complete rewrite mostly from scratch...mostly the same

This commit is contained in:
Fox 2016-03-28 17:59:12 -07:00
parent a5e3714af8
commit 6571320310
17 changed files with 386 additions and 275 deletions

3
.gitignore vendored Normal file
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@ -0,0 +1,3 @@
lua51.dll
moon*.exe
moonscript.dll

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@ -1,4 +1,5 @@
@ECHO OFF
REM Assumes you have Windows binaries in the project's root directory!
cd src
"%cd%\..\moonc.exe" -t ../lib .
cd ..

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@ -1,5 +1,5 @@
function love.conf(t)
t.title = "Pop.Box Demo / Tests"
t.title = "Pop.Box demo/tests"
t.console = true
t.window.width = 960

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@ -1,17 +1,22 @@
local pop = require "pop"
local lg = love.graphics
local visualTestsShown = false
local testsRun = false
local debugDrawEnabled = false
local pop
function love.load()
pop.text(nil, "Press \"s\" to show objects for visual testing/demo.\nPress \"t\" to run tests.\nPress \"d\" to toggle debug draw."):move(2, 2)
--TODO correct the fact that the size is wrong here! (height doesn't take into account \n)
--NOTE width? Is width calculated correctly when \n's exist? TEST THIS (also test tabs)
pop.text(nil, "This is a test\ncollection of strings to see how width is determined.\nLooks like it takes width of widest line!"):move(30, 120)
pop.element():align("right", "bottom"):setSize(25, 25):move(-5, -5)
pop = require "pop"
local c = pop.box():align("center", "center"):setSize(300, 300)
pop.box(c, {255, 0, 0, 255}):setSize(100, 50)
pop.box(c, {0, 255, 0, 255}):align("center"):setSize(100, 100)
pop.box(c, {0, 0, 255, 255}):align("right"):setSize(50, 100)
pop.box(c, {100, 100, 100, 255}):align("center", "center"):setSize(500, 100)
pop.box(c):align("center"):setSize(50, 500):move(0, -100)
pop.box(c, {255, 255, 0, 255}):align(false, "bottom"):setSize(100, 100)
pop.box(c, {255, 150, 0, 255}):align("center", "bottom"):setSize(100, 50)
pop.box(c, {0, 255, 255}):align("right", "bottom"):setSize(50, 100):move(-50)
pop.text(nil, "Here's some test text\n(with newlines)\nin the top left corner!")
pop.text(nil, "Here's some test text in the bottom right corner!"):align("right", "bottom")
pop.skin(pop.text("Here's easier-to-code test text in the center!"):align("center", "center", true)) -- 'true' means align to pixel!
w = pop.box(nil, {255, 255, 255, 255}):align(false, "bottom"):setSize(150, 150)
b = pop.box(w, {0, 0, 0, 255}):setMargin(5):setSize(100, 100)
end
function love.update(dt)
@ -20,55 +25,29 @@ end
function love.draw()
pop.draw()
if debugDrawEnabled then
pop.debugDraw()
end
--pop.debugDraw()
end
function love.textinput(text)
pop.textinput(text)
function love.mousepressed(x, y, button)
pop.mousepressed(x, y, button)
end
function love.mousepressed(button, x, y)
pop.mousepressed(button, x, y)
end
function love.mousereleased(button, x, y)
pop.mousereleased(button, x, y)
function love.mousereleased(x, y, button)
pop.mousereleased(x, y, button)
end
function love.keypressed(key)
if key == "escape" then
local handled = pop.keypressed(key)
if (key == "escape") and (not handled) then
love.event.quit()
else
if (key == "s") and (not visualTestsShown) then
-- old visual tests
local align = pop.box():align("center", "center"):setSize(200, 200)
pop.box(align):align("left", "top"):setSize(75, 10):setColor(255, 0, 255, 255)
pop.box(align):align("center", "top"):setColor(100, 100, 100)
pop.box(align, {0, 255, 0, 255}):setSize(20, 5):align("right", "top")
pop.box(align):align("left", "center"):setColor(0, 0, 255)
pop.box(align):align("center", "center"):setSize(90, 90):setColor(255, 255, 255)
pop.box(align):align("right", "center"):setColor(255, 0, 0)
pop.box(align):align("left", "bottom"):setColor(0, 255, 0):setSize(nil, 40)
pop.box(align):align("center", "bottom"):setColor(255, 255, 0)
pop.box(align):align("right", "bottom"):setColor(0, 255, 255):setSize(40, 40)
--pop.box(nil, {255, 0, 0, 255}):align("left", "top"):setSize(50, 50) --TODO adjust z-height of elements
pop.text(nil, "Hello World!"):align("center"):setText("Hey, I've been modified!")--:move(0, 18)
pop.text(nil, "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890!@#$%^&*()-=_+[]{}\\|:;\"',./<>?`~"):align("center", "bottom")
visualTestsShown = true
elseif (key == "t") and (not testsRun) then
require "test"
elseif key == "d" then
debugDrawEnabled = not debugDrawEnabled
end
pop.keypressed(key)
end
end
function love.keyreleased(key)
pop.keyreleased(key)
end
function love.textinput(text)
pop.textinput(text)
end

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@ -16,8 +16,8 @@ do
if self.background then
if type(self.background) == "table" then
graphics.setColor(self.background)
graphics.rectangle("fill", self.x, self.y, self.w, self.h)
else
graphics.setColor(self.background)
local w, h = self.background:getDimensions()
w = self.w / w
h = self.h / h
@ -47,12 +47,16 @@ do
if a == nil then
a = 255
end
if type(r) == "table" then
self.background = r
else
self.background = {
r,
g,
b,
a
}
end
return self
end,
getColor = function(self)

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@ -1,5 +1,7 @@
local graphics
graphics = love.graphics
local floor
floor = math.floor
local element
do
local _class_0
@ -15,10 +17,14 @@ do
return self
end,
move = function(self, x, y)
if x then
self.x = self.x + x
end
if y then
self.y = self.y + y
end
for i = 1, #self.child do
if not self.child[i].excludeMovement then
if not (self.child[i].excludeMovement) then
self.child[i]:move(x, y)
end
end
@ -27,6 +33,7 @@ do
setPosition = function(self, x, y)
local oldX = self.x
local oldY = self.y
if x then
local _exp_0 = self.horizontal
if "left" == _exp_0 then
self.x = x
@ -35,16 +42,23 @@ do
elseif "right" == _exp_0 then
self.x = x - self.w
end
local _exp_1 = self.vertical
if "top" == _exp_1 then
else
x = oldX
end
if y then
local _exp_0 = self.vertical
if "top" == _exp_0 then
self.y = y
elseif "center" == _exp_1 then
elseif "center" == _exp_0 then
self.y = y - self.h / 2
elseif "bottom" == _exp_1 then
elseif "bottom" == _exp_0 then
self.y = y - self.h
end
else
y = oldY
end
for i = 1, #self.child do
if not self.child[i].excludeMovement then
if not (self.child[i].excludeMovement) then
self.child[i]:move(x - oldX, y - oldY)
end
end
@ -57,7 +71,7 @@ do
if "center" == _exp_0 then
resultX = resultX + (self.w / 2)
elseif "right" == _exp_0 then
resultX = resultX + self.w
resultY = resultY + self.w
end
local _exp_1 = self.vertical
if "center" == _exp_1 then
@ -102,7 +116,7 @@ do
self:setSize(W, H)
return self
end,
align = function(self, horizontal, vertical)
align = function(self, horizontal, vertical, toPixel)
self:setAlignment(horizontal, vertical)
self.x = self.parent.x
self.y = self.parent.y
@ -122,13 +136,17 @@ do
elseif "bottom" == _exp_1 then
self.y = self.y + (self.parent.h - self.h - self.margin)
end
if toPixel then
self.x = floor(self.x)
self.y = floor(self.y)
end
return self
end,
alignTo = function(self, element, horizontal, vertical)
local realParent = self.parent
local parent = self.parent
self.parent = element
self:align(horizontal, vertical)
self.parent = realParent
self.parent = parent
return self
end,
setAlignment = function(self, horizontal, vertical)
@ -139,6 +157,14 @@ do
self.vertical = vertical
end
return self
end,
setMargin = function(self, margin)
self.margin = margin
self:align()
return self
end,
getMargin = function(self)
return self.margin
end
}
_base_0.__index = _base_0
@ -146,8 +172,13 @@ do
__init = function(self, pop, parent)
self.parent = parent
self.child = { }
if parent then
self.x = parent.x or 0
self.y = parent.y or 0
else
self.x = 0
self.y = 0
end
self.w = 10
self.h = 10
self.horizontal = "left"

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@ -5,13 +5,22 @@ do
local _obj_0 = string
sub, len = _obj_0.sub, _obj_0.len
end
local path = sub(..., 1, len(...) - len("/text"))
local path = sub(..., 1, len(...) - len("/box"))
local element = require(tostring(path) .. "/element")
local text
do
local _class_0
local _parent_0 = element
local _base_0 = {
wrap = function(pop)
return function(parent, ...)
if type(parent) == "string" then
return pop.create("text", nil, parent, ...)
else
return pop.create("text", parent, ...)
end
end
end,
draw = function(self)
graphics.setColor(self.color)
graphics.setFont(self.font)
@ -40,7 +49,7 @@ do
local _exp_1 = self.vertical
if "center" == _exp_1 then
self.y = self.y - ((h - self.h) / 2)
elseif "right" == _exp_1 then
elseif "bottom" == _exp_1 then
self.y = self.y - (h - self.h - self.margin)
end
self.w = w
@ -70,12 +79,16 @@ do
if a == nil then
a = 255
end
if type(r) == "table" then
self.color = r
else
self.color = {
r,
g,
b,
a
}
end
return self
end,
getColor = function(self)

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@ -8,38 +8,71 @@ insert = table.insert
local path = ...
local pop = { }
pop.elements = { }
pop.window = {
child = { }
}
pop.skins = { }
pop.screen = false
pop.load = function()
local elements = filesystem.getDirectoryItems(tostring(path) .. "/elements")
for i = 1, #elements do
local _continue_0 = false
repeat
if not (elements[i]:sub(-4) == ".lua") then
_continue_0 = true
break
end
local name = elements[i]:sub(1, -5)
pop.elements[name] = require(tostring(path) .. "/elements/" .. tostring(name))
print("loaded element: " .. tostring(name))
if not pop[name] then
print("element loaded: \"" .. tostring(name) .. "\"")
if not (pop[name]) then
if pop.elements[name].wrap then
pop[name] = pop.elements[name].wrap(pop)
else
pop[name] = function(...)
return pop.create(name, ...)
end
print("wrapper created: " .. tostring(name) .. "()")
end
print("wrapper created: \"pop." .. tostring(name) .. "()\"")
end
_continue_0 = true
until true
if not _continue_0 then
break
end
end
pop.window = pop.create("element"):setSize(graphics.getWidth(), graphics.getHeight())
return print("created window")
local skins = filesystem.getDirectoryItems(tostring(path) .. "/skins")
for i = 1, #skins do
local _continue_0 = false
repeat
if not (skins[i]:sub(-4) == ".lua") then
_continue_0 = true
break
end
local name = skins[i]:sub(1, -5)
pop.skins[name] = require(tostring(path) .. "/skins/" .. tostring(name))
print("skin loaded: \"" .. tostring(name) .. "\"")
_continue_0 = true
until true
if not _continue_0 then
break
end
end
pop.screen = pop.create("element", false):setSize(graphics.getWidth(), graphics.getHeight())
return print("created \"pop.screen\"")
end
pop.create = function(elementType, parent, ...)
pop.create = function(element, parent, ...)
if parent == nil then
parent = pop.window
parent = pop.screen
end
local newElement = pop.elements[elementType](parent, ...)
insert(parent.child, newElement)
return newElement
element = pop.elements[element](pop, parent, ...)
if parent then
insert(parent.child, element)
end
return element
end
pop.update = function(dt, element)
if element == nil then
element = pop.window
element = pop.screen
end
if not element.excludeUpdating then
if not (element.excludeUpdate) then
if element.update then
element:update(dt)
end
@ -50,86 +83,80 @@ pop.update = function(dt, element)
end
pop.draw = function(element)
if element == nil then
element = pop.window
element = pop.screen
end
if not element.excludeRendering then
if not (element.excludeDraw) then
if element.draw then
local _
do
local _base_0 = element
local _fn_0 = _base_0.draw
_ = function(...)
return _fn_0(_base_0, ...)
end
end
element:draw()
end
for i = 1, #element.child do
pop.draw(element.child)
pop.draw(element.child[i])
end
end
end
pop.mousepressed = function(button, x, y, element)
pop.mousepressed = function(x, y, button, element)
if element == nil then
element = pop.window
element = pop.screen
end
if (x >= element.x) and (x <= (element.x + element.w)) then
if (y >= element.y) and (y <= (element.y + element.h)) then
for i = 1, #element.child do
if pop.mousepressed(button, x, y, element.child[i]) then
return true
end
end
if element.mousepressed then
return element:mousepressed(button, x - element.x, y - element.y)
else
print("mousepressed", x, y, button, element)
return false
end
end
end
end
pop.mousereleased = function(button, x, y, element)
pop.mousereleased = function(x, y, button, element)
if element == nil then
element = pop.window
element = pop.screen
end
print("mousereleased", x, y, button, element)
return false
end
pop.keypressed = function(key)
return print("pop.keypressed() is unimplemented.")
print("keypressed", key)
return false
end
pop.keyreleased = function(key)
return print("pop.keyreleased() is unimplemented.")
print("keyreleased", key)
return false
end
pop.textinput = function(text)
return print("pop.textinput() is unimplemented.")
print("textinput", text)
return false
end
pop.skin = function(element, skin, apply_to_children)
if apply_to_children == nil then
apply_to_children = true
pop.skin = function(element, skin, depth)
if element == nil then
element = pop.screen
end
element.margin = skin.margin
if element.background then
if skin == nil then
skin = pop.skins.default
end
if element.background and skin.background then
element.background = skin.background
end
if element.color then
if element.color and skin.color then
element.color = skin.color
end
if element.font then
if element.font and skin.font then
element.font = skin.font
end
if apply_to_children then
if not (depth or (depth == 0)) then
if depth == tonumber(depth) then
for i = 1, #element.child do
pop.skin(element.child[i], skin)
pop.skin(element.child[i], skin, depth - 1)
end
else
for i = 1, #element.child do
pop.skin(element.child[i], skin, false)
end
end
end
end
pop.debugDraw = function(element)
if element == nil then
element = pop.window
element = pop.screen
end
if element.debugDraw then
element:debugDraw()
else
graphics.setLineWidth(1)
graphics.setColor(0, 0, 0, 100)
graphics.setLineColor(0, 0, 0, 100)
graphics.rectangle("fill", element.x, element.y, element.w, element.h)
graphics.setColor(150, 150, 150, 150)
graphics.rectangle("line", element.x, element.y, element.w, element.h)

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@ -1,13 +0,0 @@
local graphics
graphics = love.graphics
return {
color = {
255,
255,
255,
255
},
background = false,
font = graphics.newFont(13),
margin = 2
}

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@ -0,0 +1,16 @@
local lg = love.graphics
return {
background = {
0,
0,
0,
220
},
color = {
255,
255,
255,
250
},
font = lg.newFont(14)
}

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@ -1,13 +0,0 @@
local graphics
graphics = love.graphics
return {
color = {
255,
255,
255,
255
},
background = false,
font = graphics.newFont(13),
margin = 2
}

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@ -10,15 +10,15 @@ class box extends element
@background = background
draw: => --NOTE these ifs might be wrong? test this!
draw: =>
if @background
if type(@background) == "table"
graphics.setColor @background
graphics.rectangle "fill", @x, @y, @w, @h
else
graphics.setColor @background
w, h = @background\getDimensions!
w = @w/w
h = @h/h
w = @w / w
h = @h / h
graphics.draw @background, @x, @y, 0, w, h
return @
@ -42,11 +42,15 @@ class box extends element
return @background
setColor: (r, g, b, a=255) =>
if type(r) == "table"
@background = r
else
@background = {r, g, b, a}
return @
getColor: =>
if type(@background) == "table"
return unpack @background
else
error "This box doesn't have a color." --might be bad design...
error "This box doesn't have a color." --might be a bad idea

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@ -1,12 +1,18 @@
import graphics from love
import floor from math
class element
new: (pop, parent) =>
@parent = parent
@child = {}
if parent
@x = parent.x or 0
@y = parent.y or 0
else
@x = 0
@y = 0
@w = 10
@h = 10
@ -26,11 +32,13 @@ class element
return @
move: (x, y) =>
@x += x
@y += y
if x
@x = @x + x
if y
@y = @y + y
for i = 1, #@child
if not @child[i].excludeMovement
unless @child[i].excludeMovement
@child[i]\move x, y
return @
@ -39,6 +47,7 @@ class element
oldX = @x
oldY = @y
if x
switch @horizontal
when "left"
@x = x
@ -46,7 +55,10 @@ class element
@x = x - @w/2
when "right"
@x = x - @w
else
x = oldX
if y
switch @vertical
when "top"
@y = y
@ -54,9 +66,11 @@ class element
@y = y - @h/2
when "bottom"
@y = y - @h
else
y = oldY
for i = 1, #@child
if not @child[i].excludeMovement
unless @child[i].excludeMovement
@child[i]\move x - oldX, y - oldY
return @
@ -69,7 +83,7 @@ class element
when "center"
resultX += @w/2
when "right"
resultX += @w
resultY += @w
switch @vertical
when "center"
@ -115,7 +129,8 @@ class element
return @
align: (horizontal, vertical) =>
--TODO note that align requires a parent!
align: (horizontal, vertical, toPixel) =>
@setAlignment horizontal, vertical
@x = @parent.x
@ -137,15 +152,19 @@ class element
when "bottom"
@y += @parent.h - @h - @margin
if toPixel
@x = floor @x
@y = floor @y
return @
alignTo: (element, horizontal, vertical) =>
realParent = @parent
parent = @parent
@parent = element
@align horizontal, vertical
@parent = realParent
@parent = parent
return @
@ -156,3 +175,11 @@ class element
@vertical = vertical
return @
setMargin: (margin) =>
@margin = margin
@align!
return @
getMargin: =>
return @margin

View File

@ -1,10 +1,17 @@
import graphics from love
import sub, len from string
path = sub ..., 1, len(...) - len "/text"
path = sub ..., 1, len(...) - len "/box"
element = require "#{path}/element"
class text extends element
wrap: (pop) ->
return (parent, ...) ->
if type(parent) == "string"
return pop.create("text", nil, parent, ...)
else
return pop.create("text", parent, ...)
new: (pop, parent, text="", color={255,255,255,255}) =>
super pop, parent
@ -30,9 +37,10 @@ class text extends element
return @
-- unlike most elements, you cannot set a size for text elements
setSize: =>
w = @font\getWidth @text
h = @font\getHeight! * (select(2, @text\gsub("\n", "\n")) + 1) --hack to get height of multiple lines of text
h = @font\getHeight! * (select(2, @text\gsub("\n", "\n")) + 1) --hack to get height of multiple lines
switch @horizontal
when "center"
@ -43,7 +51,7 @@ class text extends element
switch @vertical
when "center"
@y -= (h - @h)/2
when "right"
when "bottom"
@y -= h - @h - @margin
@w = w
@ -68,7 +76,11 @@ class text extends element
return @font
setColor: (r, g, b, a=255) =>
if type(r) == "table"
@color = r
else
@color = {r, g, b, a}
return @
getColor: =>

View File

@ -6,94 +6,115 @@ path = ...
pop = {}
pop.elements = {}
pop.window = {child: {}} --placeholder to allow window creation without specialized code
--pop.focused = false
pop.skins = {}
pop.screen = false -- initialized in pop.load()
--pop.focused ?
-- loads elements and skins, creates pop.screen (intended to only be called once at the beginning)
pop.load = ->
elements = filesystem.getDirectoryItems "#{path}/elements"
for i = 1, #elements
-- only attempt to load lua files
unless elements[i]\sub(-4) == ".lua"
continue
-- load into pop.elements table
name = elements[i]\sub 1, -5
pop.elements[name] = require "#{path}/elements/#{name}"
print "loaded element: #{name}"
print "element loaded: \"#{name}\""
if not pop[name]
pop[name] = (...) -> return pop.create(name, ...)
print "wrapper created: #{name}()"
-- create pop.element() wrapper if possible
unless pop[name]
if pop.elements[name].wrap
pop[name] = pop.elements[name].wrap pop
else
pop[name] = (...) ->
return pop.create(name, ...)
pop.window = pop.create("element")\setSize(graphics.getWidth!, graphics.getHeight!)
--pop.window.parent = pop.window --may be dangerous? infinite loop looking for the window?
--pop.window.parent = false --may be dangerous? attempting to index a boolean?
print "created window"
print "wrapper created: \"pop.#{name}()\""
pop.create = (elementType, parent=pop.window, ...) ->
newElement = pop.elements[elementType](parent, ...)
insert parent.child, newElement
return newElement
-- works just like above, except no wrappers
skins = filesystem.getDirectoryItems "#{path}/skins"
for i = 1, #skins
unless skins[i]\sub(-4) == ".lua"
continue
name = skins[i]\sub 1, -5
pop.skins[name] = require "#{path}/skins/#{name}"
print "skin loaded: \"#{name}\""
pop.update = (dt, element=pop.window) ->
if not element.excludeUpdating
-- main window (called screen because there will be a window element class)
pop.screen = pop.create("element", false)\setSize(graphics.getWidth!, graphics.getHeight!)
print "created \"pop.screen\""
-- creates an element with specified parent (parent can be false)
pop.create = (element, parent=pop.screen, ...) ->
element = pop.elements[element](pop, parent, ...)
if parent
insert parent.child, element
return element
pop.update = (dt, element=pop.screen) ->
unless element.excludeUpdate
if element.update
element\update dt
for i = 1, #element.child
pop.update dt, element.child[i]
pop.draw = (element=pop.window) ->
if not element.excludeRendering
pop.draw = (element=pop.screen) ->
unless element.excludeDraw
if element.draw
element\draw
element\draw!
for i = 1, #element.child
pop.draw element.child
pop.draw element.child[i]
pop.mousepressed = (button, x, y, element=pop.window) ->
-- if within bounds, check children
-- if not handled, check if we can handle it
-- abort with success if handled
if (x >= element.x) and (x <= (element.x + element.w))
if (y >= element.y) and (y <= (element.y + element.h))
for i = 1, #element.child
if pop.mousepressed button, x, y, element.child[i]
return true
pop.mousepressed = (x, y, button, element=pop.screen) ->
print "mousepressed", x, y, button, element
return false --TODO event handlers return if they have handled the event!
if element.mousepressed
return element\mousepressed button, x - element.x, y - element.y
else
return false
--TODO multiple return values, mousereleased first, click second
pop.mousereleased = (button, x, y, element=pop.window) ->
-- same as mousepressed, except a click can be fired as well
pop.mousereleased = (x, y, button, element=pop.screen) ->
print "mousereleased", x, y, button, element
return false --TODO event handlers return if they have handled the event!
pop.keypressed = (key) ->
print "pop.keypressed() is unimplemented."
print "keypressed", key
return false --TODO event handlers return if they have handled the event!
pop.keyreleased = (key) ->
print "pop.keyreleased() is unimplemented."
print "keyreleased", key
return false --TODO event handlers return if they have handled the event!
pop.textinput = (text) ->
print "pop.textinput() is unimplemented."
print "textinput", text
return false --TODO event handlers return if they have handled the event!
pop.skin = (element, skin, apply_to_children=true) ->
element.margin = skin.margin
if element.background
-- skins an element (and its children unless depth == true or 0)
-- depth can be an integer for how many levels to go down when skinning
-- defaults to pop.screen and the default skin
pop.skin = (element=pop.screen, skin=pop.skins.default, depth) ->
if element.background and skin.background
element.background = skin.background
if element.color
if element.color and skin.color
element.color = skin.color
if element.font
if element.font and skin.font
element.font = skin.font
if apply_to_children
unless depth or (depth == 0)
if depth == tonumber depth
for i = 1, #element.child
pop.skin element.child[i], skin
pop.skin element.child[i], skin, depth - 1
else
for i = 1, #element.child
pop.skin element.child[i], skin, false
pop.debugDraw = (element=pop.window) ->
pop.debugDraw = (element=pop.screen) ->
if element.debugDraw
element\debugDraw!
else
graphics.setLineWidth 1
graphics.setColor 0, 0, 0, 100
graphics.setLineColor 0, 0, 0, 100
graphics.rectangle "fill", element.x, element.y, element.w, element.h
graphics.setColor 150, 150, 150, 150
graphics.rectangle "line", element.x, element.y, element.w, element.h

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@ -1,8 +0,0 @@
import graphics from love
return {
color: {255, 255, 255, 255}
background: false
font: graphics.newFont 13
margin: 2
}

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@ -0,0 +1,7 @@
import graphics from love
return {
background: {0, 0, 0, 220}
color: {255, 255, 255, 250}
font: graphics.newFont 14
}