added mouse event handling

This commit is contained in:
Fox 2016-01-25 16:13:05 -08:00
parent 7406a1ee34
commit acc404153c
4 changed files with 79 additions and 8 deletions

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@ -15,6 +15,9 @@ extensible, allowing for complex interfaces to be built in it.
- Supports custom elements/skins, make your own and move them into the
appropriate directories for them to be automatically loaded.
**Note**: Skins are currently a work-in-progress, and not automatically loaded.
See the documentation linked to below.
## Usage
```lua

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@ -29,6 +29,21 @@ All elements have the following standard methods:
- `setAlignment(horizontal, vertical)` - Sets alignment *values* to this, but
does not move the element. Same `horizontal`/`vertical` strings as `align()`
Events:
If any of these is set as a function, they will be called when the appropriate
event happens.
- `mousepressed(button, x, y)` - Called the moment a mouse click starts, uses
the same values for `button` as [love.mousepressed][4], but the `x`/`y` are
relative to the element.
- `mousereleased(button, x, y)` - Called the moment a mouse click stops, uses
the same values for `button` as [love.mousepressed][4], but the `x`/`y` are
relative to the element.
- `clicked(button, x, y)` - Called when a mouse click stops if it started on the
same element. Uses the same values for `button` as [love.mousepressed][4], but
the `x`/`y` are relative to the element.
**Note**! Calls to `align()`, `alignTo()`, and `setAlignment()` change what
positions will be returned, and how positioning and resizing will work. Run the
demo to see how these affect things.
@ -98,3 +113,4 @@ not be rendered.
[1]: ./Skins.md
[2]: https://love2d.org/wiki/Font
[3]: ./Drawables.md
[4]: https://love2d.org/wiki/love.mousepressed

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@ -16,6 +16,8 @@ elements at once.
- `pop.window` is the top level element. It essentially represents the game
window.
- `pop.focused` holds a reference to the last clicked on element (that handled
the click using `element:mousepressed()` (see [Elements.md][1])).
- `pop.create(element, parent, ...)` is how elements are actually created,
`element` is a string naming the desired element. There are wrappers around
any element that doesn't conflict with a key in the `pop` module so that you
@ -36,10 +38,10 @@ elements at once.
- `pop.textinput(text)` is used to grab text input for any focused element that
can accept it.
- `pop.mousepressed(button, x, y)` is used to detect and handle when an element
is clicked on. (Not actually used yet.)
is clicked on. See [Elements.md][1].
- `pop.mousereleased(button, x, y)` is used to detect and handle when a mouse
button is released over an element. See [Elements.md][1].
- `pop.mousereleased(button, x, y)` is not used yet, but probably will be used
in the future.
- `pop.keypressed(key)` is not used yet, but probably will be used in the
future.
- `pop.keyreleased(key)` is also not used yet, but probably will be used in the

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@ -6,7 +6,7 @@ local pop = {}
pop.elementClasses = {}
--pop.elements = {}
pop.window = {child = {}} --top level element, defined in pop.load()
--TODO we need a "focused" element for textinput or whatever
pop.focused = pop.window --defaults to top level
function pop.load()
-- load element classes
@ -72,12 +72,62 @@ function pop.draw(element)
end
end
function pop.mousepressed(button, x, y)
--TODO find element, if it has a callback, call with button and LOCAL x/y
function pop.mousepressed(button, x, y, element)
if not element then
element = pop.window
if (x < element.x) or (y < element.y) or
(x > (element.x + element.w)) or (y > (element.y + element.h)) then
return
end
end
function pop.mousereleased(button, x, y)
--TODO find element, if it has a callback, call with button and LOCAL x/y
local handled = false
for i=1,#element.child do
if (x >= element.x) and (y >= element.y) and
(x <= (element.x + element.w)) and (y <= (element.y + element.h)) then
handled = pop.mousepressed(button, x, y, element.child[i])
end
end
if (not handled) and element.mousepressed then
element:mousepressed(button, x - element.x, y - element.y)
pop.focused = element
end
return handled
end
function pop.mousereleased(button, x, y, element)
if not element then
element = pop.window
if (x < element.x) or (y < element.y) or
(x > (element.x + element.w)) or (y > (element.y + element.h)) then
return
end
end
local handled = false
for i=1,#element.child do
if (x >= element.x) and (y >= element.y) and
(x <= (element.x + element.w)) and (y <= (element.y + element.h)) then
handled = pop.mousereleased(button, x, y, element.child[i])
end
end
if not handled then
if element.mousereleased then
element:mousereleased(button, x - element.x, y - element.y)
handled = true
end
if element.clicked then
element:clicked(button, x - element.x, y - element.y)
handled = true
end
end
return handled
end
function pop.keypressed(key)