another fix attempt, failed

This commit is contained in:
Fox 2016-02-24 17:02:56 -08:00
parent 79130fe3d6
commit a5e3714af8
4 changed files with 386 additions and 456 deletions

View File

@ -1,4 +1,4 @@
local pop = require("pop")()
local pop = require "pop"
local lg = love.graphics
@ -7,35 +7,35 @@ local testsRun = false
local debugDrawEnabled = false
function love.load()
pop:text(nil, "Press \"s\" to show objects for visual testing/demo.\nPress \"t\" to run tests.\nPress \"d\" to toggle debug draw."):move(2, 2)
pop.text(nil, "Press \"s\" to show objects for visual testing/demo.\nPress \"t\" to run tests.\nPress \"d\" to toggle debug draw."):move(2, 2)
--TODO correct the fact that the size is wrong here! (height doesn't take into account \n)
--NOTE width? Is width calculated correctly when \n's exist? TEST THIS (also test tabs)
pop:text(nil, "This is a test\ncollection of strings to see how width is determined.\nLooks like it takes width of widest line!"):move(30, 120)
pop:element():align("right", "bottom"):setSize(25, 25):move(-5, -5)
pop.text(nil, "This is a test\ncollection of strings to see how width is determined.\nLooks like it takes width of widest line!"):move(30, 120)
pop.element():align("right", "bottom"):setSize(25, 25):move(-5, -5)
end
function love.update(dt)
pop:update(dt)
pop.update(dt)
end
function love.draw()
pop:draw()
pop.draw()
if debugDrawEnabled then
pop:debugDraw()
pop.debugDraw()
end
end
function love.textinput(text)
--pop:textinput(text)
pop.textinput(text)
end
function love.mousepressed(button, x, y)
--pop:mousepressed(button, x, y)
pop.mousepressed(button, x, y)
end
function love.mousereleased(button, x, y)
--pop:mousereleased(button, x, y)
pop.mousereleased(button, x, y)
end
function love.keypressed(key)
@ -44,19 +44,19 @@ function love.keypressed(key)
else
if (key == "s") and (not visualTestsShown) then
-- old visual tests
local align = pop:box():align("center", "center"):setSize(200, 200)
pop:box(align):align("left", "top"):setSize(75, 10):setColor(255, 0, 255, 255)
pop:box(align):align("center", "top"):setColor(100, 100, 100)
pop:box(align, {0, 255, 0, 255}):setSize(20, 5):align("right", "top")
pop:box(align):align("left", "center"):setColor(0, 0, 255)
pop:box(align):align("center", "center"):setSize(90, 90):setColor(255, 255, 255)
pop:box(align):align("right", "center"):setColor(255, 0, 0)
pop:box(align):align("left", "bottom"):setColor(0, 255, 0):setSize(nil, 40)
pop:box(align):align("center", "bottom"):setColor(255, 255, 0)
pop:box(align):align("right", "bottom"):setColor(0, 255, 255):setSize(40, 40)
--pop:box(nil, {255, 0, 0, 255}):align("left", "top"):setSize(50, 50) --TODO adjust z-height of elements
pop:text(nil, "Hello World!"):align("center"):setText("Hey, I've been modified!")--:move(0, 18)
pop:text(nil, "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890!@#$%^&*()-=_+[]{}\\|:;\"',./<>?`~"):align("center", "bottom")
local align = pop.box():align("center", "center"):setSize(200, 200)
pop.box(align):align("left", "top"):setSize(75, 10):setColor(255, 0, 255, 255)
pop.box(align):align("center", "top"):setColor(100, 100, 100)
pop.box(align, {0, 255, 0, 255}):setSize(20, 5):align("right", "top")
pop.box(align):align("left", "center"):setColor(0, 0, 255)
pop.box(align):align("center", "center"):setSize(90, 90):setColor(255, 255, 255)
pop.box(align):align("right", "center"):setColor(255, 0, 0)
pop.box(align):align("left", "bottom"):setColor(0, 255, 0):setSize(nil, 40)
pop.box(align):align("center", "bottom"):setColor(255, 255, 0)
pop.box(align):align("right", "bottom"):setColor(0, 255, 255):setSize(40, 40)
--pop.box(nil, {255, 0, 0, 255}):align("left", "top"):setSize(50, 50) --TODO adjust z-height of elements
pop.text(nil, "Hello World!"):align("center"):setText("Hey, I've been modified!")--:move(0, 18)
pop.text(nil, "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890!@#$%^&*()-=_+[]{}\\|:;\"',./<>?`~"):align("center", "bottom")
visualTestsShown = true
elseif (key == "t") and (not testsRun) then
@ -65,10 +65,10 @@ function love.keypressed(key)
debugDrawEnabled = not debugDrawEnabled
end
--pop:keypressed(key)
pop.keypressed(key)
end
end
function love.keyreleased(key)
--pop:keyreleased(key)
pop.keyreleased(key)
end

View File

@ -6,59 +6,76 @@ end
local insert
insert = table.insert
local path = ...
local Pop
do
local _class_0
local _base_0 = {
create = function(self, elementType, parent, ...)
if parent == nil then
parent = self.window
local pop = { }
pop.elements = { }
pop.window = {
child = { }
}
pop.load = function()
local elements = filesystem.getDirectoryItems(tostring(path) .. "/elements")
for i = 1, #elements do
local name = elements[i]:sub(1, -5)
pop.elements[name] = require(tostring(path) .. "/elements/" .. tostring(name))
print("loaded element: " .. tostring(name))
if not pop[name] then
pop[name] = function(...)
return pop.create(name, ...)
end
local newElement = self.elements[elementType](parent, ...)
print("wrapper created: " .. tostring(name) .. "()")
end
end
pop.window = pop.create("element"):setSize(graphics.getWidth(), graphics.getHeight())
return print("created window")
end
pop.create = function(elementType, parent, ...)
if parent == nil then
parent = pop.window
end
local newElement = pop.elements[elementType](parent, ...)
insert(parent.child, newElement)
return newElement
end,
update = function(self, dt, element)
end
pop.update = function(dt, element)
if element == nil then
element = self.window
element = pop.window
end
if not element.excludeUpdating then
if element.update then
element:update(dt)
end
for i = 1, #element.child do
self:update(dt, element.child[i])
pop.update(dt, element.child[i])
end
end
end,
draw = function(self, element)
end
pop.draw = function(element)
if element == nil then
element = self.window
element = pop.window
end
if not element.excludeRendering then
if element.draw then
local _
do
local _base_1 = element
local _fn_0 = _base_1.draw
local _base_0 = element
local _fn_0 = _base_0.draw
_ = function(...)
return _fn_0(_base_1, ...)
return _fn_0(_base_0, ...)
end
end
end
for i = 1, #element.child do
self:draw(element.child[i])
pop.draw(element.child)
end
end
end,
mousepressed = function(self, button, x, y, element)
end
pop.mousepressed = function(button, x, y, element)
if element == nil then
element = self.window
element = pop.window
end
if (x >= element.x) and (x <= (element.x + element.w)) then
if (y >= element.y) and (y <= (element.y + element.h)) then
for i = 1, #element.child do
if self:mousepressed(button, x, y, element.child[i]) then
if pop.mousepressed(button, x, y, element.child[i]) then
return true
end
end
@ -69,36 +86,22 @@ do
end
end
end
end,
mousereleased = function(self, button, x, y, element)
end
pop.mousereleased = function(button, x, y, element)
if element == nil then
element = self.window
element = pop.window
end
if (x >= element.x) and (x <= (element.x + element.w)) then
if (y >= element.y) and (y <= (element.y + element.h)) then
for i = 1, #element.child do
if self:mousereleased(button, x, y, element.child[i]) then
return true
end
end
if element.mousereleased then
return element:mousereleased(button, x - element.x, y - element.y)
else
return false
end
end
end
end,
keypressed = function(self, key)
return error("Unimplemented.")
end,
keyreleased = function(self, key)
return error("Unimplemented.")
end,
textinput = function(self, text)
return error("Unimplemented.")
end,
skin = function(self, element, skin, apply_to_children)
end
pop.keypressed = function(key)
return print("pop.keypressed() is unimplemented.")
end
pop.keyreleased = function(key)
return print("pop.keyreleased() is unimplemented.")
end
pop.textinput = function(text)
return print("pop.textinput() is unimplemented.")
end
pop.skin = function(element, skin, apply_to_children)
if apply_to_children == nil then
apply_to_children = true
end
@ -114,13 +117,13 @@ do
end
if apply_to_children then
for i = 1, #element.child do
self:skin(element.child[i], skin)
pop.skin(element.child[i], skin)
end
end
end,
debugDraw = function(self, element)
end
pop.debugDraw = function(element)
if element == nil then
element = self.window
element = pop.window
end
if element.debugDraw then
element:debugDraw()
@ -134,43 +137,8 @@ do
graphics.print(".", element.x, element.y)
end
for i = 1, #element.child do
self:debugDraw(element.child[i])
pop.debugDraw(element.child[i])
end
end
}
_base_0.__index = _base_0
_class_0 = setmetatable({
__init = function(self)
self.elements = { }
self.window = {
child = { }
}
local elements = filesystem.getDirectoryItems(tostring(path) .. "/elements")
for i = 1, #elements do
local name = elements[i]:sub(1, -5)
self.elements[name] = require(tostring(path) .. "/elements/" .. tostring(name))
print("loaded element: " .. tostring(name))
if not self[name] then
self[name] = function(self, ...)
return self:create(name, ...)
end
print("wrapper created: " .. tostring(name) .. "()")
end
end
self.window = self:create("element", self.window):setSize(graphics.getWidth(), graphics.getHeight())
return print("created window")
end,
__base = _base_0,
__name = "Pop"
}, {
__index = _base_0,
__call = function(cls, ...)
local _self_0 = setmetatable({}, _base_0)
cls.__init(_self_0, ...)
return _self_0
end
})
_base_0.__class = _class_0
Pop = _class_0
return _class_0
end
pop.load()
return pop

View File

@ -6,59 +6,76 @@ end
local insert
insert = table.insert
local path = ...
local Pop
do
local _class_0
local _base_0 = {
create = function(self, elementType, parent, ...)
if parent == nil then
parent = self.window
local pop = { }
pop.elements = { }
pop.window = {
child = { }
}
pop.load = function()
local elements = filesystem.getDirectoryItems(tostring(path) .. "/elements")
for i = 1, #elements do
local name = elements[i]:sub(1, -5)
pop.elements[name] = require(tostring(path) .. "/elements/" .. tostring(name))
print("loaded element: " .. tostring(name))
if not pop[name] then
pop[name] = function(...)
return pop.create(name, ...)
end
local newElement = self.elements[elementType](parent, ...)
print("wrapper created: " .. tostring(name) .. "()")
end
end
pop.window = pop.create("element"):setSize(graphics.getWidth(), graphics.getHeight())
return print("created window")
end
pop.create = function(elementType, parent, ...)
if parent == nil then
parent = pop.window
end
local newElement = pop.elements[elementType](parent, ...)
insert(parent.child, newElement)
return newElement
end,
update = function(self, dt, element)
end
pop.update = function(dt, element)
if element == nil then
element = self.window
element = pop.window
end
if not element.excludeUpdating then
if element.update then
element:update(dt)
end
for i = 1, #element.child do
self:update(dt, element.child[i])
pop.update(dt, element.child[i])
end
end
end,
draw = function(self, element)
end
pop.draw = function(element)
if element == nil then
element = self.window
element = pop.window
end
if not element.excludeRendering then
if element.draw then
local _
do
local _base_1 = element
local _fn_0 = _base_1.draw
local _base_0 = element
local _fn_0 = _base_0.draw
_ = function(...)
return _fn_0(_base_1, ...)
return _fn_0(_base_0, ...)
end
end
end
for i = 1, #element.child do
self:draw(element.child[i])
pop.draw(element.child)
end
end
end,
mousepressed = function(self, button, x, y, element)
end
pop.mousepressed = function(button, x, y, element)
if element == nil then
element = self.window
element = pop.window
end
if (x >= element.x) and (x <= (element.x + element.w)) then
if (y >= element.y) and (y <= (element.y + element.h)) then
for i = 1, #element.child do
if self:mousepressed(button, x, y, element.child[i]) then
if pop.mousepressed(button, x, y, element.child[i]) then
return true
end
end
@ -69,36 +86,22 @@ do
end
end
end
end,
mousereleased = function(self, button, x, y, element)
end
pop.mousereleased = function(button, x, y, element)
if element == nil then
element = self.window
element = pop.window
end
if (x >= element.x) and (x <= (element.x + element.w)) then
if (y >= element.y) and (y <= (element.y + element.h)) then
for i = 1, #element.child do
if self:mousereleased(button, x, y, element.child[i]) then
return true
end
end
if element.mousereleased then
return element:mousereleased(button, x - element.x, y - element.y)
else
return false
end
end
end
end,
keypressed = function(self, key)
return error("Unimplemented.")
end,
keyreleased = function(self, key)
return error("Unimplemented.")
end,
textinput = function(self, text)
return error("Unimplemented.")
end,
skin = function(self, element, skin, apply_to_children)
end
pop.keypressed = function(key)
return print("pop.keypressed() is unimplemented.")
end
pop.keyreleased = function(key)
return print("pop.keyreleased() is unimplemented.")
end
pop.textinput = function(text)
return print("pop.textinput() is unimplemented.")
end
pop.skin = function(element, skin, apply_to_children)
if apply_to_children == nil then
apply_to_children = true
end
@ -114,13 +117,13 @@ do
end
if apply_to_children then
for i = 1, #element.child do
self:skin(element.child[i], skin)
pop.skin(element.child[i], skin)
end
end
end,
debugDraw = function(self, element)
end
pop.debugDraw = function(element)
if element == nil then
element = self.window
element = pop.window
end
if element.debugDraw then
element:debugDraw()
@ -134,43 +137,8 @@ do
graphics.print(".", element.x, element.y)
end
for i = 1, #element.child do
self:debugDraw(element.child[i])
pop.debugDraw(element.child[i])
end
end
}
_base_0.__index = _base_0
_class_0 = setmetatable({
__init = function(self)
self.elements = { }
self.window = {
child = { }
}
local elements = filesystem.getDirectoryItems(tostring(path) .. "/elements")
for i = 1, #elements do
local name = elements[i]:sub(1, -5)
self.elements[name] = require(tostring(path) .. "/elements/" .. tostring(name))
print("loaded element: " .. tostring(name))
if not self[name] then
self[name] = function(self, ...)
return self:create(name, ...)
end
print("wrapper created: " .. tostring(name) .. "()")
end
end
self.window = self:create("element", self.window):setSize(graphics.getWidth(), graphics.getHeight())
return print("created window")
end,
__base = _base_0,
__name = "Pop"
}, {
__index = _base_0,
__call = function(cls, ...)
local _self_0 = setmetatable({}, _base_0)
cls.__init(_self_0, ...)
return _self_0
end
})
_base_0.__class = _class_0
Pop = _class_0
return _class_0
end
pop.load()
return pop

View File

@ -3,56 +3,57 @@ import insert from table
path = ...
class Pop
new: =>
@elements = {}
@window = {child: {}}
--@focused = @window --TODO redo better
pop = {}
pop.elements = {}
pop.window = {child: {}} --placeholder to allow window creation without specialized code
--pop.focused = false
pop.load = ->
elements = filesystem.getDirectoryItems "#{path}/elements"
for i = 1, #elements
name = elements[i]\sub 1, -5
@elements[name] = require "#{path}/elements/#{name}"
pop.elements[name] = require "#{path}/elements/#{name}"
print "loaded element: #{name}"
if not @[name]
@[name] = (...) => return @create(name, ...)
if not pop[name]
pop[name] = (...) -> return pop.create(name, ...)
print "wrapper created: #{name}()"
@window = @create("element", @window)\setSize(graphics.getWidth!, graphics.getHeight!)
pop.window = pop.create("element")\setSize(graphics.getWidth!, graphics.getHeight!)
--pop.window.parent = pop.window --may be dangerous? infinite loop looking for the window?
--pop.window.parent = false --may be dangerous? attempting to index a boolean?
print "created window"
--@window.parent = @window
--@window.parent = false
create: (elementType, parent=@window, ...) =>
newElement = @elements[elementType](parent, ...)
pop.create = (elementType, parent=pop.window, ...) ->
newElement = pop.elements[elementType](parent, ...)
insert parent.child, newElement
return newElement
update: (dt, element=@window) =>
pop.update = (dt, element=pop.window) ->
if not element.excludeUpdating
if element.update
element\update dt
for i = 1, #element.child
@update dt, element.child[i]
pop.update dt, element.child[i]
draw: (element=@window) =>
pop.draw = (element=pop.window) ->
if not element.excludeRendering
if element.draw
element\draw
for i = 1, #element.child
@draw element.child[i]
pop.draw element.child
mousepressed: (button, x, y, element=@window) =>
-- if within bounds of element, check its children
-- if not handled by child, check if it can handle it
-- abort loop with success if handled
pop.mousepressed = (button, x, y, element=pop.window) ->
-- if within bounds, check children
-- if not handled, check if we can handle it
-- abort with success if handled
if (x >= element.x) and (x <= (element.x + element.w))
if (y >= element.y) and (y <= (element.y + element.h))
for i = 1, #element.child
if @mousepressed button, x, y, element.child[i]
if pop.mousepressed button, x, y, element.child[i]
return true
if element.mousepressed
@ -60,31 +61,20 @@ class Pop
else
return false
--TODO rewrite for multiple return values, mousereleased is the first val, click is the second!
mousereleased: (button, x, y, element=@window) =>
-- same as mousepressed, except an additional click is fired
-- (TODO fix, so you have to start and end the click on the same element)
if (x >= element.x) and (x <= (element.x + element.w))
if (y >= element.y) and (y <= (element.y + element.h))
for i = 1, #element.child
if @mousereleased button, x, y, element.child[i]
return true
--TODO multiple return values, mousereleased first, click second
pop.mousereleased = (button, x, y, element=pop.window) ->
-- same as mousepressed, except a click can be fired as well
if element.mousereleased
return element\mousereleased button, x - element.x, y - element.y
else
return false
pop.keypressed = (key) ->
print "pop.keypressed() is unimplemented."
keypressed: (key) =>
error "Unimplemented."
pop.keyreleased = (key) ->
print "pop.keyreleased() is unimplemented."
keyreleased: (key) =>
error "Unimplemented."
pop.textinput = (text) ->
print "pop.textinput() is unimplemented."
textinput: (text) =>
error "Unimplemented."
skin: (element, skin, apply_to_children=true) =>
pop.skin = (element, skin, apply_to_children=true) ->
element.margin = skin.margin
if element.background
@ -96,9 +86,9 @@ class Pop
if apply_to_children
for i = 1, #element.child
@skin element.child[i], skin
pop.skin element.child[i], skin
debugDraw: (element=@window) =>
pop.debugDraw = (element=pop.window) ->
if element.debugDraw
element\debugDraw!
else
@ -111,4 +101,8 @@ class Pop
graphics.print ".", element.x, element.y
for i = 1, #element.child
@debugDraw element.child[i]
pop.debugDraw element.child[i]
pop.load!
return pop