Pop.Box/main.lua

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Lua
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local pop = require("")
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local debug = false
love.load = function()
pop.text("Hello World!"):align("center", "center")
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pop.window({
windowBackground = {
200,
200,
200
}
}, "Testing Window"):move(20, 20):setSize(200, 100):align("right", "top")
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local centerBox = pop.box({
w = 200,
h = 200
}, {
255,
255,
0,
120
}):align("center", "center")
pop.box(centerBox, {
w = 10,
h = 20
}):align("left", "top")
pop.box(centerBox, {
w = 30,
h = 30
}):align("center", "top")
pop.box(centerBox, {
w = 5,
h = 40
}):align("left", "center")
pop.box(centerBox, {
w = 50,
h = 50
}):align("right", "center")
pop.box(centerBox):align("left", "bottom"):setSize(5, 5)
pop.box(centerBox, {
w = 25,
h = 10
}):align("center", "bottom")
pop.text(centerBox, "Align me!"):align("right", "top")
pop.window(centerBox):align("right", "bottom")
pop.box(centerBox, {
padding = 5,
w = 10,
h = 20,
background = {
0,
0,
255,
100
}
}):align("left", "top")
pop.box(centerBox, {
padding = 5,
w = 30,
h = 30,
background = {
0,
0,
255,
100
}
}):align("center", "top")
pop.box(centerBox, {
padding = 5,
w = 5,
h = 40,
background = {
0,
0,
255,
100
}
}):align("left", "center")
pop.box(centerBox, {
padding = 5,
w = 50,
h = 50,
background = {
0,
0,
255,
100
}
}):align("right", "center")
pop.text(centerBox, {
padding = 5,
color = {
0,
0,
255,
100
}
}, "Text!"):align("left", "bottom")
pop.box(centerBox, {
padding = 5,
w = 25,
h = 10,
background = {
0,
0,
255,
100
}
}):align("center", "bottom")
pop.text(centerBox, {
padding = 5,
color = {
0,
0,
255,
100
}
}, "Align me!"):align("right", "top")
return pop.window(centerBox, {
padding = 5,
titleColor = {
0,
0,
0,
150
},
titleBackground = {
0,
0,
255,
100
},
windowBackground = {
200,
200,
255,
100
}
}):align("right", "bottom")
end
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love.update = function(dt)
return pop.update(dt)
end
love.draw = function()
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pop.draw()
if debug then
return pop.debugDraw()
end
end
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love.mousemoved = function(x, y, dx, dy)
return pop.mousemoved(x, y, dx, dy)
end
love.mousepressed = function(x, y, button)
return pop.mousepressed(x, y, button)
end
love.mousereleased = function(x, y, button)
return pop.mousereleased(x, y, button)
end
love.wheelmoved = function(x, y)
return pop.wheelmoved(x, y)
end
love.keypressed = function(key)
if key == "escape" then
return love.event.quit()
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elseif key == "d" then
debug = not debug
end
end
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love.keyreleased = function(key)
return pop.keyreleased(key)
end
love.textinput = function(text)
return pop.textinput(text)
end