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added Lua-based MoonScript-compatible class system #28
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parent
022ac10eb6
commit
169599f86c
21
class.lua
21
class.lua
@ -1,5 +1,5 @@
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local Class
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Class = function(name)
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Class = function(name, parent)
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local newClass, base
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base = {
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__index = base,
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@ -16,6 +16,23 @@ Class = function(name)
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return self
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end
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})
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return newClass
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if parent then
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setmetable(base, {
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__parent = parent.__base
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})
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newClass.__parent = parent
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newClass.__index = function(cls, name)
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local val = rawget(base, name)
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if val == nil then
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return parent[name]
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else
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return val
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end
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end
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if parent.__inherited then
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parent:__inherited(newClass)
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end
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end
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return newClass, base
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end
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return Class
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39
class.moon
39
class.moon
@ -1,7 +1,5 @@
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-- basically, gonna use the knowledge of how MoonScript classes work to make
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-- something that does the same thing using syntax similar to MiddleClass
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Class = (name) ->
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--- @todo document this!
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Class = (name, parent) ->
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local newClass, base
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base = {
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__index: base
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@ -19,21 +17,22 @@ Class = (name) ->
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return @
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}
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return newClass
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if parent
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setmetable base, {
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__parent: parent.__base
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}
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newClass.__parent = parent
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newClass.__index = (cls, name) ->
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val = rawget(base, name)
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if val == nil
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return parent[name]
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else
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return val
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if parent.__inherited
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parent\__inherited newClass
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return newClass, base
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return Class
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-- base obj with an __index to itself, contains functions accepting a self argument,
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-- and __class pointing to class obj
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--
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-- class is obj w __init function, __base linking to base obj, and __name specifying name of class
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-- it has metatable, __index is the base table (makes perfect sense),
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-- __call is a function that creates a self obj w the base obj as a metatable, then calls __init
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-- on it, and returns the self (__init is never meant to get directly called)
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--
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-- inheritance addtionally does:
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--
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-- new base obj will have a metatable set to parent.__base (where parent is parent class obj)
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-- new class obj will have __parent value linking to parent class obj, and __index metamethod
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-- that returns rawget(new base, name) or return parent class[name] if that was nil
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-- if parent class had __inherited, then is called w parent class and new class
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@ -1,10 +1,16 @@
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file = {
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"init.moon",
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"elements/box.moon",
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"elements/button.moon",
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"elements/dynamicGrid.moon",
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"elements/element.moon",
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"elements/grid.moon",
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"elements/scrollbox.moon",
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"elements/text.moon",
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"elements/window.moon",
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"extensions/streamlined_get_set.moon",
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"extensions/utility.moon",
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"class.moon",
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"main.moon",
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"util.moon",
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"Element.luadoc",
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@ -1,12 +1,24 @@
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local class = require "Class"
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local class = require "class"
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local Car = class("Car")
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local Car, CarBase = class("Car")
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function Car:__init(x, y)
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self.x = x or 0
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self.y = y or 0
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end
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function Car:print() -- this will be broken
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function CarBase:print() -- this will be correct
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print("I'm a car, at ("..self.x..","..self.y..")")
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end
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local Motorcycle, MotorcycleBase = class("Motorcycle", Car)
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function Motorcycle:__init(x, y)
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Car.__init(self, x, y) -- if you want to use a parent's constructor, you must manually call it
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-- do additional stuff or whatever
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end
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function MotorcycleBase:someFunc()
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-- do whatever to an instance
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end
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