Pop.Box/elements/element.lua

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Lua
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local graphics
graphics = love.graphics
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local floor
floor = math.floor
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local element
do
local _class_0
local _base_0 = {
debugDraw = function(self)
graphics.setLineWidth(1)
graphics.setColor(0, 20, 0, 100)
graphics.rectangle("fill", self.data.x, self.data.y, self.data.w, self.data.h)
graphics.setColor(150, 255, 150, 150)
graphics.rectangle("line", self.data.x, self.data.y, self.data.w, self.data.h)
graphics.setColor(200, 255, 200, 255)
graphics.print("e", self.data.x, self.data.y)
return self
end,
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align = function(self, horizontal, vertical, toPixel)
if toPixel == nil then
toPixel = true
end
if not (self.data.align) then
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return self
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end
if horizontal then
self.data.horizontal = horizontal
end
if vertical then
self.data.vertical = vertical
end
self.data.x = self.parent.data.x
self.data.y = self.parent.data.y
local _exp_0 = self.data.horizontal
if "center" == _exp_0 then
self.data.x = self.data.x + ((self.parent.data.w - self.data.w) / 2)
elseif "right" == _exp_0 then
self.data.x = self.data.x + (self.parent.data.w - self.data.w)
end
local _exp_1 = self.data.vertical
if "center" == _exp_1 then
self.data.y = self.data.y + ((self.parent.data.h - self.data.h) / 2)
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elseif "bottom" == _exp_1 then
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self.data.y = self.data.y + (self.parent.data.h - self.data.h)
end
if toPixel then
self.data.x = floor(self.data.x)
self.data.y = floor(self.data.y)
end
return self
end,
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setSize = function(self, w, h)
if w then
self.data.w = w
end
if h then
self.data.h = h
end
self:align()
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return self
end,
getSize = function(self)
return self.data.w, self.data.h
end,
setWidth = function(self, w)
self.data.w = w
return self
end,
getWidth = function(self)
return self.data.w
end,
setHeight = function(self, h)
self.data.h = h
return self
end,
getHeight = function(self)
return self.data.h
end,
move = function(self, x, y)
if x == nil then
x = 0
end
if y == nil then
y = 0
end
self.data.x = self.data.x + x
self.data.y = self.data.y + y
return self
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end
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}
_base_0.__index = _base_0
_class_0 = setmetatable({
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__init = function(self, parent, data)
if data == nil then
data = { }
end
self.parent, self.data = parent, data
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if type(self.data) ~= "table" then
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self.data = { }
end
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if not (self.data.parent) then
self.data.parent = false
end
if not (self.data.child) then
self.data.child = { }
end
if not (self.data.x) then
self.data.x = 0
end
if not (self.data.y) then
self.data.y = 0
end
if not (self.data.w) then
self.data.w = 0
end
if not (self.data.h) then
self.data.h = 0
end
if self.data.update == nil then
self.data.update = false
end
if self.data.draw == nil then
self.data.draw = true
end
if not (self.data.type) then
self.data.type = "element"
end
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if (self.data.align == nil) and self.parent then
self.data.align = true
end
if not (self.data.vertical) then
self.data.vertical = "top"
end
if not (self.data.horizontal) then
self.data.horizontal = "left"
end
self.child = { }
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return self:align()
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end,
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__base = _base_0,
__name = "element"
}, {
__index = _base_0,
__call = function(cls, ...)
local _self_0 = setmetatable({}, _base_0)
cls.__init(_self_0, ...)
return _self_0
end
})
_base_0.__class = _class_0
element = _class_0
return _class_0
end