mirror of
https://github.com/TangentFoxy/Pop.Box.git
synced 2024-12-15 12:44:20 +00:00
fully functional without skins
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parent
0b1d48f3c5
commit
9533de1d1d
16
main.lua
16
main.lua
@ -1,9 +1,17 @@
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local pop = require "pop"
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local pop = require "pop"
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function love.load()
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function love.load()
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pop.setSkin("blackonwhite")
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local align = pop.box():align("center", "center"):setSize(200, 200)
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local align = pop.box():align("center", "center"):setSize(100, 100):setSkin("blackonwhite")
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pop.box(align):align("left", "top"):setSize(75, 10):setColor(255, 0, 255, 255)
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--print(align.skin)
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pop.box(align):align("center", "top"):setColor(100, 100, 100)
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pop.box(align, {0, 255, 0, 255}):setSize(20, 5):align("right", "top")
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pop.box(align):align("left", "center"):setColor(0, 0, 255)
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pop.box(align):align("center", "center"):setSize(90, 90):setColor(255, 255, 255)
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pop.box(align):align("right", "center"):setColor(255, 0, 0)
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pop.box(align):align("left", "bottom"):setColor(0, 255, 0)
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pop.box(align):align("center", "bottom"):setColor(255, 255, 0)
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pop.box(align):align("right", "bottom"):setColor(0, 255, 255)
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pop.box(nil, {255, 0, 0, 255}):align("left", "top"):setSize(50, 50)
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end
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end
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function love.update(dt)
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function love.update(dt)
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@ -12,8 +20,6 @@ end
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function love.draw()
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function love.draw()
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pop.draw()
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pop.draw()
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love.graphics.setColor(255, 255, 255, 255)
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--love.graphics.rectangle("fill", 0, 0, 100, 100)
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end
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end
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function love.textinput(text)
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function love.textinput(text)
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@ -6,44 +6,56 @@ local element = require(path .. "/elements/element")
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local box = class("pop.box", element)
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local box = class("pop.box", element)
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function box:initialize(pop, parent, skin)
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function box:initialize(pop, parent, background)
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element.initialize(self, pop, parent, skin)
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element.initialize(self, pop, parent)
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self.background = background or false
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end
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end
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function box:draw() --TODO these ifs are probably wrong
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function box:draw() --NOTE these ifs are probably wrong
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print("box drawn!")
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if self.background then
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if type(self.background) == "table" then
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if self.skin.background then
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lg.setColor(self.background)
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if type(self.skin.background) == "table" then
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lg.setColor(self.skin.background)
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print(self.skin.background[4], self.x, self.y, self.w, self.h)
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lg.rectangle("fill", self.x, self.y, self.w, self.h)
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print("rect")
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else
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lg.setColor(255, 255, 255, 255)
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local w, h = self.skin.background:getDimensions()
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-- scale!
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w = self.w/w
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h = self.h/h
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lg.draw(self.skin.background, self.x, self.y, 0, w, h)
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end
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end
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if self.skin.foreground then
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if type(self.skin.foreground) == "table" then
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lg.setColor(self.skin.foreground)
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lg.rectangle("fill", self.x, self.y, self.w, self.h)
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lg.rectangle("fill", self.x, self.y, self.w, self.h)
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else
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else
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lg.setColor(255, 255, 255, 255)
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lg.setColor(255, 255, 255, 255)
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local w, h = self.skin.foreground:getDimensions()
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local w, h = self.background:getDimensions()
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-- scale!
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-- scale!
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w = self.w/w
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w = self.w/w
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h = self.h/h
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h = self.h/h
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lg.draw(self.skin.foreground, self.x, self.y, 0, w, h)
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lg.draw(self.background, self.x, self.y, 0, w, h)
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end
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end
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end
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end
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return self
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return self
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end
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end
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function box:setBackground(background)
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self.background = background
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return self
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end
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function box:getBackground()
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return self.background
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end
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function box:setColor(r, g, b, a)
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self.background = {r, g, b, a}
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if not a then
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self.background[4] = 255
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end
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return self
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end
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function box:getColor()
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if type(self.background) == "table" then
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return self.background[1], self.background[1], self.background[3], self.background[4]
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else
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error("This box doesn't have a color.")
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end
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end
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return box
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return box
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@ -3,8 +3,7 @@ local class = require(path .. "/lib/middleclass")
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local element = class("pop.element")
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local element = class("pop.element")
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function element:initialize(pop, parent, skin)
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function element:initialize(pop, parent)
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self.pop = pop --I hate this -.-
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self.parent = parent
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self.parent = parent
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self.child = {}
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self.child = {}
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@ -13,12 +12,6 @@ function element:initialize(pop, parent, skin)
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self.w = 10
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self.w = 10
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self.h = 10
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self.h = 10
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if skin then
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self.skin = pop.skins[skin]
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else
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self.skin = pop.skins[pop.currentSkin]
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end
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self.horizontal = "left"
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self.horizontal = "left"
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self.vertical = "top"
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self.vertical = "top"
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end
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end
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@ -150,14 +143,4 @@ function element:setAlignment(horizontal, vertical)
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return self
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return self
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end
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end
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function element:setSkin(skin)
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if type(skin) == "string" then
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self.skin = self.pop.skins[skin]
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else
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self.skin = skin
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end
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return self
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end
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return element
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return element
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27
pop/init.lua
27
pop/init.lua
@ -6,8 +6,6 @@ local pop = {}
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pop.elementClasses = {}
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pop.elementClasses = {}
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--pop.elements = {}
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--pop.elements = {}
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pop.window = {child = {}} --top level element, defined in pop.load()
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pop.window = {child = {}} --top level element, defined in pop.load()
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pop.skins = {}
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pop.currentSkin = "clear"
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--TODO we need a "focused" element for textinput or whatever
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--TODO we need a "focused" element for textinput or whatever
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function pop.load()
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function pop.load()
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@ -22,20 +20,10 @@ function pop.load()
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-- wrapper to be able to call pop.element() to create elements
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-- wrapper to be able to call pop.element() to create elements
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if not pop[name] then
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if not pop[name] then
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pop[name] = function(...) return pop.create(name, ...) end
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pop[name] = function(...) return pop.create(name, ...) end
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print("pop." .. name .. "() created")
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print("wrapper: pop." .. name .. "() created")
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end
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end
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end
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end
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-- load skins
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local skinList = lf.getDirectoryItems(path .. "/skins")
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for i=1, #skinList do
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local name = skinList[i]:sub(1, -5)
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pop.skins[name] = require(path .. "/skins/" .. name)
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pop.skins[name].name = name
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print("loaded \"" .. name .. "\" skin")
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end
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-- set top element
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-- set top element
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pop.window = pop.create("element"):setSize(lg.getWidth(), lg.getHeight())
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pop.window = pop.create("element"):setSize(lg.getWidth(), lg.getHeight())
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print("created pop.window")
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print("created pop.window")
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@ -61,6 +49,7 @@ function pop.update(dt, element)
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element:update(dt)
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element:update(dt)
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end
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end
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--NOTE add excludeUpdating for performance if needed
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for i=1,#element.child do
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for i=1,#element.child do
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pop.update(dt, element.child[i])
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pop.update(dt, element.child[i])
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end
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end
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@ -72,9 +61,7 @@ function pop.draw(element)
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end
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end
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if not element.excludeRendering then
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if not element.excludeRendering then
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if element.skin.draw and element.skin.draw(element) then
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if element.draw then
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-- do nothing...
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elseif element.draw then
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element:draw()
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element:draw()
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end
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end
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@ -100,14 +87,6 @@ function pop.keyreleased(key)
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--TODO no idea what to do with this
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--TODO no idea what to do with this
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end
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end
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function pop.setSkin(skin)
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if type(skin) == "string" then
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pop.currentSkin = pop.skins[skin]
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else
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pop.currentSkin = skin
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end
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end
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pop.load()
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pop.load()
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return pop
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return pop
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@ -1,11 +0,0 @@
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--TODO make skins inherit this, and allow duplication and modification of skins on the fly
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local path = string.sub(..., 1, string.len(...) - string.len("/skinclass"))
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local class = require(path .. "/lib/middleclass")
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local skinclass = class("pop.skinclass")
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function skinclass:initialize()
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--
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end
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return skinclass
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@ -1,6 +0,0 @@
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local skin = {}
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skin.background = {255, 255, 255, 255} -- Drawable, color table, or false
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skin.foreground = {0, 0, 0, 255} -- Drawable, color table, or false
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return skin
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local skin = {}
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skin.background = false -- Drawable, color table, or false
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skin.foreground = {255, 255, 255, 255} -- Drawable, color table, or false
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return skin
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