.color and skin.color then
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element.color = skin.color
end
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if element.font and skin.font then
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element.font = skin.font
end
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if not (depth or (depth == 0)) then
if depth == tonumber(depth) then
for i = 1, #element.child do
pop.skin(element.child[i], skin, depth - 1)
end
else
for i = 1, #element.child do
pop.skin(element.child[i], skin, false)
end
end
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end
end
pop.debugDraw = function(element)
if element == nil then
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element = pop.screen
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end
if element.debugDraw then
element:debugDraw()
else
graphics.setLineWidth(1)
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graphics.setLineColor(0, 0, 0, 100)
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graphics.rectangle("fill", element.x, element.y, element.w, element.h)
graphics.setColor(150, 150, 150, 150)
graphics.rectangle("line", element.x, element.y, element.w, element.h)
graphics.setColor(200, 200, 200, 255)
graphics.print(".", element.x, element.y)
end
for i = 1, #element.child do
pop.debugDraw(element.child[i])
end
end
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pop.load()
return pop