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https://github.com/TangentFoxy/Pop.Box.git
synced 2024-12-15 12:44:20 +00:00
working, but skins suck
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7
main.lua
7
main.lua
@ -1,8 +1,9 @@
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local pop = require "pop"
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function love.load()
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--pop.box() -- returns the box element
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-- or pop.create("box") (this is what is actually called when you call pop.box())
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pop.setSkin("blackonwhite")
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local align = pop.box():align("center", "center"):setSize(100, 100):setSkin("blackonwhite")
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--print(align.skin)
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end
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function love.update(dt)
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@ -11,6 +12,8 @@ end
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function love.draw()
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pop.draw()
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love.graphics.setColor(255, 255, 255, 255)
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--love.graphics.rectangle("fill", 0, 0, 100, 100)
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end
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function love.textinput(text)
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@ -11,29 +11,39 @@ function box:initialize(pop, parent, skin)
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end
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function box:draw() --TODO these ifs are probably wrong
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if type(self.skin.background) == "table" then
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lg.setColor(self.skin.background)
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lg.rectangle("fill", self.x, self.y, self.w, self.h)
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else
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lg.setColor(255, 255, 255, 255)
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local w, h = self.skin.background:getDimensions()
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-- scale!
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w = self.w/w
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h = self.h/h
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lg.draw(self.skin.background, self.x, self.y, 0, w, h)
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print("box drawn!")
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if self.skin.background then
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if type(self.skin.background) == "table" then
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lg.setColor(self.skin.background)
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print(self.skin.background[4], self.x, self.y, self.w, self.h)
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lg.rectangle("fill", self.x, self.y, self.w, self.h)
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print("rect")
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else
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lg.setColor(255, 255, 255, 255)
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local w, h = self.skin.background:getDimensions()
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-- scale!
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w = self.w/w
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h = self.h/h
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lg.draw(self.skin.background, self.x, self.y, 0, w, h)
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end
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end
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if type(self.skin.foreground) == "table" then
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lg.setColor(self.skin.foreground)
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lg.rectangle("fill", self.x, self.y, self.w, self.h)
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else
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lg.setColor(255, 255, 255, 255)
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local w, h = self.skin.foreground:getDimensions()
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-- scale!
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w = self.w/w
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h = self.h/h
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lg.draw(self.skin.foreground, self.x, self.y, 0, w, h)
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if self.skin.foreground then
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if type(self.skin.foreground) == "table" then
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lg.setColor(self.skin.foreground)
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lg.rectangle("fill", self.x, self.y, self.w, self.h)
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else
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lg.setColor(255, 255, 255, 255)
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local w, h = self.skin.foreground:getDimensions()
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-- scale!
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w = self.w/w
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h = self.h/h
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lg.draw(self.skin.foreground, self.x, self.y, 0, w, h)
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end
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end
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return self
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end
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return box
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@ -4,6 +4,7 @@ local class = require(path .. "/lib/middleclass")
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local element = class("pop.element")
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function element:initialize(pop, parent, skin)
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self.pop = pop --I hate this -.-
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self.parent = parent
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self.child = {}
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@ -12,7 +13,11 @@ function element:initialize(pop, parent, skin)
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self.w = 10
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self.h = 10
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self.skin = pop.skins[skin] or pop.skins[pop.currentSkin]
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if skin then
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self.skin = pop.skins[skin]
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else
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self.skin = pop.skins[pop.currentSkin]
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end
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self.horizontal = "left"
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self.vertical = "top"
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@ -27,6 +32,8 @@ function element:move(x, y)
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element.child[i]:move(x - oldX, y - oldY)
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end
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end
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return self
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end
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function element:setPosition(x, y)
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@ -54,6 +61,8 @@ function element:setPosition(x, y)
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element.child[i]:move(x - oldX, y - oldY)
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end
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end
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return self
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end
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function element:getPosition()
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@ -90,6 +99,8 @@ function element:setSize(w, h)
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self.w = w
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self.h = h
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return self
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end
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function element:getSize()
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@ -113,6 +124,8 @@ function element:align(horizontal, vertical)
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elseif self.vertical == "bottom" then
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self.y = self.y + (self.parent.h - self.h)
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end
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return self
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end
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function element:alignTo(element, horizontal, vertical)
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@ -122,6 +135,8 @@ function element:alignTo(element, horizontal, vertical)
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self:align(alignment)
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self.parent = realParent
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return self
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end
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function element:setAlignment(horizontal, vertical)
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@ -131,14 +146,18 @@ function element:setAlignment(horizontal, vertical)
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if vertical then
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self.vertical = vertical
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end
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return self
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end
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function element:setSkin(skin)
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if type(skin) == "string" then
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self.skin = pop.skins[skin]
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self.skin = self.pop.skins[skin]
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else
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self.skin = skin
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end
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return self
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end
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return element
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16
pop/init.lua
16
pop/init.lua
@ -5,7 +5,7 @@ local path = ...
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local pop = {}
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pop.elementClasses = {}
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--pop.elements = {}
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pop.window = false --top level element, defined in pop.load()
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pop.window = {child = {}} --top level element, defined in pop.load()
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pop.skins = {}
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pop.currentSkin = "clear"
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--TODO we need a "focused" element for textinput or whatever
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@ -17,10 +17,12 @@ function pop.load()
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for i=1, #elementList do
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local name = elementList[i]:sub(1, -5)
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pop.elementClasses[name] = require(path .. "/elements/" .. name)
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print("loaded \"" .. name .. "\" element")
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-- wrapper to be able to call pop.element() to create elements
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if not pop[name] then
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pop[name] = function(...) return pop.create(name, ...) end
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print("pop." .. name .. "() created")
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end
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end
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@ -31,10 +33,12 @@ function pop.load()
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local name = skinList[i]:sub(1, -5)
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pop.skins[name] = require(path .. "/skins/" .. name)
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pop.skins[name].name = name
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print("loaded \"" .. name .. "\" skin")
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end
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-- set top element
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pop.window = pop.create("element"):setSize(lg.getWidth(), lg.getHeight())
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print("created pop.window")
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end
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function pop.create(elementType, parent, ...)
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@ -43,7 +47,7 @@ function pop.create(elementType, parent, ...)
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end
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local newElement = pop.elementClasses[elementType](pop, parent, ...)
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table.insert(parent.child, newElement) --NOTE pop.window is its own parent!
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table.insert(parent.child, newElement) --NOTE pop.window is its own parent?
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return newElement
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end
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@ -96,6 +100,14 @@ function pop.keyreleased(key)
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--TODO no idea what to do with this
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end
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function pop.setSkin(skin)
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if type(skin) == "string" then
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pop.currentSkin = pop.skins[skin]
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else
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pop.currentSkin = skin
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end
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end
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pop.load()
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return pop
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11
pop/skinclass.lua
Normal file
11
pop/skinclass.lua
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@ -0,0 +1,11 @@
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--TODO make skins inherit this, and allow duplication and modification of skins on the fly
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local path = string.sub(..., 1, string.len(...) - string.len("/skinclass"))
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local class = require(path .. "/lib/middleclass")
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local skinclass = class("pop.skinclass")
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function skinclass:initialize()
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--
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end
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return skinclass
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6
pop/skins/blackonwhite.lua
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6
pop/skins/blackonwhite.lua
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@ -0,0 +1,6 @@
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local skin = {}
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skin.background = {255, 255, 255, 255} -- Drawable, color table, or false
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skin.foreground = {0, 0, 0, 255} -- Drawable, color table, or false
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return skin
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local skin = {}
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skin.background = false, -- Drawable, color table, or false
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skin.foreground = {255,255,255,255} -- Drawable, color table, or false
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skin.background = false -- Drawable, color table, or false
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skin.foreground = {255, 255, 255, 255} -- Drawable, color table, or false
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return skin
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2
run here.bat
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2
run here.bat
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@ECHO OFF
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"C:\Program Files\LOVE\love.exe" "%cd%"
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