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more wip documenting
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init.moon
43
init.moon
@ -136,7 +136,7 @@ pop.create = (element, parent=pop.screen, ...) ->
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--- Event handler for `love.update()` events.
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--- Event handler for `love.update()`.
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--- @function update
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--- @param dt The amount of time passed since the last call to update, in seconds.
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--- @param element *Optional* The element to update. Defaults to `pop.screen` (and loops through all its children).
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@ -152,7 +152,7 @@ pop.update = (dt, element=pop.screen) ->
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--- Event handler for `love.draw()` events.
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--- Event handler for `love.draw()`.
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--- @function draw
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--- @param element *Optional* The element to draw. Defaults to `pop.screen` (and loops through all its children).
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--- @todo @see Elements
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@ -167,7 +167,7 @@ pop.draw = (element=pop.screen) ->
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--- Event handler for `love.mousemoved()` events. (*LÖVE >= 0.10.0*)
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--- Event handler for `love.mousemoved()`. (*LÖVE >= 0.10.0*)
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--- @function mousemoved
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--- @param x The x coordinate of the mouse.
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--- @param y The y coordinate of the mouse.
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@ -184,7 +184,7 @@ pop.mousemoved = (x, y, dx, dy) ->
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--- Event handler for `love.mousepressed()` events.
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--- Event handler for `love.mousepressed()`.
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--- @function mousepressed
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--- @param x The x coordinate of the mouse press.
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--- @param y The y coordinate of the mouse press.
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@ -220,7 +220,7 @@ pop.mousepressed = (x, y, button, element) ->
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--- Event handler for `love.mousereleased()` events.
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--- Event handler for `love.mousereleased()`.
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--- @function mousereleased
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--- @param x The x coordinate of the mouse release.
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--- @param y The y coordinate of the mouse release.
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@ -268,16 +268,30 @@ pop.mousereleased = (x, y, button, element) ->
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return clickedHandled, mousereleasedHandled
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--- Event handler for `love.keypressed()`.
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--- @function keypressed
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--- @param key The key that was pressed.
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--- @return `true` / `false`: Was the event handled?
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pop.keypressed = (key) ->
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print "keypressed", key
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-- keypressed events must be on visible elements
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element = pop.focused
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if element and element.keypressed and (not element.excludeDraw)
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if element and element.keypressed and element.data.draw
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return element.keypressed key
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return false
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--- Event handler for `love.keyreleased()`.
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--- @function keyreleased
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--- @param key The key that was released.
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--- @return `true` / `false`: Was the event handled?
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pop.keyreleased = (key) ->
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print "keyreleased", key
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@ -288,16 +302,31 @@ pop.keyreleased = (key) ->
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return false
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--- Event handler for `love.textinput()`.
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--- @function textinput
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--- @param text The text that was typed.
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--- @return `true` / `false`: Was the text input handled?
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pop.textinput = (text) ->
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print "textinput", text
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-- textinput events must be on visible elements
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element = pop.focused
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if element and element.textinput and (not element.excludeDraw)
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if element and element.textinput and element.data.draw
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return element.textinput text
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return false
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--- Applies skins to elements. (**NOTE^*: This function will be rewritten and change at some point...)
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--- @function skin
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--- @param element The element to skin. Defaults to `pop.screen` (and loops through all its children).
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--- @param skin The skin to use, can be a string or an actual skin object, defaults to a default skin that is part of Pop.Box.
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--- @param depth Can be an integer for how many levels to go skinning. Alternately, if `true`, will skin all children.
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--TODO rewrite skin system to not rely on knowing internals of elements,
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-- instead call functions like setColor and setBackground
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-- skins an element (and its children unless depth == true or 0)
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