fix #67 using 2 spaces instead of 4

This commit is contained in:
Paul Liverman III 2017-08-28 01:49:12 -07:00
parent c33f10c18e
commit e8a76ddaf2
16 changed files with 1195 additions and 1194 deletions

View File

@ -113,35 +113,35 @@
-- @todo Document debugDraw method
pop.keypressed = (key) ->
print "keypressed", key
print "keypressed", key
-- keypressed events must be on visible elements
element = pop.focused
if element and element.keypressed and element.data.draw
return element.keypressed key
-- keypressed events must be on visible elements
element = pop.focused
if element and element.keypressed and element.data.draw
return element.keypressed key
return false
return false
pop.keyreleased = (key) ->
print "keyreleased", key
print "keyreleased", key
-- keyreleased events are always called
element = pop.focused
if element and element.keyreleased
return element.keyreleased key
-- keyreleased events are always called
element = pop.focused
if element and element.keyreleased
return element.keyreleased key
return false
return false
pop.textinput = (text) ->
print "textinput", text
print "textinput", text
-- textinput events must be on visible elements
element = pop.focused
if element and element.textinput and element.data.draw
return element.textinput text
-- textinput events must be on visible elements
element = pop.focused
if element and element.textinput and element.data.draw
return element.textinput text
return false
return false
pop.debugDraw = (element=pop.screen) ->
if element.debugDraw
element\debugDraw!
if element.debugDraw
element\debugDraw!

View File

@ -1,19 +1,19 @@
file = {
"init.moon",
"elements/box.moon",
"elements/button.moon",
"elements/dynamicGrid.moon",
"elements/element.moon",
"elements/grid.moon",
"elements/scrollbox.moon",
"elements/text.moon",
"elements/window.moon",
"extensions/streamlined_get_set.moon",
"extensions/utility.moon",
"class.moon",
"main.moon",
"util.moon",
"Element.luadoc",
"init.moon",
"elements/box.moon",
"elements/button.moon",
"elements/dynamicGrid.moon",
"elements/element.moon",
"elements/grid.moon",
"elements/scrollbox.moon",
"elements/text.moon",
"elements/window.moon",
"extensions/streamlined_get_set.moon",
"extensions/utility.moon",
"class.moon",
"main.moon",
"util.moon",
"Element.luadoc",
}
project = "Pop.Box()"

View File

@ -10,51 +10,51 @@ import graphics from love
element = require "#{(...)\sub 1, -4}/element"
class box extends element
--- Constructor expects nothing, or a data table describing it.
new: (@parent, @data={}, background={255, 255, 255, 255}) =>
-- assume a data object with four values is actually the background
if #@data == 4
background = @data
@data = nil
--- Constructor expects nothing, or a data table describing it.
new: (@parent, @data={}, background={255, 255, 255, 255}) =>
-- assume a data object with four values is actually the background
if #@data == 4
background = @data
@data = nil
super @parent, @data
super @parent, @data
@data.type = "box" if @data.type == "element"
@data.background = background unless @data.background
@data.type = "box" if @data.type == "element"
@data.background = background unless @data.background
draw: =>
if "table" == type @data.background
graphics.setColor @data.background
graphics.rectangle "fill", @data.x, @data.y, @data.w, @data.h
else
w, h = @data.background\getDimensions!
w = @data.w / w
h = @data.h / h
graphics.setColor 255, 255, 255, 255
graphics.draw @data.background, @data.x, @data.y, 0, w, h
draw: =>
if "table" == type @data.background
graphics.setColor @data.background
graphics.rectangle "fill", @data.x, @data.y, @data.w, @data.h
else
w, h = @data.background\getDimensions!
w = @data.w / w
h = @data.h / h
graphics.setColor 255, 255, 255, 255
graphics.draw @data.background, @data.x, @data.y, 0, w, h
return @
return @
setBackground: (background) =>
if background
@data.background = background
else
error "Background must be a table representing a color, or a drawable object."
return @
setBackground: (background) =>
if background
@data.background = background
else
error "Background must be a table representing a color, or a drawable object."
return @
getBackground: =>
return @data.background
getBackground: =>
return @data.background
setColor: (r, g, b, a=255) =>
if "table" == type r
@data.background = r
else
@data.background = {r, g, b, a}
setColor: (r, g, b, a=255) =>
if "table" == type r
@data.background = r
else
@data.background = {r, g, b, a}
return @
return @
getColor: =>
if "table" == type @data.background
return unpack @data.background
else
return 255, 255, 255, 255 -- if it is drawable, it is drawn with a white color
getColor: =>
if "table" == type @data.background
return unpack @data.background
else
return 255, 255, 255, 255 -- if it is drawable, it is drawn with a white color

View File

@ -3,7 +3,7 @@ import graphics from love
element = require "#{(...)\sub 1, -7}/element"
class button extends element
new: (@parent, @data={}) =>
super @parent, @data
new: (@parent, @data={}) =>
super @parent, @data
@data.type = "button" if @data.type == "element"
@data.type = "button" if @data.type == "element"

View File

@ -3,46 +3,46 @@ import graphics from love
element = require "#{(...)\sub 1, -11}/element"
recursiveDraw = (children, x, y) ->
for i = 1, #children
child = children[i]
local drawChildren
if child.draw
child.data.x -= x
child.data.y -= y
drawChildren = child\draw!
child.data.x += x
child.data.y += y
if drawChildren != false
recursiveDraw child.child, x, y
for i = 1, #children
child = children[i]
local drawChildren
if child.draw
child.data.x -= x
child.data.y -= y
drawChildren = child\draw!
child.data.x += x
child.data.y += y
if drawChildren != false
recursiveDraw child.child, x, y
local canvasDraw
major, minor = love.getVersion!
if major == 0 and minor == 10
canvasDraw = (canvas, x, y) ->
graphics.draw canvas, x, y
canvasDraw = (canvas, x, y) ->
graphics.draw canvas, x, y
else
canvasDraw = (canvas, x, y) ->
mode, alpha = graphics.getBlendMode!
graphics.setBlendMode "alpha", "premultiplied"
graphics.draw canvas, x, y
graphics.setBlendMode mode, alpha
canvasDraw = (canvas, x, y) ->
mode, alpha = graphics.getBlendMode!
graphics.setBlendMode "alpha", "premultiplied"
graphics.draw canvas, x, y
graphics.setBlendMode mode, alpha
-- canvasDraw = (canvas, x, y) ->
-- graphics.draw canvas, x, y
-- graphics.draw canvas, x, y
class clipRegion extends element
new: (@parent, @data={}) =>
super @parent, @data
new: (@parent, @data={}) =>
super @parent, @data
@data.type = "clipRegion" if @data.type == "element"
@canvas = graphics.newCanvas @data.w, @data.h
@data.type = "clipRegion" if @data.type == "element"
@canvas = graphics.newCanvas @data.w, @data.h
draw: =>
graphics.setCanvas @canvas
graphics.clear!
recursiveDraw @child, @data.x, @data.y
graphics.setCanvas!
graphics.setColor 255, 255, 255, 255
canvasDraw @canvas, @data.x, @data.y
return false
draw: =>
graphics.setCanvas @canvas
graphics.clear!
recursiveDraw @child, @data.x, @data.y
graphics.setCanvas!
graphics.setColor 255, 255, 255, 255
canvasDraw @canvas, @data.x, @data.y
return false

View File

@ -3,7 +3,7 @@ import graphics from love
element = require "#{(...)\sub 1, -12}/element"
class dynamicGrid extends element
new: (@parent, @data={}) =>
super @parent, @data
new: (@parent, @data={}) =>
super @parent, @data
@data.type = "dynamicGrid" if @data.type == "element"
@data.type = "dynamicGrid" if @data.type == "element"

View File

@ -10,302 +10,302 @@ import floor, max from math
import inheritsFromElement from require "#{(...)\sub 1, -19}/util"
class element
load: (pop_lib) ->
pop = pop_lib
load: (pop_lib) ->
pop = pop_lib
--- Constructor expects nothing, or a data table describing it.
--- @tparam ?Element|false parent The parent element.
--- @tparam table data[opt] The data (state) for this element.
--- @treturn element self
new: (@parent, @data={}) =>
if type(@data) != "table"
@data = {}
--- Constructor expects nothing, or a data table describing it.
--- @tparam ?Element|false parent The parent element.
--- @tparam table data[opt] The data (state) for this element.
--- @treturn element self
new: (@parent, @data={}) =>
if type(@data) != "table"
@data = {}
@data.parent = false unless @data.parent
@data.child = {} unless @data.child
@data.type = "element" unless @data.type
@data.parent = false unless @data.parent
@data.child = {} unless @data.child
@data.type = "element" unless @data.type
@data.update = true if @data.update == nil
@data.draw = true if @data.draw == nil
@data.hoverable = true if @data.hoverable == nil
-- @data.static = false if @data.static == nil
unless @data.x
if @parent
@data.x = @parent.data.x
else
@data.x = 0
unless @data.y
if @parent
@data.y = @parent.data.y
else
@data.y = 0
@data.w = 0 unless @data.w
@data.h = 0 unless @data.h
@data.size = 0 unless @data.size
@data.verticalSize = 0 unless @data.verticalSize
@data.horizontalSize = 0 unless @data.horizontalSize
@data.align = true if (@data.align == nil) and @parent
@data.verticalAlign = "top" unless @data.verticalAlign
@data.horizontalAlign = "left" unless @data.horizontalAlign
@data.margin = 0 unless @data.margin
@data.horizontalMargin = 0 unless @data.horizontalMargin
@data.verticalMargin = 0 unless @data.verticalMargin
@data.padding = 0 unless @data.padding
@data.horizontalPadding = 0 unless @data.horizontalPadding
@data.verticalPadding = 0 unless @data.verticalPadding
@child = {}
unless @__class.align -- this is so elements setting up their own alignment (such as window) won't break by alignment being called prematurely
if @data.size != 0 or @data.verticalSize != 0 or @data.horizontalSize != 0
@setSize @parent.data.w * (@data.size + @data.verticalSize), @parent.data.h * (@data.size + @data.horizontalSize)
elseif @data.align
@align!
--- @todo doc me
align: (horizontal, vertical, toPixel=true) =>
unless @data.align return @
@data.horizontalAlign = horizontal if horizontal
@data.verticalAlign = vertical if vertical
@data.update = true if @data.update == nil
@data.draw = true if @data.draw == nil
@data.hoverable = true if @data.hoverable == nil
-- @data.static = false if @data.static == nil
unless @data.x
if @parent
@data.x = @parent.data.x
else
@data.x = 0
unless @data.y
if @parent
@data.y = @parent.data.y
else
@data.y = 0
@data.w = 0 unless @data.w
@data.h = 0 unless @data.h
switch @data.horizontalAlign
when "left"
@data.x += max(@parent.data.padding + @parent.data.horizontalPadding, @data.margin + @data.horizontalMargin)
when "center"
@data.x += (@parent.data.w - @data.w) / 2
when "right"
@data.x += @parent.data.w - @data.w - max(@parent.data.padding + @parent.data.horizontalPadding, @data.margin + @data.horizontalMargin)
else
@data.x += @parent.data.w * @data.horizontalAlign
if @data.horizontalAlign < 0
@data.x += @parent.data.w
@data.size = 0 unless @data.size
@data.verticalSize = 0 unless @data.verticalSize
@data.horizontalSize = 0 unless @data.horizontalSize
switch @data.verticalAlign
when "top"
@data.y += @parent.data.padding + @data.margin + @data.verticalMargin
when "center"
@data.y += (@parent.data.h - @data.h) / 2
when "bottom"
@data.y += @parent.data.h - @data.h - max(@parent.data.padding + @parent.data.verticalPadding, @data.margin + @data.verticalMargin)
else
@data.y += @parent.data.h * @data.verticalAlign
if @data.verticalAlign < 0
@data.y += @parent.data.h
@data.align = true if (@data.align == nil) and @parent
@data.verticalAlign = "top" unless @data.verticalAlign
@data.horizontalAlign = "left" unless @data.horizontalAlign
if toPixel
@data.x = floor @data.x
@data.y = floor @data.y
@data.margin = 0 unless @data.margin
@data.horizontalMargin = 0 unless @data.horizontalMargin
@data.verticalMargin = 0 unless @data.verticalMargin
return @
@data.padding = 0 unless @data.padding
@data.horizontalPadding = 0 unless @data.horizontalPadding
@data.verticalPadding = 0 unless @data.verticalPadding
--- @todo document this
setPosition: (x, y, toPixel=true) =>
dx, dy = @data.x, @data.y
if x
@data.x = x
switch @data.horizontalAlign
when "center"
@data.x -= @data.w / 2
when "right"
@data.x -= @data.w
if y
@data.y = y
switch @data.verticalAlign
when "center"
@data.y -= @data.h / 2
when "bottom"
@data.y -= @data.h
if toPixel
@data.x = floor @data.x
@data.y = floor @data.y
-- new minus old is difference that children need to be moved
dx = @data.x - dx
dy = @data.y - dy
for child in *@child
child\move dx, dy
return @
--- @todo doc me
getPosition: =>
x, y = @data.x, @data.y
switch @data.horizontalAlign
when "center"
x += @data.w / 2
when "right"
y += @data.w
switch @data.verticalAlign
when "center"
y += @data.h / 2
when "bottom"
y += @data.h
return x, y
--- Sets an element's width/height. Fixes alignment if needed.
--- @tparam integer w[opt] Width.
--- @tparam integer h[opt] Height.
--- @treturn element self
setSize: (w, h) =>
if w
@data.w = w
if h
@data.h = h
@child = {}
unless @__class.align -- this is so elements setting up their own alignment (such as window) won't break by alignment being called prematurely
if @data.size != 0 or @data.verticalSize != 0 or @data.horizontalSize != 0
@setSize @parent.data.w * (@data.size + @data.verticalSize), @parent.data.h * (@data.size + @data.horizontalSize)
elseif @data.align
@align!
--- @todo doc me
align: (horizontal, vertical, toPixel=true) =>
unless @data.align return @
@data.horizontalAlign = horizontal if horizontal
@data.verticalAlign = vertical if vertical
@data.x = @parent.data.x
@data.y = @parent.data.y
switch @data.horizontalAlign
when "left"
@data.x += max(@parent.data.padding + @parent.data.horizontalPadding, @data.margin + @data.horizontalMargin)
when "center"
@data.x += (@parent.data.w - @data.w) / 2
when "right"
@data.x += @parent.data.w - @data.w - max(@parent.data.padding + @parent.data.horizontalPadding, @data.margin + @data.horizontalMargin)
else
@data.x += @parent.data.w * @data.horizontalAlign
if @data.horizontalAlign < 0
@data.x += @parent.data.w
switch @data.verticalAlign
when "top"
@data.y += @parent.data.padding + @data.margin + @data.verticalMargin
when "center"
@data.y += (@parent.data.h - @data.h) / 2
when "bottom"
@data.y += @parent.data.h - @data.h - max(@parent.data.padding + @parent.data.verticalPadding, @data.margin + @data.verticalMargin)
else
@data.y += @parent.data.h * @data.verticalAlign
if @data.verticalAlign < 0
@data.y += @parent.data.h
if toPixel
@data.x = floor @data.x
@data.y = floor @data.y
return @
--- @todo document this
setPosition: (x, y, toPixel=true) =>
dx, dy = @data.x, @data.y
if x
@data.x = x
switch @data.horizontalAlign
when "center"
@data.x -= @data.w / 2
when "right"
@data.x -= @data.w
if y
@data.y = y
switch @data.verticalAlign
when "center"
@data.y -= @data.h / 2
when "bottom"
@data.y -= @data.h
if toPixel
@data.x = floor @data.x
@data.y = floor @data.y
-- new minus old is difference that children need to be moved
dx = @data.x - dx
dy = @data.y - dy
for child in *@child
child\move dx, dy
return @
--- @todo doc me
getPosition: =>
x, y = @data.x, @data.y
switch @data.horizontalAlign
when "center"
x += @data.w / 2
when "right"
y += @data.w
switch @data.verticalAlign
when "center"
y += @data.h / 2
when "bottom"
y += @data.h
return x, y
--- Sets an element's width/height. Fixes alignment if needed.
--- @tparam integer w[opt] Width.
--- @tparam integer h[opt] Height.
--- @treturn element self
setSize: (w, h) =>
if w
@data.w = w
if h
@data.h = h
@align!
return @
--- Returns an element's width and height.
--- @treturn integer Width.
--- @treturn integer Height.
getSize: =>
return @data.w, @data.h
--- Sets an element's width.
--- @tparam integer w Width.
--- @treturn element self
setWidth: (w) =>
@data.w = w
@align!
return @
--- Returns an element's width.
--- @treturn integer Width.
getWidth: =>
return @data.w
--- Sets an element's height.
--- @tparam integer h Height.
--- @treturn element self
setHeight: (h) =>
@data.h = h
@align!
return @
--- Returns an element's height.
--- @treturn integer Height.
getHeight: =>
return @data.h
--- @todo doc me
adjustSize: (w, h) =>
W, H = @getSize!
if w
W += w
if h
H += h
@setSize W, H
return @
--- Moves an element by specified x/y.
--- @treturn element self
move: (x=0, y=0) =>
--if @data.static return @
@data.x += x
@data.y += y
for child in *@child
child\move x, y
return @
setPadding: (padding) =>
@data.padding = padding
@align!
return @
getPadding: =>
return @data.padding
setMargin: (margin) =>
@data.margin = margin
@align!
return @
getMargin: =>
return @data.margin
indexOf: (element) =>
for i = 1, #@child
if @child[i] == element
return i
dataIndexOf: (data) =>
for i = 1, #@data.child
if @data.child[i] == data
return i
add: (element) =>
unless inheritsFromElement element
for e in *element
@add e
return @
--- Returns an element's width and height.
--- @treturn integer Width.
--- @treturn integer Height.
getSize: =>
return @data.w, @data.h
element.parent\remove(element)
--- Sets an element's width.
--- @tparam integer w Width.
--- @treturn element self
setWidth: (w) =>
@data.w = w
@align!
table.insert @child, element
table.insert @data.child, element.data
return @
remove: (element) =>
unless inheritsFromElement element
for e in *element
@remove e
return @
--- Returns an element's width.
--- @treturn integer Width.
getWidth: =>
return @data.w
index = @indexOf element
dataIndex = @dataIndexOf element.data
--- Sets an element's height.
--- @tparam integer h Height.
--- @treturn element self
setHeight: (h) =>
@data.h = h
@align!
return @
table.remove @child, index
table.remove @data.child, dataIndex
--- Returns an element's height.
--- @treturn integer Height.
getHeight: =>
return @data.h
return @
--- @todo doc me
adjustSize: (w, h) =>
W, H = @getSize!
--- Deletes references to this element and then deletes it.
delete: =>
-- does not work for desired issue, element is still referenced and set as focused after this would be called
-- however, it is probably a good idea for anything being deleted to make sure it isn't focused
if @ == pop.hovered
pop.hovered = false
pop.log "#{@} (#{@type}) unfocused (deleted)"
if w
W += w
if h
H += h
for i=#@child, 1, -1
@child[i]\delete!
@setSize W, H
if @parent
for i=1, #@parent.child
if @parent.child[i] == @
table.remove @parent.child, i
break
return @
if @parent
for i=1, #@parent.data.child
if @parent.data.child[i] == @data
table.remove @parent.data.child, i
break
--- Moves an element by specified x/y.
--- @treturn element self
move: (x=0, y=0) =>
--if @data.static return @
@data.x += x
@data.y += y
for child in *@child
child\move x, y
return @
setPadding: (padding) =>
@data.padding = padding
@align!
return @
getPadding: =>
return @data.padding
setMargin: (margin) =>
@data.margin = margin
@align!
return @
getMargin: =>
return @data.margin
indexOf: (element) =>
for i = 1, #@child
if @child[i] == element
return i
dataIndexOf: (data) =>
for i = 1, #@data.child
if @data.child[i] == data
return i
add: (element) =>
unless inheritsFromElement element
for e in *element
@add e
return @
element.parent\remove(element)
table.insert @child, element
table.insert @data.child, element.data
return @
remove: (element) =>
unless inheritsFromElement element
for e in *element
@remove e
return @
index = @indexOf element
dataIndex = @dataIndexOf element.data
table.remove @child, index
table.remove @data.child, dataIndex
return @
--- Deletes references to this element and then deletes it.
delete: =>
-- does not work for desired issue, element is still referenced and set as focused after this would be called
-- however, it is probably a good idea for anything being deleted to make sure it isn't focused
if @ == pop.hovered
pop.hovered = false
pop.log "#{@} (#{@type}) unfocused (deleted)"
for i=#@child, 1, -1
@child[i]\delete!
if @parent
for i=1, #@parent.child
if @parent.child[i] == @
table.remove @parent.child, i
break
if @parent
for i=1, #@parent.data.child
if @parent.data.child[i] == @data
table.remove @parent.data.child, i
break
@parent = nil
@data.parent = nil -- should be for all @ -> nil MAYBE
@ = nil
-- DO NOT DELETE @data though, it could still be in use
@parent = nil
@data.parent = nil -- should be for all @ -> nil MAYBE
@ = nil
-- DO NOT DELETE @data though, it could still be in use

View File

@ -3,7 +3,7 @@ import graphics from love
element = require "#{(...)\sub 1, -5}/element"
class grid extends element
new: (@parent, @data={}) =>
super @parent, @data
new: (@parent, @data={}) =>
super @parent, @data
@data.type = "grid" if @data.type == "element"
@data.type = "grid" if @data.type == "element"

View File

@ -3,7 +3,7 @@ import graphics from love
element = require "#{(...)\sub 1, -10}/element"
class scrollbox extends element
new: (@parent, @data={}) =>
super @parent, @data
new: (@parent, @data={}) =>
super @parent, @data
@data.type = "scrollbox" if @data.type == "element"
@data.type = "scrollbox" if @data.type == "element"

View File

@ -8,69 +8,69 @@ import graphics from love
element = require "#{(...)\sub 1, -5}/element"
class text extends element
--- Constructor expects nothing, or a data table describing it.
new: (@parent, @data={}, text="", fontFile, fontSize=14) =>
super @parent, @data
--- Constructor expects nothing, or a data table describing it.
new: (@parent, @data={}, text="", fontFile, fontSize=14) =>
super @parent, @data
-- this makes text optional, a number can be passed to set font size immediately
if "number" == type text
fontSize = fontFile
fontFile = text
text = ""
-- this makes text optional, a number can be passed to set font size immediately
if "number" == type text
fontSize = fontFile
fontFile = text
text = ""
@data.type = "text" if @data.type == "element"
@data.text = text unless @data.text
@data.fontFile = fontFile unless @data.fontFile
@data.fontSize = fontSize unless @data.fontSize
@data.color = {255, 255, 255, 255} unless @data.color
@data.type = "text" if @data.type == "element"
@data.text = text unless @data.text
@data.fontFile = fontFile unless @data.fontFile
@data.fontSize = fontSize unless @data.fontSize
@data.color = {255, 255, 255, 255} unless @data.color
if "string" == type @data.fontFile
@font = graphics.newFont(@data.fontFile, @data.fontSize)
elseif "number" == type @data.fontFile
@font = graphics.newFont(@data.fontFile)
else
@font = graphics.newFont(@data.fontSize)
if "string" == type @data.fontFile
@font = graphics.newFont(@data.fontFile, @data.fontSize)
elseif "number" == type @data.fontFile
@font = graphics.newFont(@data.fontFile)
else
@font = graphics.newFont(@data.fontSize)
@setSize!
@setSize!
draw: =>
graphics.setColor(@data.color)
graphics.setFont(@font)
graphics.print(@data.text, @data.x, @data.y)
draw: =>
graphics.setColor(@data.color)
graphics.setFont(@font)
graphics.print(@data.text, @data.x, @data.y)
return @
return @
--- Size is dependant on the text and font, so you cannot specify a size.
--- @treturn element self
setSize: =>
@data.w = @font\getWidth @data.text
@data.h = @font\getHeight! * (select(2, @data.text\gsub("\n", "\n")) + 1) --hack to get height of multiple lines
return @
--- Size is dependant on the text and font, so you cannot specify a size.
--- @treturn element self
setSize: =>
@data.w = @font\getWidth @data.text
@data.h = @font\getHeight! * (select(2, @data.text\gsub("\n", "\n")) + 1) --hack to get height of multiple lines
return @
--- Returns text.
--- @treturn string text
getText: =>
return @data.text
--- Returns text.
--- @treturn string text
getText: =>
return @data.text
--- Text should be set this way, or the object will not be the correct size.
--- @tparam string text The text to set.
--- @treturn element self
setText: (text) =>
@data.text = tostring text
@setSize!
return @align!
--- Text should be set this way, or the object will not be the correct size.
--- @tparam string text The text to set.
--- @treturn element self
setText: (text) =>
@data.text = tostring text
@setSize!
return @align!
--- Change text color. Uses LOVE's 0-255 values for components of colors.
--- @tparam ?number|table r The red component or a table of RGBA values.
--- @tparam number g The green component.
--- @tparam number b The blue component.
--- @tparam number a The alpha component. While not technically required, if
--- ANYTHING uses an alpha component and you don't, it could cause bugs in
--- rendering.
--- @treturn element self
setColor: (r, g, b, a) =>
if "table" == type r
@data.color = r
else
@data.color = {r, g, b, a}
return @
--- Change text color. Uses LOVE's 0-255 values for components of colors.
--- @tparam ?number|table r The red component or a table of RGBA values.
--- @tparam number g The green component.
--- @tparam number b The blue component.
--- @tparam number a The alpha component. While not technically required, if
--- ANYTHING uses an alpha component and you don't, it could cause bugs in
--- rendering.
--- @treturn element self
setColor: (r, g, b, a) =>
if "table" == type r
@data.color = r
else
@data.color = {r, g, b, a}
return @

View File

@ -21,291 +21,291 @@ closeImage = graphics.newImage "#{path}/images/close.png"
-- drag to resize is based on area of padding, which defaults to 5 pixels
class window extends element
load: (pop_lib) ->
pop = pop_lib
load: (pop_lib) ->
pop = pop_lib
--- Constructor expects nothing, or a data table describing it.
--- @todo document containMethod values
new: (@parent, @data={}, title="Window") =>
super @parent, @data
--- Constructor expects nothing, or a data table describing it.
--- @todo document containMethod values
new: (@parent, @data={}, title="Window") =>
super @parent, @data
@data.type = "window" if @data.type == "element"
@data.w = 100 unless @data.w > 0
@data.h = 80 unless @data.h > 0
@data.type = "window" if @data.type == "element"
@data.w = 100 unless @data.w > 0
@data.h = 80 unless @data.h > 0
-- how a window is contained within its parent element
@data.containMethod = "mouse" unless @data.containMethod
-- how a window is contained within its parent element
@data.containMethod = "mouse" unless @data.containMethod
@data.maximized = false
@data.titleBar = true if @data.titleBar == nil
@data.moveable = true if @data.moveable == nil
@data.maximizeable = false if @data.maximizeable == nil
@data.minimizeable = false if @data.minimizeable == nil
@data.closeable = false if @data.closeable == nil
unless @data.previous
@data.previous = {}
@data.maximized = false
@data.titleBar = true if @data.titleBar == nil
@data.moveable = true if @data.moveable == nil
@data.maximizeable = false if @data.maximizeable == nil
@data.minimizeable = false if @data.minimizeable == nil
@data.closeable = false if @data.closeable == nil
unless @data.previous
@data.previous = {}
@header = pop.box @, {type: "box (window header)"}, @data.titleBackground or {25, 180, 230, 255}
@title = pop.text @header, {horizontal: "center", type: "text (window title)"}, title, @data.titleColor or {255, 255, 255, 255}
@window_area = pop.box @, {padding: 5, type: "box (window area)"}, @data.windowBackground or {200, 200, 210, 255}
@header = pop.box @, {type: "box (window header)"}, @data.titleBackground or {25, 180, 230, 255}
@title = pop.text @header, {horizontal: "center", type: "text (window title)"}, title, @data.titleColor or {255, 255, 255, 255}
@window_area = pop.box @, {padding: 5, type: "box (window area)"}, @data.windowBackground or {200, 200, 210, 255}
-- buttons! :D
@data.header_width_reduction = 0
buttonSize = @title\getHeight! + 1
if @data.closeable
@closeButton = pop.box(@, {w: buttonSize, h: buttonSize, horizontalMargin: @data.header_width_reduction, type: "box (window close button)"}, closeImage)\align "right"
@closeButton.clicked = (x, y, button) =>
if button == pop.constants.left_mouse
@parent\close!
return true
@data.header_width_reduction += buttonSize
if @data.maximizeable
@maximizeButton = pop.box(@, {w: buttonSize, h: buttonSize, horizontalMargin: @data.header_width_reduction, type: "box (window maximize button)"}, maximizeImage)\align "right"
@maximizeButton.clicked = (x, y, button) =>
if button == pop.constants.left_mouse
@parent\maximize!
return true
@data.header_width_reduction += buttonSize
if @data.minimizeable
@minimizeButton = pop.box(@, {w: buttonSize, h: buttonSize, horizontalMargin: @data.header_width_reduction, type: "box (window minimize button)"}, minimizeImage)\align "right"
@minimizeButton.clicked = (x, y, button) =>
if button == pop.constants.left_mouse
@parent\minimize!
return true
@data.header_width_reduction += buttonSize
-- buttons! :D
@data.header_width_reduction = 0
buttonSize = @title\getHeight! + 1
if @data.closeable
@closeButton = pop.box(@, {w: buttonSize, h: buttonSize, horizontalMargin: @data.header_width_reduction, type: "box (window close button)"}, closeImage)\align "right"
@closeButton.clicked = (x, y, button) =>
if button == pop.constants.left_mouse
@parent\close!
return true
@data.header_width_reduction += buttonSize
if @data.maximizeable
@maximizeButton = pop.box(@, {w: buttonSize, h: buttonSize, horizontalMargin: @data.header_width_reduction, type: "box (window maximize button)"}, maximizeImage)\align "right"
@maximizeButton.clicked = (x, y, button) =>
if button == pop.constants.left_mouse
@parent\maximize!
return true
@data.header_width_reduction += buttonSize
if @data.minimizeable
@minimizeButton = pop.box(@, {w: buttonSize, h: buttonSize, horizontalMargin: @data.header_width_reduction, type: "box (window minimize button)"}, minimizeImage)\align "right"
@minimizeButton.clicked = (x, y, button) =>
if button == pop.constants.left_mouse
@parent\minimize!
return true
@data.header_width_reduction += buttonSize
height = @title\getHeight! + 1
@header\setSize @data.w - @data.header_width_reduction, height
height = @title\getHeight! + 1
@header\setSize @data.w - @data.header_width_reduction, height
if @data.titleBar
@window_area\setSize @data.w, @data.h - height
@window_area\move nil, height
else
@header.data.draw = false
@window_area.data.x = @data.x + @data.padding
@window_area.data.y = @data.y + @data.padding
@window_area.data.w = @data.w - @data.padding*2
@window_area.data.h = @data.h - @data.padding*2
if @data.titleBar
@window_area\setSize @data.w, @data.h - height
@window_area\move nil, height
else
@header.data.draw = false
@window_area.data.x = @data.x + @data.padding
@window_area.data.y = @data.y + @data.padding
@window_area.data.w = @data.w - @data.padding*2
@window_area.data.h = @data.h - @data.padding*2
-- window area steals mouse events to prevent propagation to elements visibily underneath it (not within its hierarchy)
@window_area.mousepressed = (x, y, button) =>
if button == pop.constants.left_mouse
grandparent = @parent.parent
table.insert grandparent.child, table.remove(grandparent.child, grandparent\indexOf @parent)
return nil
@window_area.clicked = =>
return nil
-- window area steals mouse events to prevent propagation to elements visibily underneath it (not within its hierarchy)
@window_area.mousepressed = (x, y, button) =>
if button == pop.constants.left_mouse
grandparent = @parent.parent
table.insert grandparent.child, table.remove(grandparent.child, grandparent\indexOf @parent)
return nil
@window_area.clicked = =>
return nil
-- @window_area.add = (element) =>
-- pop.elements.box.__parent.add @, element
-- --NOTE temporarily disabled
-- -- this seems to be working but errors with previous == nil
-- -- I have moved the intended functionality to the window element's function that calls these
-- if false and inheritsFromElement element
-- -- we need to adjust its position based on the previous element
-- previous = @data.child[#@data.child-1]
-- y, h = previous.y, previous.h
-- y += h + @data.padding
-- element.data.x = @data.x + @data.padding
-- element.data.y = y
-- element\setWidth @data.w - @data.padding*2
--
-- @window_area.remove = (element) =>
-- pop.elements.box.__parent.remove @, element
-- --TODO we need to adjust all elements' positions
-- @window_area.add = (element) =>
-- pop.elements.box.__parent.add @, element
-- --NOTE temporarily disabled
-- -- this seems to be working but errors with previous == nil
-- -- I have moved the intended functionality to the window element's function that calls these
-- if false and inheritsFromElement element
-- -- we need to adjust its position based on the previous element
-- previous = @data.child[#@data.child-1]
-- y, h = previous.y, previous.h
-- y += h + @data.padding
-- element.data.x = @data.x + @data.padding
-- element.data.y = y
-- element\setWidth @data.w - @data.padding*2
--
-- @window_area.remove = (element) =>
-- pop.elements.box.__parent.remove @, element
-- --TODO we need to adjust all elements' positions
selected = false
mx = 0
my = 0
@header.mousemoved = (x, y, dx, dy) =>
if selected
@parent\move dx, dy
-- do not leave area of grandparent (based on containMethod)
grandparent = @parent.parent
switch @parent.data.containMethod
when "title" -- the window title can't leave
@parent\move(grandparent.data.x - @data.x) if @data.x < grandparent.data.x
@parent\move(nil, grandparent.data.y - @data.y) if @data.y < grandparent.data.y
@parent\move(grandparent.data.x + grandparent.data.w - (@data.x + @data.w)) if @data.x + @data.w > grandparent.data.x + grandparent.data.w
@parent\move(nil, grandparent.data.y + grandparent.data.h - (@data.y + @data.h)) if @data.y + @data.h > grandparent.data.y + grandparent.data.h
when "body" -- the entire window can't leave
@parent\move(grandparent.data.x - @data.x) if @data.x < grandparent.data.x
@parent\move(nil, grandparent.data.y - @data.y) if @data.y < grandparent.data.y
@parent\move(grandparent.data.x + grandparent.data.w - (@parent.data.x + @parent.data.w)) if @parent.data.x + @parent.data.w > grandparent.data.x + grandparent.data.w
@parent\move(nil, grandparent.data.y + grandparent.data.h - (@parent.data.y + @parent.data.h)) if @parent.data.y + @parent.data.h > grandparent.data.y + grandparent.data.h
when "mouse" -- wherever the mouse has clicked can't leave
@parent\setPosition(grandparent.data.x + @data.w - mx) if mouse.getX! < grandparent.data.x
@parent\setPosition(nil, grandparent.data.y + @parent.data.h - my) if mouse.getY! < grandparent.data.y
@parent\setPosition(grandparent.data.x + grandparent.data.w + @data.w - mx) if mouse.getX! > grandparent.data.x + grandparent.data.w
@parent\setPosition(nil, grandparent.data.y + grandparent.data.h + @parent.data.h - my) if mouse.getY! > grandparent.data.y + grandparent.data.h
return true
return false
@header.mousepressed = (x, y, button) =>
if button == pop.constants.left_mouse and @parent.data.moveable
grandparent = @parent.parent
table.insert grandparent.child, table.remove(grandparent.child, grandparent\indexOf @parent)
selected = true
mx = x
my = y
return true
return false
@header.mousereleased = (x, y, button) =>
if button == pop.constants.left_mouse
selected = false
mx = 0
my = 0
if @ == pop.focused
pop.focused = false
return true
return false
@header.mousemoved = (x, y, dx, dy) =>
if selected
@parent\move dx, dy
-- do not leave area of grandparent (based on containMethod)
grandparent = @parent.parent
switch @parent.data.containMethod
when "title" -- the window title can't leave
@parent\move(grandparent.data.x - @data.x) if @data.x < grandparent.data.x
@parent\move(nil, grandparent.data.y - @data.y) if @data.y < grandparent.data.y
@parent\move(grandparent.data.x + grandparent.data.w - (@data.x + @data.w)) if @data.x + @data.w > grandparent.data.x + grandparent.data.w
@parent\move(nil, grandparent.data.y + grandparent.data.h - (@data.y + @data.h)) if @data.y + @data.h > grandparent.data.y + grandparent.data.h
when "body" -- the entire window can't leave
@parent\move(grandparent.data.x - @data.x) if @data.x < grandparent.data.x
@parent\move(nil, grandparent.data.y - @data.y) if @data.y < grandparent.data.y
@parent\move(grandparent.data.x + grandparent.data.w - (@parent.data.x + @parent.data.w)) if @parent.data.x + @parent.data.w > grandparent.data.x + grandparent.data.w
@parent\move(nil, grandparent.data.y + grandparent.data.h - (@parent.data.y + @parent.data.h)) if @parent.data.y + @parent.data.h > grandparent.data.y + grandparent.data.h
when "mouse" -- wherever the mouse has clicked can't leave
@parent\setPosition(grandparent.data.x + @data.w - mx) if mouse.getX! < grandparent.data.x
@parent\setPosition(nil, grandparent.data.y + @parent.data.h - my) if mouse.getY! < grandparent.data.y
@parent\setPosition(grandparent.data.x + grandparent.data.w + @data.w - mx) if mouse.getX! > grandparent.data.x + grandparent.data.w
@parent\setPosition(nil, grandparent.data.y + grandparent.data.h + @parent.data.h - my) if mouse.getY! > grandparent.data.y + grandparent.data.h
return true
return false
if @data.size != 0 or @data.verticalSize != 0 or @data.horizontalSize != 0
@setSize @parent.data.w * (@data.size + @data.verticalSize), @parent.data.h * (@data.size + @data.horizontalSize)
elseif @data.align
@align!
@header.mousepressed = (x, y, button) =>
if button == pop.constants.left_mouse and @parent.data.moveable
grandparent = @parent.parent
table.insert grandparent.child, table.remove(grandparent.child, grandparent\indexOf @parent)
selected = true
mx = x
my = y
return true
return false
align: (...) =>
unless @data.align return @
super ...
@header.mousereleased = (x, y, button) =>
if button == pop.constants.left_mouse
selected = false
if @ == pop.focused
pop.focused = false
return true
return false
@header\align!
@title\align!
@window_area\align!
if @closeButton
@closeButton\align!
if @maximizeButton
@maximizeButton\align!
if @minimizeButton
@minimizeButton\align!
if @data.size != 0 or @data.verticalSize != 0 or @data.horizontalSize != 0
@setSize @parent.data.w * (@data.size + @data.verticalSize), @parent.data.h * (@data.size + @data.horizontalSize)
elseif @data.align
@align!
if @data.titleBar
@window_area\move nil, @header\getHeight!
align: (...) =>
unless @data.align return @
super ...
return @
@header\align!
@title\align!
@window_area\align!
if @closeButton
@closeButton\align!
if @maximizeButton
@maximizeButton\align!
if @minimizeButton
@minimizeButton\align!
setSize: (w, h) =>
x = 0
y = 0
if @data.titleBar
@window_area\move nil, @header\getHeight!
return @
setSize: (w, h) =>
x = 0
y = 0
if w
switch @data.horizontalAlign
when "left"
local _ -- do nothing
when "center"
x -= (w - @data.w) / 2
when "right"
x -= w - @data.w
else
if @data.horizontalAlign < 0
x -= w - @data.w
@header\setWidth w - @data.header_width_reduction
@window_area\setWidth w
@data.w = w
@data.x += x
@title\align!
if h
switch @data.verticalAlign
when "top"
local _ -- do nothing
when "center"
y -= (h - @data.h) / 2
when "bottom"
y -= h - @data.h
else
if @data.horizontalAlign < 0
y -= h - @data.h
if @data.titleBar
@window_area\setHeight h - @header\getHeight!
@window_area\move nil, @header\getHeight!
else
@window_area\setHeight h
@data.h = h
@data.y += y
@header\move x, y
@window_area\move x, y
return @
setWidth: (w) =>
return @setSize w
setHeight: (h) =>
return @setSize nil, h
setPadding: (padding) =>
@window_area\setPadding padding
return @
getPadding: =>
return @window_area\getPadding!
add: (element) =>
@window_area\add element
x, y = @window_area.data.x, @window_area.data.y
--for element in *@window_area.child
--element\setWidth @data.w - @data.padding*2
--TODO needs to align them vertically with appropriate padding (I am not taking margin into account which is bad)
return @
-- @window_area.add = (element) =>
-- pop.elements.box.__parent.add @, element
-- --NOTE temporarily disabled
-- -- this seems to be working but errors with previous == nil
-- -- I have moved the intended functionality to the window element's function that calls these
-- if false and inheritsFromElement element
-- -- we need to adjust its position based on the previous element
-- previous = @data.child[#@data.child-1]
-- y, h = previous.y, previous.h
-- y += h + @data.padding
-- element.data.x = @data.x + @data.padding
-- element.data.y = y
-- element\setWidth @data.w - @data.padding*2
--
-- @window_area.remove = (element) =>
-- pop.elements.box.__parent.remove @, element
-- --TODO we need to adjust all elements' positions
remove: (element) =>
@window_area\remove element
return @
--NOTE was this even used?
--childAdded: (element) =>
-- table.insert @window_area.data, table.remove @data.child, @dataIndexOf element.data
-- table.insert @window_area, table.remove @child, @indexOf element
-- element\align!
-- print "worked?"
-- return @
maximize: =>
if @data.maximized
@setSize @data.previous.w, @data.previous.h
@align!
@move @data.previous.x - @data.x, @data.previous.y - @data.y
if w
switch @data.horizontalAlign
when "left"
local _ -- do nothing
when "center"
x -= (w - @data.w) / 2
when "right"
x -= w - @data.w
else
@data.previous.x = @data.x
@data.previous.y = @data.y
@data.previous.w = @data.w
@data.previous.h = @data.h
@data.x = @parent.data.x
@data.y = @parent.data.y
@setSize @parent.data.w, @parent.data.h
table.insert @parent.child, table.remove(@parent.child, @parent\indexOf @)
@align!
@data.maximized = not @data.maximized
return @
if @data.horizontalAlign < 0
x -= w - @data.w
minimize: =>
@data.draw = false
return @
@header\setWidth w - @data.header_width_reduction
@window_area\setWidth w
@data.w = w
@data.x += x
close: =>
@delete!
@title\align!
if h
switch @data.verticalAlign
when "top"
local _ -- do nothing
when "center"
y -= (h - @data.h) / 2
when "bottom"
y -= h - @data.h
else
if @data.horizontalAlign < 0
y -= h - @data.h
if @data.titleBar
@window_area\setHeight h - @header\getHeight!
@window_area\move nil, @header\getHeight!
else
@window_area\setHeight h
@data.h = h
@data.y += y
@header\move x, y
@window_area\move x, y
return @
setWidth: (w) =>
return @setSize w
setHeight: (h) =>
return @setSize nil, h
setPadding: (padding) =>
@window_area\setPadding padding
return @
getPadding: =>
return @window_area\getPadding!
add: (element) =>
@window_area\add element
x, y = @window_area.data.x, @window_area.data.y
--for element in *@window_area.child
--element\setWidth @data.w - @data.padding*2
--TODO needs to align them vertically with appropriate padding (I am not taking margin into account which is bad)
return @
-- @window_area.add = (element) =>
-- pop.elements.box.__parent.add @, element
-- --NOTE temporarily disabled
-- -- this seems to be working but errors with previous == nil
-- -- I have moved the intended functionality to the window element's function that calls these
-- if false and inheritsFromElement element
-- -- we need to adjust its position based on the previous element
-- previous = @data.child[#@data.child-1]
-- y, h = previous.y, previous.h
-- y += h + @data.padding
-- element.data.x = @data.x + @data.padding
-- element.data.y = y
-- element\setWidth @data.w - @data.padding*2
--
-- @window_area.remove = (element) =>
-- pop.elements.box.__parent.remove @, element
-- --TODO we need to adjust all elements' positions
remove: (element) =>
@window_area\remove element
return @
--NOTE was this even used?
--childAdded: (element) =>
-- table.insert @window_area.data, table.remove @data.child, @dataIndexOf element.data
-- table.insert @window_area, table.remove @child, @indexOf element
-- element\align!
-- print "worked?"
-- return @
maximize: =>
if @data.maximized
@setSize @data.previous.w, @data.previous.h
@align!
@move @data.previous.x - @data.x, @data.previous.y - @data.y
else
@data.previous.x = @data.x
@data.previous.y = @data.y
@data.previous.w = @data.w
@data.previous.h = @data.h
@data.x = @parent.data.x
@data.y = @parent.data.y
@setSize @parent.data.w, @parent.data.h
table.insert @parent.child, table.remove(@parent.child, @parent\indexOf @)
@align!
@data.maximized = not @data.maximized
return @
minimize: =>
@data.draw = false
return @
close: =>
@delete!

639
init.moon
View File

@ -5,25 +5,25 @@
--- @release 0.0.0
pop = {
_VERSION: '0.0.0'
_DESCRIPTION: 'GUI library for LOVE, designed for ease of use'
_URL: 'http://github.com/Guard13007/Pop.Box'
_LICENSE: 'The MIT License (MIT)'
_AUTHOR: 'Paul Liverman III'
_VERSION: '0.0.0'
_DESCRIPTION: 'GUI library for LOVE, designed for ease of use'
_URL: 'http://github.com/Guard13007/Pop.Box'
_LICENSE: 'The MIT License (MIT)'
_AUTHOR: 'Paul Liverman III'
}
log = (...) ->
print "[Pop.Box]", ...
print "[Pop.Box]", ...
unless love.getVersion
error "Pop.Box only supports LOVE versions >= 0.9.1"
error "Pop.Box only supports LOVE versions >= 0.9.1"
path = (...)\gsub "%.", "/"
if (...)\sub(-4) == "init"
path = (...)\sub 1, -5
unless path
path = "."
path = (...)\sub 1, -5
unless path
path = "."
log "Require path detected: \"#{path}\""
@ -49,29 +49,29 @@ import dumps, loads from require "#{path}/lib/bitser/bitser"
major, minor, revision = love.getVersion!
if major == 0 and minor == 9
pop.constants = {
left_mouse: "l"
middle_mouse: "m"
right_mouse: "r"
pop.constants = {
left_mouse: "l"
middle_mouse: "m"
right_mouse: "r"
button_4: "x1"
button_5: "x2"
button_4: "x1"
button_5: "x2"
-- note: these should not be used
mouse_wheel_down: "wd"
mouse_wheel_up: "wu"
}
-- note: these should not be used
mouse_wheel_down: "wd"
mouse_wheel_up: "wu"
}
elseif major == 0 and minor == 10
pop.constants = {
left_mouse: 1
middle_mouse: 3
right_mouse: 2
button_4: 4
button_5: 5
--no mouse wheel, may lead to problems?
}
pop.constants = {
left_mouse: 1
middle_mouse: 3
right_mouse: 2
button_4: 4
button_5: 5
-- no mouse wheel, may lead to problems?
}
else
pop.constants = {} -- this would be an unsupported version currently
pop.constants = {} -- this would be an unsupported version currently
pop.elements = {}
pop.skins = {}
@ -98,109 +98,109 @@ pop.log = log
--- @todo @ see Skins, see Extensions
pop.load = (load_path=path) ->
log "Loading elements from \"#{load_path}/elements\""
elements = filesystem.getDirectoryItems "#{load_path}/elements"
for i = 1, #elements
-- ignore non-Lua files
unless elements[i]\sub(-4) == ".lua"
log "Ignored non-Lua file \"#{load_path}/elements/#{elements[i]}\""
continue
log "Loading elements from \"#{load_path}/elements\""
elements = filesystem.getDirectoryItems "#{load_path}/elements"
for i = 1, #elements
-- ignore non-Lua files
unless elements[i]\sub(-4) == ".lua"
log "Ignored non-Lua file \"#{load_path}/elements/#{elements[i]}\""
continue
-- require into pop.elements table by filename
name = elements[i]\sub 1, -5
log "Requiring \"#{name}\" from \"#{load_path}/elements/#{name}\""
pop.elements[name] = require "#{load_path}/elements/#{name}"
-- require into pop.elements table by filename
name = elements[i]\sub 1, -5
log "Requiring \"#{name}\" from \"#{load_path}/elements/#{name}\""
pop.elements[name] = require "#{load_path}/elements/#{name}"
-- call the element's load function if it exists
if pop.elements[name].load
pop.elements[name].load pop
-- call the element's load function if it exists
if pop.elements[name].load
pop.elements[name].load pop
log "Element loaded: \"#{name}\""
log "Element loaded: \"#{name}\""
-- create "pop.element()" function wrapper if possible
unless pop[name]
if pop.elements[name].wrap
pop[name] = pop.elements[name].wrap pop
else
pop[name] = (...) ->
return pop.create(name, ...)
-- create "pop.element()" function wrapper if possible
unless pop[name]
if pop.elements[name].wrap
pop[name] = pop.elements[name].wrap pop
else
pop[name] = (...) ->
return pop.create(name, ...)
log "Wrapper created: \"pop.#{name}()\""
log "Wrapper created: \"pop.#{name}()\""
skins = filesystem.getDirectoryItems "#{load_path}/skins"
for i = 1, #skins
-- ignore non-Lua files
unless skins[i]\sub(-4) == ".lua"
log "Ignored non-Lua file \"#{load_path}/skins/#{skins[i]}\""
continue
skins = filesystem.getDirectoryItems "#{load_path}/skins"
for i = 1, #skins
-- ignore non-Lua files
unless skins[i]\sub(-4) == ".lua"
log "Ignored non-Lua file \"#{load_path}/skins/#{skins[i]}\""
continue
-- require into pop.skins table by filename
name = skins[i]\sub 1, -5
log "Requiring \"#{name}\" from \"#{load_path}/skins/#{name}\""
pop.skins[name] = require "#{load_path}/skins/#{name}"
-- require into pop.skins table by filename
name = skins[i]\sub 1, -5
log "Requiring \"#{name}\" from \"#{load_path}/skins/#{name}\""
pop.skins[name] = require "#{load_path}/skins/#{name}"
-- call the skin's load function if it exists
if pop.skins[name].load
pop.skins[name].load pop
-- call the skin's load function if it exists
if pop.skins[name].load
pop.skins[name].load pop
log "Skin loaded: \"#{name}\""
log "Skin loaded: \"#{name}\""
extensions = filesystem.getDirectoryItems "#{load_path}/extensions"
for i = 1, #extensions
-- ignore non-Lua files
unless extensions[i]\sub(-4) == ".lua"
log "Ignored non-Lua file \"#{load_path}/extensions/#{extensions[i]}\""
continue
extensions = filesystem.getDirectoryItems "#{load_path}/extensions"
for i = 1, #extensions
-- ignore non-Lua files
unless extensions[i]\sub(-4) == ".lua"
log "Ignored non-Lua file \"#{load_path}/extensions/#{extensions[i]}\""
continue
-- require into pop.extensions by filename
name = extensions[i]\sub 1, -5
log "Requiring \"#{name}\" from \"#{load_path}/extensions/#{name}\""
pop.extensions[name] = require "#{load_path}/extensions/#{name}"
-- require into pop.extensions by filename
name = extensions[i]\sub 1, -5
log "Requiring \"#{name}\" from \"#{load_path}/extensions/#{name}\""
pop.extensions[name] = require "#{load_path}/extensions/#{name}"
-- call the extension's load function if it exists
if type(pop.extensions[name]) == "table" and pop.extensions[name].load
pop.extensions[name].load pop
-- call the extension's load function if it exists
if type(pop.extensions[name]) == "table" and pop.extensions[name].load
pop.extensions[name].load pop
log "Extension loaded: \"#{name}\""
log "Extension loaded: \"#{name}\""
-- Initialize pop.screen (top element, GUI area)
unless pop.screen
pop.setState(pop.newState())
-- Initialize pop.screen (top element, GUI area)
unless pop.screen
pop.setState(pop.newState())
pop.newState = (name) ->
screen = pop.create("element", false)\setSize(graphics.getWidth!, graphics.getHeight!)
screen.data.update = true
unless name
if pop.states.default
name = #pop.states + 1
else
name = "default"
screen = pop.create("element", false)\setSize(graphics.getWidth!, graphics.getHeight!)
screen.data.update = true
unless name
if pop.states.default
name = #pop.states + 1
else
name = "default"
pop.states[name] = {
screen: screen
focused: false
hovered: false
}
pop.states[name] = {
screen: screen
focused: false
hovered: false
}
log "Created state: \"#{name}\""
return name
log "Created state: \"#{name}\""
return name
pop.setState = (name=default) ->
if state = pop.states[name]
pop.state = name
pop.screen = state.screen
pop.focused = state.focused
pop.hovered = state.hovered
return true
else
error "Invalid state: \"#{name}\""
if state = pop.states[name]
pop.state = name
pop.screen = state.screen
pop.focused = state.focused
pop.hovered = state.hovered
return true
else
error "Invalid state: \"#{name}\""
@ -218,40 +218,40 @@ pop.setState = (name=default) ->
--- @see Element
pop.create = (element, parent=pop.screen, data, ...) ->
-- if valid parent element, use it
if inheritsFromElement parent
if type(data) == "table"
element = pop.elements[element](parent, data, ...)
else
element = pop.elements[element](parent, {}, data, ...)
insert parent.child, element
insert parent.data.child, element.data
element.parent = parent
element.data.parent = parent.data
-- if explicitly no parent, just create the element
elseif parent == false
if type(data) == "table"
element = pop.elements[element](false, data, ...)
else
element = pop.elements[element](false, {}, data, ...)
element.parent = false
element.data.parent = false
-- else use pop.screen (and "parent" is actually the first argument)
-- if valid parent element, use it
if inheritsFromElement parent
if type(data) == "table"
element = pop.elements[element](parent, data, ...)
else
if type(parent) == "table" -- then parent must be data table
element = pop.elements[element](pop.screen, parent, data, ...)
else -- parent must be an argument
element = pop.elements[element](pop.screen, {}, parent, data, ...)
insert pop.screen.child, element
insert pop.screen.data.child, element.data
element.parent = pop.screen
element.data.parent = pop.screen.data
element = pop.elements[element](parent, {}, data, ...)
insert parent.child, element
insert parent.data.child, element.data
element.parent = parent
element.data.parent = parent.data
-- if explicitly no parent, just create the element
elseif parent == false
if type(data) == "table"
element = pop.elements[element](false, data, ...)
else
element = pop.elements[element](false, {}, data, ...)
element.parent = false
element.data.parent = false
-- else use pop.screen (and "parent" is actually the first argument)
else
if type(parent) == "table" -- then parent must be data table
element = pop.elements[element](pop.screen, parent, data, ...)
else -- parent must be an argument
element = pop.elements[element](pop.screen, {}, parent, data, ...)
insert pop.screen.child, element
insert pop.screen.data.child, element.data
element.parent = pop.screen
element.data.parent = pop.screen.data
if element.parent and element.parent.childAdded
print "working?"
element.parent\childAdded element
if element.parent and element.parent.childAdded
print "working?"
element.parent\childAdded element
return element
return element
@ -264,13 +264,13 @@ pop.create = (element, parent=pop.screen, data, ...) ->
--- @see Element
pop.update = (dt, element=pop.screen) ->
--- @todo Define Elements and @ see that documentation from here. Generic documentation, not specifically element!
-- data.update boolean controls an element and its children being updated
if element.data.update
if element.update
element\update dt
for i = 1, #element.child
pop.update dt, element.child[i]
--- @todo Define Elements and @ see that documentation from here. Generic documentation, not specifically element!
-- data.update boolean controls an element and its children being updated
if element.data.update
if element.update
element\update dt
for i = 1, #element.child
pop.update dt, element.child[i]
@ -281,14 +281,14 @@ pop.update = (dt, element=pop.screen) ->
--- @see Element
pop.draw = (element=pop.screen) ->
-- data.draw boolean controls an element and its children being drawn
if element.data.draw
local drawChildren
if element.draw
drawChildren = element\draw!
if drawChildren != false
for i = 1, #element.child
pop.draw element.child[i]
-- data.draw boolean controls an element and its children being drawn
if element.data.draw
local drawChildren
if element.draw
drawChildren = element\draw!
if drawChildren != false
for i = 1, #element.child
pop.draw element.child[i]
@ -301,32 +301,32 @@ pop.draw = (element=pop.screen) ->
--- @treturn boolean Was the event handled?
pop.mousemoved = (x, y, dx, dy, element=pop.screen) ->
local previously_hovered
if element == pop.screen
previously_hovered = pop.hovered -- we save it because the loop below will change it
local previously_hovered
if element == pop.screen
previously_hovered = pop.hovered -- we save it because the loop below will change it
-- first we find out if we're hovering over anything and set pop.hovered
if element.data.draw and element.data.hoverable and (x >= element.data.x) and (x <= element.data.x + element.data.w) and (y >= element.data.y) and (y <= element.data.y + element.data.h)
-- okay, we're over this element for sure, but let's check its children
pop.hovered = element
-- check in reverse order, it will set pop.hovered to any that match
for i = 1, #element.child
pop.mousemoved x, y, dx, dy, element.child[i]
-- first we find out if we're hovering over anything and set pop.hovered
if element.data.draw and element.data.hoverable and (x >= element.data.x) and (x <= element.data.x + element.data.w) and (y >= element.data.y) and (y <= element.data.y + element.data.h)
-- okay, we're over this element for sure, but let's check its children
pop.hovered = element
-- check in reverse order, it will set pop.hovered to any that match
for i = 1, #element.child
pop.mousemoved x, y, dx, dy, element.child[i]
-- check element == pop.screen so this is only called once at the end
if element == pop.screen
-- if we're hovering over something different, log it, and call handlers if relevant
if pop.hovered != previously_hovered
log " pop.hovered: #{pop.hovered} (#{pop.hovered.data.type})"
if previously_hovered and previously_hovered.hovered -- previously_hovered can be a false boolean
previously_hovered\hovered false
if pop.hovered.hovered
pop.hovered\hovered true
-- check element == pop.screen so this is only called once at the end
if element == pop.screen
-- if we're hovering over something different, log it, and call handlers if relevant
if pop.hovered != previously_hovered
log " pop.hovered: #{pop.hovered} (#{pop.hovered.data.type})"
if previously_hovered and previously_hovered.hovered -- previously_hovered can be a false boolean
previously_hovered\hovered false
if pop.hovered.hovered
pop.hovered\hovered true
if pop.focused and pop.focused.mousemoved
return pop.focused\mousemoved x - pop.focused.data.x, y - pop.focused.data.y, dx, dy
if pop.focused and pop.focused.mousemoved
return pop.focused\mousemoved x - pop.focused.data.x, y - pop.focused.data.y, dx, dy
return false
return false
@ -342,41 +342,41 @@ pop.mousemoved = (x, y, dx, dy, element=pop.screen) ->
--- @see Element
pop.mousepressed = (x, y, button, element) ->
-- start at the screen, print that we received an event
unless element
-- take pre 0.10.0 wheel movement and pass it along
if button == pop.constants.mouse_wheel_down
pop.wheelmoved 0, -1
return true
elseif button == pop.constants.mouse_wheel_up
pop.wheelmoved 0, 1
return true
-- start at the screen, print that we received an event
unless element
-- take pre 0.10.0 wheel movement and pass it along
if button == pop.constants.mouse_wheel_down
pop.wheelmoved 0, -1
return true
elseif button == pop.constants.mouse_wheel_up
pop.wheelmoved 0, 1
return true
log "mousepressed", x, y, button
element = pop.screen
log "mousepressed", x, y, button
element = pop.screen
-- have we handled the event?
handled = false
-- have we handled the event?
handled = false
-- if it is inside the current element..
if element.data.draw and (x >= element.data.x) and (x <= element.data.x + element.data.w) and (y >= element.data.y) and (y <= element.data.y + element.data.h)
-- check its child elements in reverse order, returning if something handles it
for i = #element.child, 1, -1
handled = pop.mousepressed x, y, button, element.child[i]
if handled != false
return handled
-- if it is inside the current element..
if element.data.draw and (x >= element.data.x) and (x <= element.data.x + element.data.w) and (y >= element.data.y) and (y <= element.data.y + element.data.h)
-- check its child elements in reverse order, returning if something handles it
for i = #element.child, 1, -1
handled = pop.mousepressed x, y, button, element.child[i]
if handled != false
return handled
-- if a child hasn't handled it yet, try to handle it, and set pop.focused
if element.mousepressed
handled = element\mousepressed x - element.data.x, y - element.data.y, button
if handled != false
log " #{handled} (handled)", "#{element} (#{element.data.type})"
if handled -- you have to explicitly handle a mousepressed event to become focused
log " ^ focused"
pop.focused = element
-- if a child hasn't handled it yet, try to handle it, and set pop.focused
if element.mousepressed
handled = element\mousepressed x - element.data.x, y - element.data.y, button
if handled != false
log " #{handled} (handled)", "#{element} (#{element.data.type})"
if handled -- you have to explicitly handle a mousepressed event to become focused
log " ^ focused"
pop.focused = element
-- return whether or not we have handled the event
return handled
-- return whether or not we have handled the event
return handled
@ -393,63 +393,64 @@ pop.mousepressed = (x, y, button, element) ->
--- @see Element
pop.mousereleased = (x, y, button, element) ->
-- we are trying to handle a clicked or mousereleased event
clickedHandled = false
mousereleasedHandled = false
-- we are trying to handle a clicked or mousereleased event
clickedHandled = false
mousereleasedHandled = false
-- if we have an element, and are within its bounds
if element
if element.data.draw and (x >= element.data.x) and (x <= element.data.x + element.data.w) and (y >= element.data.y) and (y <= element.data.y + element.data.h)
-- check its children in reverse for handling a clicked or mousereleased event
for i = #element.child, 1, -1
clickedHandled, mousereleasedHandled = pop.mousereleased x, y, button, element.child[i]
if clickedHandled != false or mousereleasedHandled != false
return clickedHandled, mousereleasedHandled
-- if we have an element, and are within its bounds
if element
if element.data.draw and (x >= element.data.x) and (x <= element.data.x + element.data.w) and (y >= element.data.y) and (y <= element.data.y + element.data.h)
-- check its children in reverse for handling a clicked or mousereleased event
for i = #element.child, 1, -1
clickedHandled, mousereleasedHandled = pop.mousereleased x, y, button, element.child[i]
if clickedHandled != false or mousereleasedHandled != false
return clickedHandled, mousereleasedHandled
-- if that doesn't work, we try to handle it ourselves
if element.clicked
clickedHandled = element\clicked x - element.data.x, y - element.data.y, button
if element.mousereleased
mousereleasedHandled = element\mousereleased x - element.data.x, y - element.data.y, button
-- if that doesn't work, we try to handle it ourselves
if element.clicked
clickedHandled = element\clicked x - element.data.x, y - element.data.y, button
if element.mousereleased
mousereleasedHandled = element\mousereleased x - element.data.x, y - element.data.y, button
-- if we clicked (AND returned true), we're focused!
if clickedHandled != false
log " #{clickedHandled} (click handled)", "#{element} (#{element.data.type})"
if clickedHandled
log " ^ focused"
pop.focused = element
--- @todo Figure out how to bring a focused element to the front of view (aka the first element in its parent's children).
--- (If I do it right here, the for loop above may break! I need to test/figure this out.)
--NOTE this might cause an error in the above for loop!
-- basically, move focused element to front of its parent's child
--element.parent\focusChild element
--table.insert element.parent, element.parent\removeChild(element),
if mousereleasedHandled != false
log " #{mousereleasedHandled} (release handled)", "#{element} (#{element.data.type})"
-- if we clicked (AND returned true), we're focused!
if clickedHandled != false
log " #{clickedHandled} (click handled)", "#{element} (#{element.data.type})"
if clickedHandled
log " ^ focused"
pop.focused = element
--- @todo Figure out how to bring a focused element to the front of view (aka the first element in its parent's children).
--- (If I do it right here, the for loop above may break! I need to test/figure this out.)
--NOTE this might cause an error in the above for loop!
-- basically, move focused element to front of its parent's child
--element.parent\focusChild element
--table.insert element.parent, element.parent\removeChild(element),
if mousereleasedHandled != false
log " #{mousereleasedHandled} (release handled)", "#{element} (#{element.data.type})"
-- else, check for focused element, and then default to pop.screen to begin! (and print that we received an event)
else
log "mousereleased", x, y, button
-- else, check for focused element, and then default to pop.screen to begin! (and print that we received an event)
else
log "mousereleased", x, y, button
if element = pop.focused
if element.data.draw and (x >= element.data.x) and (x <= element.data.x + element.data.w) and (y >= element.data.y) and (y <= element.data.y + element.data.h)
if element.clicked
clickedHandled = element\clicked x - element.data.x, y - element.data.y, button
if clickedHandled != false
log " #{clickedHandled} (click handled)", "#{element} (#{element.data.type})"
-- a focused element needs to know when it has been released no matter what!
if element.mousereleased
mousereleasedHandled = element\mousereleased x - element.data.x, y - element.data.y, button
if mousereleasedHandled != false
log " #{mousereleasedHandled} (release handled)", "#{element} (#{element.data.type})"
if clickedHandled != false or mousereleasedHandled != false
return clickedHandled, mousereleasedHandled
if element = pop.focused
if element.data.draw and (x >= element.data.x) and (x <= element.data.x + element.data.w) and (y >= element.data.y) and (y <= element.data.y + element.data.h)
if element.clicked
clickedHandled = element\clicked x - element.data.x, y - element.data.y, button
if clickedHandled != false
log " #{clickedHandled} (click handled)", "#{element} (#{element.data.type})"
pop.mousereleased x, y, button, pop.screen
-- a focused element needs to know when it has been released no matter what!
if element.mousereleased
mousereleasedHandled = element\mousereleased x - element.data.x, y - element.data.y, button
if mousereleasedHandled != false
log " #{mousereleasedHandled} (release handled)", "#{element} (#{element.data.type})"
if clickedHandled != false or mousereleasedHandled != false
return clickedHandled, mousereleasedHandled
--print "#{clickedHandled}, #{mousereleasedHandled}, #{element}"
pop.mousereleased x, y, button, pop.screen
return clickedHandled, mousereleasedHandled
-- print "#{clickedHandled}, #{mousereleasedHandled}, #{element}"
return clickedHandled, mousereleasedHandled
@ -459,12 +460,12 @@ pop.mousereleased = (x, y, button, element) ->
--- @tparam number y The distance the wheel moved on the y-axis.
--- @treturn boolean Was the event handled?
pop.wheelmoved = (x, y) ->
log "wheelmoved", x, y
log "wheelmoved", x, y
if pop.hovered and pop.hovered.wheelmoved
return pop.hovered\wheelmoved x, y
if pop.hovered and pop.hovered.wheelmoved
return pop.hovered\wheelmoved x, y
return false
return false
@ -474,14 +475,14 @@ pop.wheelmoved = (x, y) ->
--- @treturn boolean Was the event handled?
pop.keypressed = (key) ->
log "keypressed", key
log "keypressed", key
-- keypressed events must be on visible elements
element = pop.focused
if element and element.keypressed and element.data.draw
return element.keypressed key
-- keypressed events must be on visible elements
element = pop.focused
if element and element.keypressed and element.data.draw
return element.keypressed key
return false
return false
@ -491,14 +492,14 @@ pop.keypressed = (key) ->
--- @treturn boolean Was the event handled?
pop.keyreleased = (key) ->
log "keyreleased", key
log "keyreleased", key
-- keyreleased events are always called
element = pop.focused
if element and element.keyreleased
return element.keyreleased key
-- keyreleased events are always called
element = pop.focused
if element and element.keyreleased
return element.keyreleased key
return false
return false
@ -508,37 +509,37 @@ pop.keyreleased = (key) ->
--- @treturn boolean Was the text input handled?
pop.textinput = (text) ->
log "textinput", text
log "textinput", text
-- textinput events must be on visible elements
element = pop.focused
if element and element.textinput and element.data.draw
return element.textinput text
-- textinput events must be on visible elements
element = pop.focused
if element and element.textinput and element.data.draw
return element.textinput text
return false
return false
--- @todo document pop.import
pop.import = (data, parent=pop.screen) ->
local element
if type(data) == "string"
data = loads(data)
element = pop.create(data.type, parent, data)
else
element = pop.elements[data.type](parent, data) --why is it not the same as the other way?
insert parent.child, element
local element
if type(data) == "string"
data = loads(data)
element = pop.create(data.type, parent, data)
else
element = pop.elements[data.type](parent, data) --why is it not the same as the other way?
insert parent.child, element
for i = 1, #data.child
pop.import data.child[i], element
for i = 1, #data.child
pop.import data.child[i], element
--- @todo document pop.export
pop.export = (element=pop.screen) ->
return dumps(element.data)
return dumps(element.data)
@ -549,23 +550,23 @@ pop.export = (element=pop.screen) ->
--- @see Element
pop.debugDraw = (element=pop.screen) ->
if element.debugDraw
element\debugDraw!
if element.debugDraw
element\debugDraw!
graphics.setLineWidth 1
graphics.setColor 0, 0, 0, 100
graphics.rectangle "fill", element.data.x, element.data.y, element.data.w, element.data.h
graphics.setColor 150, 150, 150, 150
graphics.rectangle "line", element.data.x, element.data.y, element.data.w, element.data.h
graphics.setColor 200, 200, 200, 255
graphics.setLineWidth 1
graphics.setColor 0, 0, 0, 100
graphics.rectangle "fill", element.data.x, element.data.y, element.data.w, element.data.h
graphics.setColor 150, 150, 150, 150
graphics.rectangle "line", element.data.x, element.data.y, element.data.w, element.data.h
graphics.setColor 200, 200, 200, 255
if element.debugInfo
graphics.print "#{element.__class.__name\sub 1, 1} (#{element\debugInfo!})", element.data.x, element.data.y
else
graphics.print "#{element.__class.__name\sub 1, 1}", element.data.x, element.data.y
if element.debugInfo
graphics.print "#{element.__class.__name\sub 1, 1} (#{element\debugInfo!})", element.data.x, element.data.y
else
graphics.print "#{element.__class.__name\sub 1, 1}", element.data.x, element.data.y
for i = 1, #element.child
pop.debugDraw element.child[i]
for i = 1, #element.child
pop.debugDraw element.child[i]
@ -576,32 +577,32 @@ pop.debugDraw = (element=pop.screen) ->
--- @see Element
pop.printElementTree = (element=pop.screen, fn, depth=0) ->
if "table" != type element
depth = fn
fn = element
element = pop.screen
if "number" == type fn
depth = fn
fn = nil
unless depth
depth=0
if "table" != type element
depth = fn
fn = element
element = pop.screen
if "number" == type fn
depth = fn
fn = nil
unless depth
depth=0
--- @todo Write debugInfo things for elements.
cls = element.__class.__name
--- @todo Write debugInfo things for elements.
cls = element.__class.__name
if element.debugInfo
cls ..= " (#{element\debugInfo!})"
if element.debugInfo
cls ..= " (#{element\debugInfo!})"
if fn
cls ..= " #{fn element}"
if fn
cls ..= " #{fn element}"
if depth > 0
log string.rep("-", depth) .. " #{cls}"
else
log cls
if depth > 0
log string.rep("-", depth) .. " #{cls}"
else
log cls
for i = 1, #element.child
pop.printElementTree element.child[i], fn, depth + 1
for i = 1, #element.child
pop.printElementTree element.child[i], fn, depth + 1

170
main.moon
View File

@ -8,125 +8,125 @@ pop = require ""
debug = false
love.load = ->
test_original = ->
pop.text("Hello World!")\align "center", "center"
testWindow = pop.window({windowBackground: {200, 200, 200}, closeable: true, maximizeable: true, minimizeable: true}, "Testing Window")\move(20, 20)\setSize(200, 100)\align "right", "top"
print testWindow.window_area
test_original = ->
pop.text("Hello World!")\align "center", "center"
testWindow = pop.window({windowBackground: {200, 200, 200}, closeable: true, maximizeable: true, minimizeable: true}, "Testing Window")\move(20, 20)\setSize(200, 100)\align "right", "top"
print testWindow.window_area
pop.window({maximizeable: true}, "Test Window #2")\align "center", "bottom"
pop.window({moveable: false}, "Immoveable!")
pop.window({maximizeable: true}, "Test Window #2")\align "center", "bottom"
pop.window({moveable: false}, "Immoveable!")
centerBox = pop.box({w: 200, h: 200}, {255, 255, 0, 120})\align "center", "center"
centerBox = pop.box({w: 200, h: 200}, {255, 255, 0, 120})\align "center", "center"
pop.box(centerBox, {w: 10, h: 20})\align "left", "top"
pop.box(centerBox, {w: 30, h: 30})\align "center", "top"
pop.box(centerBox, {w: 5, h: 40})\align "left", "center"
pop.box(centerBox, {w: 50, h: 50})\align "right", "center"
pop.box(centerBox)\align("left", "bottom")\setSize 5, 5
pop.box(centerBox, {w: 25, h: 10})\align "center", "bottom"
pop.text(centerBox, "Align me!")\align "right", "top"
pop.window(centerBox, {closeable: true})\align "right", "bottom"
pop.box(centerBox, {w: 10, h: 20})\align "left", "top"
pop.box(centerBox, {w: 30, h: 30})\align "center", "top"
pop.box(centerBox, {w: 5, h: 40})\align "left", "center"
pop.box(centerBox, {w: 50, h: 50})\align "right", "center"
pop.box(centerBox)\align("left", "bottom")\setSize 5, 5
pop.box(centerBox, {w: 25, h: 10})\align "center", "bottom"
pop.text(centerBox, "Align me!")\align "right", "top"
pop.window(centerBox, {closeable: true})\align "right", "bottom"
centerBox\setPadding 5
centerBox\setPadding 5
pop.box(centerBox, {w: 10, h: 20, background: {0, 0, 255, 100}})\align "left", "top"
pop.box(centerBox, {w: 30, h: 30, background: {0, 0, 255, 100}})\align "center", "top"
pop.box(centerBox, {w: 5, h: 40, background: {0, 0, 255, 100}})\align "left", "center"
pop.box(centerBox, {w: 50, h: 50, background: {0, 0, 255, 100}})\align "right", "center"
pop.text(centerBox, {color: {0, 0, 255, 100}}, "Text!")\align("left", "bottom")--\setSize 5, 5
pop.box(centerBox, {w: 25, h: 10, background: {0, 0, 255, 100}})\align "center", "bottom"
pop.text(centerBox, {color: {0, 0, 255, 100}}, "Align me!")\align "right", "top"
pop.window(centerBox, {titleColor: {0, 0, 0, 150}, titleBackground: {0, 0, 255, 100}, windowBackground: {200, 200, 255, 100}})\align "right", "bottom"
pop.window(centerBox, {containMethod: "title", w: 125}, "Title can't leave")
pop.window(centerBox, {containMethod: "body", w: 125}, "Body can't leave")
pop.box(centerBox, {w: 10, h: 20, background: {0, 0, 255, 100}})\align "left", "top"
pop.box(centerBox, {w: 30, h: 30, background: {0, 0, 255, 100}})\align "center", "top"
pop.box(centerBox, {w: 5, h: 40, background: {0, 0, 255, 100}})\align "left", "center"
pop.box(centerBox, {w: 50, h: 50, background: {0, 0, 255, 100}})\align "right", "center"
pop.text(centerBox, {color: {0, 0, 255, 100}}, "Text!")\align("left", "bottom")--\setSize 5, 5
pop.box(centerBox, {w: 25, h: 10, background: {0, 0, 255, 100}})\align "center", "bottom"
pop.text(centerBox, {color: {0, 0, 255, 100}}, "Align me!")\align "right", "top"
pop.window(centerBox, {titleColor: {0, 0, 0, 150}, titleBackground: {0, 0, 255, 100}, windowBackground: {200, 200, 255, 100}})\align "right", "bottom"
pop.window(centerBox, {containMethod: "title", w: 125}, "Title can't leave")
pop.window(centerBox, {containMethod: "body", w: 125}, "Body can't leave")
test_original_color_clipRegion = ->
testWindow = pop.window({windowBackground: {200, 200, 200}, closeable: true, maximizeable: true, minimizeable: true}, "Testing Window")\move(20, 20)\setSize(200, 100)\align "right", "top"
print testWindow.window_area
test_original_color_clipRegion = ->
testWindow = pop.window({windowBackground: {200, 200, 200}, closeable: true, maximizeable: true, minimizeable: true}, "Testing Window")\move(20, 20)\setSize(200, 100)\align "right", "top"
print testWindow.window_area
pop.window({maximizeable: true}, "Test Window #2")\align "center", "bottom"
pop.window({moveable: false}, "Immoveable!")
pop.window({maximizeable: true}, "Test Window #2")\align "center", "bottom"
pop.window({moveable: false}, "Immoveable!")
-- alignment testing
-- centerBox = pop.clipRegion {w: 200, h: 200, verticalAlign: "center", horizontalAlign: "center"}
-- alignment testing
-- centerBox = pop.clipRegion {w: 200, h: 200, verticalAlign: "center", horizontalAlign: "center"}
-- centerBox = pop.box({w: 200, h: 200}, {255, 255, 0, 120})\align "center", "center"
centerBox = pop.box({w: 200, h: 200}, {0, 0, 0, 255})\align "center", "center"
-- centerBox = pop.box({w: 200, h: 200}, {255, 255, 0, 120})\align "center", "center"
centerBox = pop.box({w: 200, h: 200}, {0, 0, 0, 255})\align "center", "center"
pop.box(centerBox, {w: 10, h: 20})\align "left", "top"
pop.box(centerBox, {w: 30, h: 30})\align "center", "top"
pop.box(centerBox, {w: 5, h: 40})\align "left", "center"
pop.box(centerBox, {w: 50, h: 50})\align "right", "center"
pop.box(centerBox)\align("left", "bottom")\setSize 5, 5
pop.box(centerBox, {w: 25, h: 10})\align "center", "bottom"
pop.text(centerBox, "Align me!")\align "right", "top"
pop.box(centerBox, {w: 10, h: 20})\align "left", "top"
pop.box(centerBox, {w: 30, h: 30})\align "center", "top"
pop.box(centerBox, {w: 5, h: 40})\align "left", "center"
pop.box(centerBox, {w: 50, h: 50})\align "right", "center"
pop.box(centerBox)\align("left", "bottom")\setSize 5, 5
pop.box(centerBox, {w: 25, h: 10})\align "center", "bottom"
pop.text(centerBox, "Align me!")\align "right", "top"
pop.window(centerBox, {closeable: true, w: 80, h: 63})\align "right", "bottom"
pop.window(centerBox, {titleColor: {0, 0, 0, 150}, titleBackground: {0, 0, 255, 255}, windowBackground: {200, 200, 255, 100}, w: 60, h: 50})\align "center", "bottom"
pop.window(centerBox, {closeable: true, w: 80, h: 63})\align "right", "bottom"
pop.window(centerBox, {titleColor: {0, 0, 0, 150}, titleBackground: {0, 0, 255, 255}, windowBackground: {200, 200, 255, 100}, w: 60, h: 50})\align "center", "bottom"
centerBox\setPadding 5
centerBox\setPadding 5
pop.box(centerBox, {w: 10, h: 20, background: {0, 0, 255, 255}})\align "left", "top"
pop.box(centerBox, {w: 30, h: 30, background: {0, 255, 0, 255}})\align "center", "top"
pop.box(centerBox, {w: 5, h: 40, background: {255, 0, 0, 255}})\align "left", "center"
pop.box(centerBox, {w: 50, h: 50, background: {0, 255, 255, 255}})\align "right", "center"
pop.text(centerBox, {color: {255, 0, 255, 255}}, "Text!")\align("left", "bottom")--\setSize 5, 5
pop.box(centerBox, {w: 25, h: 10, background: {100, 100, 255, 255}})\align "center", "bottom"
pop.text(centerBox, {color: {255, 255, 0, 255}}, "Align me!")\align "right", "top"
pop.box(centerBox, {w: 10, h: 20, background: {0, 0, 255, 255}})\align "left", "top"
pop.box(centerBox, {w: 30, h: 30, background: {0, 255, 0, 255}})\align "center", "top"
pop.box(centerBox, {w: 5, h: 40, background: {255, 0, 0, 255}})\align "left", "center"
pop.box(centerBox, {w: 50, h: 50, background: {0, 255, 255, 255}})\align "right", "center"
pop.text(centerBox, {color: {255, 0, 255, 255}}, "Text!")\align("left", "bottom")--\setSize 5, 5
pop.box(centerBox, {w: 25, h: 10, background: {100, 100, 255, 255}})\align "center", "bottom"
pop.text(centerBox, {color: {255, 255, 0, 255}}, "Align me!")\align "right", "top"
-- pop.window(centerBox, {containMethod: "title", w: 125}, "Title can't leave")
pop.window(centerBox, {containMethod: "body", w: 125, h: 30, margin: 30}, "Body can't leave")
-- pop.window(centerBox, {containMethod: "title", w: 125}, "Title can't leave")
pop.window(centerBox, {containMethod: "body", w: 125, h: 30, margin: 30}, "Body can't leave")
test_obession = ->
partsGrid = pop.dynamicGrid!
pop.window({w: graphics.getWidth!/2, h: graphics.getHeight!, titleBar: false})\add({
pop.box({h: 17}) -- temporary height
pop.scrollbox()\add(
partsGrid
)
pop.grid()\add({
pop.button()
pop.button()
pop.button()
})
})
test_obession = ->
partsGrid = pop.dynamicGrid!
pop.window({w: graphics.getWidth!/2, h: graphics.getHeight!, titleBar: false})\add({
pop.box({h: 17}) -- temporary height
pop.scrollbox()\add(
partsGrid
)
pop.grid()\add({
pop.button()
pop.button()
pop.button()
})
})
-- test_original!
test_original_color_clipRegion!
-- test_obession!
-- test_original!
test_original_color_clipRegion!
-- test_obession!
love.update = (dt) ->
pop.update dt
pop.update dt
love.draw = ->
pop.draw!
pop.debugDraw! if debug
pop.draw!
pop.debugDraw! if debug
love.mousemoved = (x, y, dx, dy) ->
pop.mousemoved x, y, dx, dy
pop.mousemoved x, y, dx, dy
love.mousepressed = (x, y, button) ->
pop.mousepressed x, y, button
pop.mousepressed x, y, button
love.mousereleased = (x, y, button) ->
pop.mousereleased x, y, button
pop.mousereleased x, y, button
love.wheelmoved = (x, y) ->
pop.wheelmoved x, y
pop.wheelmoved x, y
love.keypressed = (key) ->
if key == "escape"
love.event.quit!
elseif key == "d"
debug = not debug
elseif key == "t"
print("pop.focused", pop.focused)
if key == "escape"
love.event.quit!
elseif key == "d"
debug = not debug
elseif key == "t"
print("pop.focused", pop.focused)
love.keyreleased = (key) ->
pop.keyreleased key
pop.keyreleased key
love.textinput = (text) ->
pop.textinput text
pop.textinput text

View File

@ -1,22 +1,22 @@
lfs = require "lfs"
return {
getVersion: ->
0, 10, 1, "Super Toast"
filesystem:
getDirectoryItems: (path) ->
ok, results = pcall ->
results = {}
for file in lfs.dir lfs.currentdir! .. "/" .. path
table.insert results, file
return results
if ok
return results
else
return {}
graphics:
getWidth: ->
return 1280
getHeight: ->
return 720
getVersion: ->
0, 10, 1, "Super Toast"
filesystem:
getDirectoryItems: (path) ->
ok, results = pcall ->
results = {}
for file in lfs.dir lfs.currentdir! .. "/" .. path
table.insert results, file
return results
if ok
return results
else
return {}
graphics:
getWidth: ->
return 1280
getHeight: ->
return 720
}

View File

@ -2,77 +2,77 @@ lfs = require "lfs"
expose "fake LOVE 0.10.1", ->
_G.love = require "spec/love"
_G.love = require "spec/love"
describe "Pop.Box", ->
--it "errors when require'd wrong", ->
-- assert.error -> require "init"
--it "errors when require'd wrong", ->
-- assert.error -> require "init"
it "can be required by 'init'", ->
assert.has_no.errors -> require "init"
it "can be required by 'init'", ->
assert.has_no.errors -> require "init"
pending "errors if you use LOVE < 0.9.1", ->
pending "errors if you use LOVE < 0.9.1", ->
describe "pop.load", ->
describe "pop.load", ->
pending "loads all elements", ->
-- check they are in elements[name]
-- check specifics if able have used their load functions
-- if able, check that custom wraps have been called
pending "loads all elements", ->
-- check they are in elements[name]
-- check specifics if able have used their load functions
-- if able, check that custom wraps have been called
pending "loads all skins", ->
-- see checks for loading all elements
pending "loads all skins", ->
-- see checks for loading all elements
pending "loads all extensions", ->
-- see checks for loading all elements
pending "loads all extensions", ->
-- see checks for loading all elements
it "creates an element the size of the game window", ->
pop = require "init"
w, h = pop.screen\getSize!
assert.are.equal love.graphics.getWidth!, w
assert.are.equal love.graphics.getHeight!, h
it "creates an element the size of the game window", ->
pop = require "init"
w, h = pop.screen\getSize!
assert.are.equal love.graphics.getWidth!, w
assert.are.equal love.graphics.getHeight!, h
pending "check inherit checker", ->
pending "check inherit checker", ->
describe "pop.create", ->
-- these need to check parent/child relations and data relations
pending "creates elements with pop.screen by default", ->
pending "creates elements with no parent when you pass false", ->
pending "creates elements with specified parent when passed an element", ->
describe "pop.create", ->
-- these need to check parent/child relations and data relations
pending "creates elements with pop.screen by default", ->
pending "creates elements with no parent when you pass false", ->
pending "creates elements with specified parent when passed an element", ->
describe "pop.update", ->
pending "only updates when data.update is truthy", ->
pending "updates all children", ->
describe "pop.update", ->
pending "only updates when data.update is truthy", ->
pending "updates all children", ->
describe "pop.draw", ->
pending "draws elements only when data.draw is truthy", ->
pending "draws all children", ->
describe "pop.draw", ->
pending "draws elements only when data.draw is truthy", ->
pending "draws all children", ->
describe "pop.mousemoved", ->
pending "handles mousemoved events on a focused element", ->
--idk exactly how to make a unit test for this...
describe "pop.mousemoved", ->
pending "handles mousemoved events on a focused element", ->
--idk exactly how to make a unit test for this...
describe "pop.mousepressed", ->
pending "idk", ->
describe "pop.mousepressed", ->
pending "idk", ->
describe "pop.mousereleased", ->
describe "pop.mousereleased", ->
describe "click handling", ->
describe "click handling", ->
describe "mouserelease handling", ->
describe "mouserelease handling", ->
describe "pop.keypressed", ->
pending "idk", ->
describe "pop.keypressed", ->
pending "idk", ->
describe "pop.keyreleased", ->
pending "idk", ->
describe "pop.keyreleased", ->
pending "idk", ->
describe "pop.textinput", ->
pending "idk", ->
describe "pop.textinput", ->
pending "idk", ->
describe "pop.debugDraw", ->
pending "idk", ->
describe "pop.debugDraw", ->
pending "idk", ->
describe "pop.printElementTree", ->
pending "idk", ->
describe "pop.printElementTree", ->
pending "idk", ->

View File

@ -12,19 +12,19 @@
--- @see Element
inheritsFromElement = (object) ->
if object and type(object) == "table" and object.__class
cls = object.__class
if object and type(object) == "table" and object.__class
cls = object.__class
if cls.__name == "element"
return true
if cls.__name == "element"
return true
while cls.__parent
cls = cls.__parent
if cls.__name == "element"
return true
while cls.__parent
cls = cls.__parent
if cls.__name == "element"
return true
return false
return false
return {
:inheritsFromElement
:inheritsFromElement
}