another fix attempt, failed

This commit is contained in:
Fox 2016-02-24 17:02:56 -08:00
parent 79130fe3d6
commit a5e3714af8
4 changed files with 386 additions and 456 deletions

View File

@ -1,4 +1,4 @@
local pop = require("pop")() local pop = require "pop"
local lg = love.graphics local lg = love.graphics
@ -7,35 +7,35 @@ local testsRun = false
local debugDrawEnabled = false local debugDrawEnabled = false
function love.load() function love.load()
pop:text(nil, "Press \"s\" to show objects for visual testing/demo.\nPress \"t\" to run tests.\nPress \"d\" to toggle debug draw."):move(2, 2) pop.text(nil, "Press \"s\" to show objects for visual testing/demo.\nPress \"t\" to run tests.\nPress \"d\" to toggle debug draw."):move(2, 2)
--TODO correct the fact that the size is wrong here! (height doesn't take into account \n) --TODO correct the fact that the size is wrong here! (height doesn't take into account \n)
--NOTE width? Is width calculated correctly when \n's exist? TEST THIS (also test tabs) --NOTE width? Is width calculated correctly when \n's exist? TEST THIS (also test tabs)
pop:text(nil, "This is a test\ncollection of strings to see how width is determined.\nLooks like it takes width of widest line!"):move(30, 120) pop.text(nil, "This is a test\ncollection of strings to see how width is determined.\nLooks like it takes width of widest line!"):move(30, 120)
pop:element():align("right", "bottom"):setSize(25, 25):move(-5, -5) pop.element():align("right", "bottom"):setSize(25, 25):move(-5, -5)
end end
function love.update(dt) function love.update(dt)
pop:update(dt) pop.update(dt)
end end
function love.draw() function love.draw()
pop:draw() pop.draw()
if debugDrawEnabled then if debugDrawEnabled then
pop:debugDraw() pop.debugDraw()
end end
end end
function love.textinput(text) function love.textinput(text)
--pop:textinput(text) pop.textinput(text)
end end
function love.mousepressed(button, x, y) function love.mousepressed(button, x, y)
--pop:mousepressed(button, x, y) pop.mousepressed(button, x, y)
end end
function love.mousereleased(button, x, y) function love.mousereleased(button, x, y)
--pop:mousereleased(button, x, y) pop.mousereleased(button, x, y)
end end
function love.keypressed(key) function love.keypressed(key)
@ -44,19 +44,19 @@ function love.keypressed(key)
else else
if (key == "s") and (not visualTestsShown) then if (key == "s") and (not visualTestsShown) then
-- old visual tests -- old visual tests
local align = pop:box():align("center", "center"):setSize(200, 200) local align = pop.box():align("center", "center"):setSize(200, 200)
pop:box(align):align("left", "top"):setSize(75, 10):setColor(255, 0, 255, 255) pop.box(align):align("left", "top"):setSize(75, 10):setColor(255, 0, 255, 255)
pop:box(align):align("center", "top"):setColor(100, 100, 100) pop.box(align):align("center", "top"):setColor(100, 100, 100)
pop:box(align, {0, 255, 0, 255}):setSize(20, 5):align("right", "top") pop.box(align, {0, 255, 0, 255}):setSize(20, 5):align("right", "top")
pop:box(align):align("left", "center"):setColor(0, 0, 255) pop.box(align):align("left", "center"):setColor(0, 0, 255)
pop:box(align):align("center", "center"):setSize(90, 90):setColor(255, 255, 255) pop.box(align):align("center", "center"):setSize(90, 90):setColor(255, 255, 255)
pop:box(align):align("right", "center"):setColor(255, 0, 0) pop.box(align):align("right", "center"):setColor(255, 0, 0)
pop:box(align):align("left", "bottom"):setColor(0, 255, 0):setSize(nil, 40) pop.box(align):align("left", "bottom"):setColor(0, 255, 0):setSize(nil, 40)
pop:box(align):align("center", "bottom"):setColor(255, 255, 0) pop.box(align):align("center", "bottom"):setColor(255, 255, 0)
pop:box(align):align("right", "bottom"):setColor(0, 255, 255):setSize(40, 40) pop.box(align):align("right", "bottom"):setColor(0, 255, 255):setSize(40, 40)
--pop:box(nil, {255, 0, 0, 255}):align("left", "top"):setSize(50, 50) --TODO adjust z-height of elements --pop.box(nil, {255, 0, 0, 255}):align("left", "top"):setSize(50, 50) --TODO adjust z-height of elements
pop:text(nil, "Hello World!"):align("center"):setText("Hey, I've been modified!")--:move(0, 18) pop.text(nil, "Hello World!"):align("center"):setText("Hey, I've been modified!")--:move(0, 18)
pop:text(nil, "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890!@#$%^&*()-=_+[]{}\\|:;\"',./<>?`~"):align("center", "bottom") pop.text(nil, "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890!@#$%^&*()-=_+[]{}\\|:;\"',./<>?`~"):align("center", "bottom")
visualTestsShown = true visualTestsShown = true
elseif (key == "t") and (not testsRun) then elseif (key == "t") and (not testsRun) then
@ -65,10 +65,10 @@ function love.keypressed(key)
debugDrawEnabled = not debugDrawEnabled debugDrawEnabled = not debugDrawEnabled
end end
--pop:keypressed(key) pop.keypressed(key)
end end
end end
function love.keyreleased(key) function love.keyreleased(key)
--pop:keyreleased(key) pop.keyreleased(key)
end end

View File

@ -6,59 +6,76 @@ end
local insert local insert
insert = table.insert insert = table.insert
local path = ... local path = ...
local Pop local pop = { }
do pop.elements = { }
local _class_0 pop.window = {
local _base_0 = { child = { }
create = function(self, elementType, parent, ...) }
if parent == nil then pop.load = function()
parent = self.window local elements = filesystem.getDirectoryItems(tostring(path) .. "/elements")
for i = 1, #elements do
local name = elements[i]:sub(1, -5)
pop.elements[name] = require(tostring(path) .. "/elements/" .. tostring(name))
print("loaded element: " .. tostring(name))
if not pop[name] then
pop[name] = function(...)
return pop.create(name, ...)
end end
local newElement = self.elements[elementType](parent, ...) print("wrapper created: " .. tostring(name) .. "()")
end
end
pop.window = pop.create("element"):setSize(graphics.getWidth(), graphics.getHeight())
return print("created window")
end
pop.create = function(elementType, parent, ...)
if parent == nil then
parent = pop.window
end
local newElement = pop.elements[elementType](parent, ...)
insert(parent.child, newElement) insert(parent.child, newElement)
return newElement return newElement
end, end
update = function(self, dt, element) pop.update = function(dt, element)
if element == nil then if element == nil then
element = self.window element = pop.window
end end
if not element.excludeUpdating then if not element.excludeUpdating then
if element.update then if element.update then
element:update(dt) element:update(dt)
end end
for i = 1, #element.child do for i = 1, #element.child do
self:update(dt, element.child[i]) pop.update(dt, element.child[i])
end end
end end
end, end
draw = function(self, element) pop.draw = function(element)
if element == nil then if element == nil then
element = self.window element = pop.window
end end
if not element.excludeRendering then if not element.excludeRendering then
if element.draw then if element.draw then
local _ local _
do do
local _base_1 = element local _base_0 = element
local _fn_0 = _base_1.draw local _fn_0 = _base_0.draw
_ = function(...) _ = function(...)
return _fn_0(_base_1, ...) return _fn_0(_base_0, ...)
end end
end end
end end
for i = 1, #element.child do for i = 1, #element.child do
self:draw(element.child[i]) pop.draw(element.child)
end end
end end
end, end
mousepressed = function(self, button, x, y, element) pop.mousepressed = function(button, x, y, element)
if element == nil then if element == nil then
element = self.window element = pop.window
end end
if (x >= element.x) and (x <= (element.x + element.w)) then if (x >= element.x) and (x <= (element.x + element.w)) then
if (y >= element.y) and (y <= (element.y + element.h)) then if (y >= element.y) and (y <= (element.y + element.h)) then
for i = 1, #element.child do for i = 1, #element.child do
if self:mousepressed(button, x, y, element.child[i]) then if pop.mousepressed(button, x, y, element.child[i]) then
return true return true
end end
end end
@ -69,36 +86,22 @@ do
end end
end end
end end
end, end
mousereleased = function(self, button, x, y, element) pop.mousereleased = function(button, x, y, element)
if element == nil then if element == nil then
element = self.window element = pop.window
end
if (x >= element.x) and (x <= (element.x + element.w)) then
if (y >= element.y) and (y <= (element.y + element.h)) then
for i = 1, #element.child do
if self:mousereleased(button, x, y, element.child[i]) then
return true
end end
end end
if element.mousereleased then pop.keypressed = function(key)
return element:mousereleased(button, x - element.x, y - element.y) return print("pop.keypressed() is unimplemented.")
else
return false
end end
pop.keyreleased = function(key)
return print("pop.keyreleased() is unimplemented.")
end end
pop.textinput = function(text)
return print("pop.textinput() is unimplemented.")
end end
end, pop.skin = function(element, skin, apply_to_children)
keypressed = function(self, key)
return error("Unimplemented.")
end,
keyreleased = function(self, key)
return error("Unimplemented.")
end,
textinput = function(self, text)
return error("Unimplemented.")
end,
skin = function(self, element, skin, apply_to_children)
if apply_to_children == nil then if apply_to_children == nil then
apply_to_children = true apply_to_children = true
end end
@ -114,13 +117,13 @@ do
end end
if apply_to_children then if apply_to_children then
for i = 1, #element.child do for i = 1, #element.child do
self:skin(element.child[i], skin) pop.skin(element.child[i], skin)
end end
end end
end, end
debugDraw = function(self, element) pop.debugDraw = function(element)
if element == nil then if element == nil then
element = self.window element = pop.window
end end
if element.debugDraw then if element.debugDraw then
element:debugDraw() element:debugDraw()
@ -134,43 +137,8 @@ do
graphics.print(".", element.x, element.y) graphics.print(".", element.x, element.y)
end end
for i = 1, #element.child do for i = 1, #element.child do
self:debugDraw(element.child[i]) pop.debugDraw(element.child[i])
end end
end end
} pop.load()
_base_0.__index = _base_0 return pop
_class_0 = setmetatable({
__init = function(self)
self.elements = { }
self.window = {
child = { }
}
local elements = filesystem.getDirectoryItems(tostring(path) .. "/elements")
for i = 1, #elements do
local name = elements[i]:sub(1, -5)
self.elements[name] = require(tostring(path) .. "/elements/" .. tostring(name))
print("loaded element: " .. tostring(name))
if not self[name] then
self[name] = function(self, ...)
return self:create(name, ...)
end
print("wrapper created: " .. tostring(name) .. "()")
end
end
self.window = self:create("element", self.window):setSize(graphics.getWidth(), graphics.getHeight())
return print("created window")
end,
__base = _base_0,
__name = "Pop"
}, {
__index = _base_0,
__call = function(cls, ...)
local _self_0 = setmetatable({}, _base_0)
cls.__init(_self_0, ...)
return _self_0
end
})
_base_0.__class = _class_0
Pop = _class_0
return _class_0
end

View File

@ -6,59 +6,76 @@ end
local insert local insert
insert = table.insert insert = table.insert
local path = ... local path = ...
local Pop local pop = { }
do pop.elements = { }
local _class_0 pop.window = {
local _base_0 = { child = { }
create = function(self, elementType, parent, ...) }
if parent == nil then pop.load = function()
parent = self.window local elements = filesystem.getDirectoryItems(tostring(path) .. "/elements")
for i = 1, #elements do
local name = elements[i]:sub(1, -5)
pop.elements[name] = require(tostring(path) .. "/elements/" .. tostring(name))
print("loaded element: " .. tostring(name))
if not pop[name] then
pop[name] = function(...)
return pop.create(name, ...)
end end
local newElement = self.elements[elementType](parent, ...) print("wrapper created: " .. tostring(name) .. "()")
end
end
pop.window = pop.create("element"):setSize(graphics.getWidth(), graphics.getHeight())
return print("created window")
end
pop.create = function(elementType, parent, ...)
if parent == nil then
parent = pop.window
end
local newElement = pop.elements[elementType](parent, ...)
insert(parent.child, newElement) insert(parent.child, newElement)
return newElement return newElement
end, end
update = function(self, dt, element) pop.update = function(dt, element)
if element == nil then if element == nil then
element = self.window element = pop.window
end end
if not element.excludeUpdating then if not element.excludeUpdating then
if element.update then if element.update then
element:update(dt) element:update(dt)
end end
for i = 1, #element.child do for i = 1, #element.child do
self:update(dt, element.child[i]) pop.update(dt, element.child[i])
end end
end end
end, end
draw = function(self, element) pop.draw = function(element)
if element == nil then if element == nil then
element = self.window element = pop.window
end end
if not element.excludeRendering then if not element.excludeRendering then
if element.draw then if element.draw then
local _ local _
do do
local _base_1 = element local _base_0 = element
local _fn_0 = _base_1.draw local _fn_0 = _base_0.draw
_ = function(...) _ = function(...)
return _fn_0(_base_1, ...) return _fn_0(_base_0, ...)
end end
end end
end end
for i = 1, #element.child do for i = 1, #element.child do
self:draw(element.child[i]) pop.draw(element.child)
end end
end end
end, end
mousepressed = function(self, button, x, y, element) pop.mousepressed = function(button, x, y, element)
if element == nil then if element == nil then
element = self.window element = pop.window
end end
if (x >= element.x) and (x <= (element.x + element.w)) then if (x >= element.x) and (x <= (element.x + element.w)) then
if (y >= element.y) and (y <= (element.y + element.h)) then if (y >= element.y) and (y <= (element.y + element.h)) then
for i = 1, #element.child do for i = 1, #element.child do
if self:mousepressed(button, x, y, element.child[i]) then if pop.mousepressed(button, x, y, element.child[i]) then
return true return true
end end
end end
@ -69,36 +86,22 @@ do
end end
end end
end end
end, end
mousereleased = function(self, button, x, y, element) pop.mousereleased = function(button, x, y, element)
if element == nil then if element == nil then
element = self.window element = pop.window
end
if (x >= element.x) and (x <= (element.x + element.w)) then
if (y >= element.y) and (y <= (element.y + element.h)) then
for i = 1, #element.child do
if self:mousereleased(button, x, y, element.child[i]) then
return true
end end
end end
if element.mousereleased then pop.keypressed = function(key)
return element:mousereleased(button, x - element.x, y - element.y) return print("pop.keypressed() is unimplemented.")
else
return false
end end
pop.keyreleased = function(key)
return print("pop.keyreleased() is unimplemented.")
end end
pop.textinput = function(text)
return print("pop.textinput() is unimplemented.")
end end
end, pop.skin = function(element, skin, apply_to_children)
keypressed = function(self, key)
return error("Unimplemented.")
end,
keyreleased = function(self, key)
return error("Unimplemented.")
end,
textinput = function(self, text)
return error("Unimplemented.")
end,
skin = function(self, element, skin, apply_to_children)
if apply_to_children == nil then if apply_to_children == nil then
apply_to_children = true apply_to_children = true
end end
@ -114,13 +117,13 @@ do
end end
if apply_to_children then if apply_to_children then
for i = 1, #element.child do for i = 1, #element.child do
self:skin(element.child[i], skin) pop.skin(element.child[i], skin)
end end
end end
end, end
debugDraw = function(self, element) pop.debugDraw = function(element)
if element == nil then if element == nil then
element = self.window element = pop.window
end end
if element.debugDraw then if element.debugDraw then
element:debugDraw() element:debugDraw()
@ -134,43 +137,8 @@ do
graphics.print(".", element.x, element.y) graphics.print(".", element.x, element.y)
end end
for i = 1, #element.child do for i = 1, #element.child do
self:debugDraw(element.child[i]) pop.debugDraw(element.child[i])
end end
end end
} pop.load()
_base_0.__index = _base_0 return pop
_class_0 = setmetatable({
__init = function(self)
self.elements = { }
self.window = {
child = { }
}
local elements = filesystem.getDirectoryItems(tostring(path) .. "/elements")
for i = 1, #elements do
local name = elements[i]:sub(1, -5)
self.elements[name] = require(tostring(path) .. "/elements/" .. tostring(name))
print("loaded element: " .. tostring(name))
if not self[name] then
self[name] = function(self, ...)
return self:create(name, ...)
end
print("wrapper created: " .. tostring(name) .. "()")
end
end
self.window = self:create("element", self.window):setSize(graphics.getWidth(), graphics.getHeight())
return print("created window")
end,
__base = _base_0,
__name = "Pop"
}, {
__index = _base_0,
__call = function(cls, ...)
local _self_0 = setmetatable({}, _base_0)
cls.__init(_self_0, ...)
return _self_0
end
})
_base_0.__class = _class_0
Pop = _class_0
return _class_0
end

View File

@ -3,56 +3,57 @@ import insert from table
path = ... path = ...
class Pop pop = {}
new: =>
@elements = {}
@window = {child: {}}
--@focused = @window --TODO redo better
pop.elements = {}
pop.window = {child: {}} --placeholder to allow window creation without specialized code
--pop.focused = false
pop.load = ->
elements = filesystem.getDirectoryItems "#{path}/elements" elements = filesystem.getDirectoryItems "#{path}/elements"
for i = 1, #elements for i = 1, #elements
name = elements[i]\sub 1, -5 name = elements[i]\sub 1, -5
@elements[name] = require "#{path}/elements/#{name}" pop.elements[name] = require "#{path}/elements/#{name}"
print "loaded element: #{name}" print "loaded element: #{name}"
if not @[name] if not pop[name]
@[name] = (...) => return @create(name, ...) pop[name] = (...) -> return pop.create(name, ...)
print "wrapper created: #{name}()" print "wrapper created: #{name}()"
@window = @create("element", @window)\setSize(graphics.getWidth!, graphics.getHeight!) pop.window = pop.create("element")\setSize(graphics.getWidth!, graphics.getHeight!)
--pop.window.parent = pop.window --may be dangerous? infinite loop looking for the window?
--pop.window.parent = false --may be dangerous? attempting to index a boolean?
print "created window" print "created window"
--@window.parent = @window
--@window.parent = false
create: (elementType, parent=@window, ...) => pop.create = (elementType, parent=pop.window, ...) ->
newElement = @elements[elementType](parent, ...) newElement = pop.elements[elementType](parent, ...)
insert parent.child, newElement insert parent.child, newElement
return newElement return newElement
update: (dt, element=@window) => pop.update = (dt, element=pop.window) ->
if not element.excludeUpdating if not element.excludeUpdating
if element.update if element.update
element\update dt element\update dt
for i = 1, #element.child for i = 1, #element.child
@update dt, element.child[i] pop.update dt, element.child[i]
draw: (element=@window) => pop.draw = (element=pop.window) ->
if not element.excludeRendering if not element.excludeRendering
if element.draw if element.draw
element\draw element\draw
for i = 1, #element.child for i = 1, #element.child
@draw element.child[i] pop.draw element.child
mousepressed: (button, x, y, element=@window) => pop.mousepressed = (button, x, y, element=pop.window) ->
-- if within bounds of element, check its children -- if within bounds, check children
-- if not handled by child, check if it can handle it -- if not handled, check if we can handle it
-- abort loop with success if handled -- abort with success if handled
if (x >= element.x) and (x <= (element.x + element.w)) if (x >= element.x) and (x <= (element.x + element.w))
if (y >= element.y) and (y <= (element.y + element.h)) if (y >= element.y) and (y <= (element.y + element.h))
for i = 1, #element.child for i = 1, #element.child
if @mousepressed button, x, y, element.child[i] if pop.mousepressed button, x, y, element.child[i]
return true return true
if element.mousepressed if element.mousepressed
@ -60,31 +61,20 @@ class Pop
else else
return false return false
--TODO rewrite for multiple return values, mousereleased is the first val, click is the second! --TODO multiple return values, mousereleased first, click second
mousereleased: (button, x, y, element=@window) => pop.mousereleased = (button, x, y, element=pop.window) ->
-- same as mousepressed, except an additional click is fired -- same as mousepressed, except a click can be fired as well
-- (TODO fix, so you have to start and end the click on the same element)
if (x >= element.x) and (x <= (element.x + element.w))
if (y >= element.y) and (y <= (element.y + element.h))
for i = 1, #element.child
if @mousereleased button, x, y, element.child[i]
return true
if element.mousereleased pop.keypressed = (key) ->
return element\mousereleased button, x - element.x, y - element.y print "pop.keypressed() is unimplemented."
else
return false
keypressed: (key) => pop.keyreleased = (key) ->
error "Unimplemented." print "pop.keyreleased() is unimplemented."
keyreleased: (key) => pop.textinput = (text) ->
error "Unimplemented." print "pop.textinput() is unimplemented."
textinput: (text) => pop.skin = (element, skin, apply_to_children=true) ->
error "Unimplemented."
skin: (element, skin, apply_to_children=true) =>
element.margin = skin.margin element.margin = skin.margin
if element.background if element.background
@ -96,9 +86,9 @@ class Pop
if apply_to_children if apply_to_children
for i = 1, #element.child for i = 1, #element.child
@skin element.child[i], skin pop.skin element.child[i], skin
debugDraw: (element=@window) => pop.debugDraw = (element=pop.window) ->
if element.debugDraw if element.debugDraw
element\debugDraw! element\debugDraw!
else else
@ -111,4 +101,8 @@ class Pop
graphics.print ".", element.x, element.y graphics.print ".", element.x, element.y
for i = 1, #element.child for i = 1, #element.child
@debugDraw element.child[i] pop.debugDraw element.child[i]
pop.load!
return pop