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https://github.com/TangentFoxy/Pop.Box.git
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more wips
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parent
723997fe7a
commit
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16
main.lua
16
main.lua
@ -1,8 +1,12 @@
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local pop = require "pop" --TODO tell user that pop must be required with SLASHES
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local pop = require "pop" --TODO tell user that pop must be required with SLASHES
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function love.load()
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function love.load()
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pop.box() -- returns the box element
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local box = pop.box() -- returns the box element
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-- or pop.create("box") (this is what is actually called when you call pop.box())
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-- or pop.create("box") (this is what is actually called when you call pop.box())
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--TODO uncomment these once text is implemented!
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--local text = pop.text(box) -- box will become the parent element of text
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--text:setText("Hello and welcome to an example of Pop.Box, a very small shitty example.")
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end
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end
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function love.draw()
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function love.draw()
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@ -18,7 +22,13 @@ function love.mousereleased(button, x, y)
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end
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end
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function love.keypressed(key)
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function love.keypressed(key)
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if key == "escape" then
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if not pop.keypressed(key, unicode) then
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love.event.quit()
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if key == "escape" then
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love.event.quit()
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end
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end
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end
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end
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end
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function love.keyreleased(key)
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pop.keyreleased(key)
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end
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20
pop/init.lua
20
pop/init.lua
@ -5,9 +5,15 @@ local pop = {}
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local path = ... --NOTE Pop.Box must be required as its directory name (w SLASHES)!
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local path = ... --NOTE Pop.Box must be required as its directory name (w SLASHES)!
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-- elements are local
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-- elements are local
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--TODO require these how skins are required
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local box = require(path .. ".elements.box")
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local box = require(path .. ".elements.box")
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local text = require(path .. ".elements.text")
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local text = require(path .. ".elements.text")
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--TODO require these how skins are required
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pop.elements = {}
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local elements = lf.getDirectoryItems(path .. "/elements") --NOTE Pop.Box must be required with SLASHES!
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for _, v in ipairs(elements) do
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local name = v:sub(1,-5)
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pop.elements[name] = require(path .. "/elements/" .. name) --TODO test this actually works right
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end
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-- skins define how elements are drawn
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-- skins define how elements are drawn
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pop.skins = {}
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pop.skins = {}
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@ -22,6 +28,7 @@ pop.currentSkin = "clearspace" --default skin
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-- everything has one parent element (initialized at the end)
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-- everything has one parent element (initialized at the end)
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pop.parentElement = false
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pop.parentElement = false
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-- this function actually creates elements based on what type of element is requested
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function pop.create(elementType, parent, ...)
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function pop.create(elementType, parent, ...)
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if not parent then
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if not parent then
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parent = pop.parentElement
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parent = pop.parentElement
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@ -29,6 +36,7 @@ function pop.create(elementType, parent, ...)
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local newElement
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local newElement
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--TODO replace these with calls to pop.elements.ELEMENTNAME
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if elementType == "box" then
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if elementType == "box" then
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newElement = box(pop, parent, ...)
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newElement = box(pop, parent, ...)
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elseif elementType == "text" then
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elseif elementType == "text" then
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@ -44,6 +52,7 @@ end
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pop.box = function(...) return pop.create("box", ...) end
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pop.box = function(...) return pop.create("box", ...) end
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pop.text = function(...) return pop.create("text", ...) end
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pop.text = function(...) return pop.create("text", ...) end
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-- called every frame to draw elements
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function pop.draw(element)
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function pop.draw(element)
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if not element then
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if not element then
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element = pop.parentElement
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element = pop.parentElement
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@ -59,6 +68,7 @@ end
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-- TODO decide if we should track mouse movement
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-- TODO decide if we should track mouse movement
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-- these are functions to be overwritten by user if they want a global event handler
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function pop.onMousePress(button, x, y) end
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function pop.onMousePress(button, x, y) end
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function pop.onMouseRelease(button, x, y) end
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function pop.onMouseRelease(button, x, y) end
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@ -72,6 +82,14 @@ function pop.mousereleased(button, x, y)
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-- if it does, use that, else, use the global callback (defined above..as nil)
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-- if it does, use that, else, use the global callback (defined above..as nil)
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end
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end
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function pop.keypressed(key, unicode)
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--TODO handle this in some manner when needed
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end
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function pop.keyreleased(key)
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--TODO handle this when needed
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end
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-- initialize the top element
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-- initialize the top element
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pop.parentElement = box(pop, {child={}}) -- dummy object because it has no parent
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pop.parentElement = box(pop, {child={}}) -- dummy object because it has no parent
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--pop.parentElement:setSizeControl("specified") -- make it not try to update itself (TODO or based on outro, and custom code to check top parent against screen size)
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--pop.parentElement:setSizeControl("specified") -- make it not try to update itself (TODO or based on outro, and custom code to check top parent against screen size)
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