fixed a derp

This commit is contained in:
Paul Liverman III 2017-05-01 13:45:04 -07:00
parent d0394c596a
commit 5089a87fe6
3 changed files with 13 additions and 3 deletions

View File

@ -81,6 +81,8 @@ class window extends element
@window_area.clicked = =>
return nil
--print "window_area " .. tostring @window_area
selected = false
mx = 0
my = 0

View File

@ -252,7 +252,7 @@ pop.mousepressed = function(x, y, button, element)
end
if element.mousepressed then
handled = element:mousepressed(x - element.data.x, y - element.data.y, button)
if handled ~= false then
if handled then
pop.focused = element
end
end
@ -359,6 +359,9 @@ pop.debugDraw = function(element)
if element == nil then
element = pop.screen
end
if element.debugDraw then
element:debugDraw()
end
graphics.setLineWidth(1)
graphics.setColor(0, 0, 0, 100)
graphics.rectangle("fill", element.data.x, element.data.y, element.data.w, element.data.h)

View File

@ -323,7 +323,7 @@ pop.mousepressed = (x, y, button, element) ->
-- if a child hasn't handled it yet, try to handle it, and set pop.focused
if element.mousepressed
handled = element\mousepressed x - element.data.x, y - element.data.y, button
if handled != false
if handled -- you have to explicitly handle a mousepressed event to become focused
pop.focused = element
-- return whether or not we have handled the event
@ -385,10 +385,13 @@ pop.mousereleased = (x, y, button, element) ->
if element.mousereleased
mousereleasedHandled = element\mousereleased x - element.data.x, y - element.data.y, button
if clickedHandled != false or mousereleasedHandled != false
--print "#{clickedHandled}, #{mousereleasedHandled}, #{element}, #{element.data.type}"
return clickedHandled, mousereleasedHandled
pop.mousereleased x, y, button, pop.screen
--print "#{clickedHandled}, #{mousereleasedHandled}, #{element}"
return clickedHandled, mousereleasedHandled
@ -489,7 +492,9 @@ pop.export = (element=pop.screen) ->
--- @see Element
pop.debugDraw = (element=pop.screen) ->
--@todo Remove element.debugDraw functions.
if element.debugDraw
element\debugDraw!
graphics.setLineWidth 1
graphics.setColor 0, 0, 0, 100
graphics.rectangle "fill", element.data.x, element.data.y, element.data.w, element.data.h