Pop.Box/demo/main.lua

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Lua
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local lg = love.graphics
local pop
local debugDraw = false
function love.load()
print(love.getVersion())
pop = require "pop"
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---[[
local c = pop.box():align("center", "center"):setSize(300, 300)
pop.box(c, {255, 0, 0, 255}):setSize(100, 50)
pop.box(c, {0, 255, 0, 255}):align("center"):setSize(100, 100)
pop.box(c, {0, 0, 255, 255}):align("right"):setSize(50, 100)
pop.box(c, {100, 100, 100, 255}):align("center", "center"):setSize(500, 100)
pop.box(c):align("center"):setSize(50, 500):move(0, -100)
pop.box(c, {255, 255, 0, 255}):align(false, "bottom"):setSize(100, 100)
pop.box(c, {255, 150, 0, 255}):align("center", "bottom"):setSize(100, 50)
pop.box(c, {0, 255, 255}):align("right", "bottom"):setSize(50, 100):move(-50)
pop.text(nil, "Here's some test text\n(with newlines)\nin the top left corner!")
pop.text(nil, "Here's some test text in the bottom right corner!"):align("right", "bottom")
--pop.skin(pop.text("Here's easier-to-code test text in the center!"):align("center", "center", true)) -- 'true' means align to pixel!
w = pop.box(nil, {255, 255, 255, 255}):align(false, "bottom"):setSize(150, 150)
b = pop.box(w, {0, 0, 0, 255}):setMargin(5):setSize(100, 100)
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--]]
--c:move(100)
pop.box({255, 0, 0, 255}):position(50, 500) -- testing streamlined_get_set extension & optional parents
--b:margin(2) -- testing streamlined_get_set extension
b:fill() -- testing fill!
---[[
w2 = pop.window(nil, "Window")
w2:move(100, 100)
w2:setWidth(500)
w2:move(-50, 80)
w2:setHeight(500)
w2:move(0, -175)
w2.child[2]:align("center")
--w2:align("center")
--w2:setAlignment("center"):align("center")
--w2.child[1]:setBackground {100, 100, 100, 255}
--w2.child[3]:setBackground {160, 140, 40, 255}
--]]
local test = lg.newImage("test.png")
G = pop.element():align("right"):move(-2, 2)
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a = pop.box(G, test):align("right")
b = pop.box(G, test):align("right"):move(-25):setWidth(40)
c = pop.box(G, test):align("right"):move(0, 25):setHeight(40)
print(a.horizontal, a.vertical)
print(b.horizontal, b.vertical)
print(c.horizontal, c.vertical)
--TODO make rounding to nearest pixel DEFAULT BEHAVIOR
--TODO make debugDraw better
end
function love.update(dt)
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pop.update(dt)
end
function love.draw()
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pop.draw()
if debugDraw then
pop.debugDraw()
--w2:debugDraw()
end
end
function love.mousemoved(x, y, dx, dy)
pop.mousemoved(x, y, dx, dy)
end
function love.mousepressed(x, y, button)
pop.mousepressed(x, y, button)
end
function love.mousereleased(x, y, button)
pop.mousereleased(x, y, button)
end
function love.keypressed(key)
local handled = pop.keypressed(key)
if (key == "d") and (not handled) then
debugDraw = not debugDraw
end
if (key == "escape") and (not handled) then
love.event.quit()
end
end
function love.keyreleased(key)
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pop.keyreleased(key)
end
function love.textinput(text)
pop.textinput(text)
end