added ReadMe and getChildren/addChild methods

This commit is contained in:
Paul Liverman 2016-04-03 11:47:01 -07:00
parent bbca9b5a3e
commit 43fddb5869
3 changed files with 60 additions and 1 deletions

46
README.md Normal file
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@ -0,0 +1,46 @@
# Pop.Box
*Do not mix with [Cola][1].*
Pop.Box is a GUI library for use in the [LÖVE][2] engine, designed to be easy to
use and require as little code as possible to set up. It is primarily designed
to make it easy to experiment with GUIs during development.
## Features
- Quickly set up and align GUI elements.
- Fully customizable alignment / styling.
- Moving/resizing elements takes alignment into account.
- Extensible: Make your own elements, skins, extensions, and everything is
automatically loaded.
## Usage
The basics:
```lua
local pop = require "pop"
-- define LÖVE callbacks here (update, draw, textinput, mouse/key events)
local window = pop.window():align("center"):setTitle("Welcome!")
window:addChild(pop.text("Welcome to Pop.Box()!"))
```
For more examples, see the code in `demo`. For documentation, see `docs`.
# Documentation
**Note**: Docs not written just yet. Will be soon.
- [Pop Module][3] (The main module/interface.)
- [Elements][4] (Basic features of elements/types of elements.)
- [Skins][5] (A basic system for quickly applying settings to many elements.)
- [Extensions][7] (A way to load custom code in.)
- [Drawables][6] (Reference for what can be used as a background/color.)
[1]: https://en.wikipedia.org/wiki/Cola_(programming_language)
[2]: https://love2d.org/
[3]: ./docs/Pop.md
[4]: ./docs/Elements.md
[5]: ./docs/Skins.md
[6]: ./docs/Drawables.md
[7]: ./docs/Extensions.md

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@ -43,6 +43,9 @@ class element
return @
getChildren: =>
return @child
move: (x, y) =>
if x
@x = @x + x

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@ -47,6 +47,7 @@ class window extends element
@setSize 100, 80
-- our child elements are still child elements
--TODO change title to be a child of head ?
@child = {
@head, @title, @window
}
@ -108,6 +109,15 @@ class window extends element
return @
addChild: (child) =>
@window.child[#@window.child+1] = child
child.parent = @window
return @
getChildren: =>
return @window.child
--update: =>
-- if selected, set position based on current mouse position relative to position it was when mousepressed