--- A demo program for Pop.Box. --- @copyright Paul Liverman III (2016) --- @license The MIT License (MIT) pop = require "" debug = false love.load = -> pop.text("Hello World!")\align "center", "center" pop.window({windowBackground: {200, 200, 200}}, "Testing Window")\move(20, 20)\setSize(200, 100)\align "right", "top" -- alignment testing centerBox = pop.box({w: 200, h: 200}, {255, 255, 0, 120})\align "center", "center" pop.box(centerBox, {w: 10, h: 20})\align "left", "top" pop.box(centerBox, {w: 30, h: 30})\align "center", "top" pop.box(centerBox, {w: 5, h: 40})\align "left", "center" pop.box(centerBox, {w: 50, h: 50})\align "right", "center" pop.box(centerBox)\align("left", "bottom")\setSize 5, 5 pop.box(centerBox, {w: 25, h: 10})\align "center", "bottom" pop.text(centerBox, "Align me!")\align "right", "top" pop.window(centerBox)\align "right", "bottom" pop.box(centerBox, {padding: 5, w: 10, h: 20, background: {0, 0, 255, 100}})\align "left", "top" pop.box(centerBox, {padding: 5, w: 30, h: 30, background: {0, 0, 255, 100}})\align "center", "top" pop.box(centerBox, {padding: 5, w: 5, h: 40, background: {0, 0, 255, 100}})\align "left", "center" pop.box(centerBox, {padding: 5, w: 50, h: 50, background: {0, 0, 255, 100}})\align "right", "center" pop.text(centerBox, {padding: 5, color: {0, 0, 255, 100}}, "Text!")\align("left", "bottom")--\setSize 5, 5 pop.box(centerBox, {padding: 5, w: 25, h: 10, background: {0, 0, 255, 100}})\align "center", "bottom" pop.text(centerBox, {padding: 5, color: {0, 0, 255, 100}}, "Align me!")\align "right", "top" pop.window(centerBox, {padding: 5, titleColor: {0, 0, 0, 150}, titleBackground: {0, 0, 255, 100}, windowBackground: {200, 200, 255, 100}})\align "right", "bottom" love.update = (dt) -> pop.update dt love.draw = -> pop.draw! pop.debugDraw! if debug love.mousemoved = (x, y, dx, dy) -> pop.mousemoved x, y, dx, dy love.mousepressed = (x, y, button) -> pop.mousepressed x, y, button love.mousereleased = (x, y, button) -> pop.mousereleased x, y, button love.wheelmoved = (x, y) -> pop.wheelmoved x, y love.keypressed = (key) -> if key == "escape" love.event.quit! elseif key == "d" debug = not debug love.keyreleased = (key) -> pop.keyreleased key love.textinput = (text) -> pop.textinput text -- NOTE TEMPORARY --inspect = require "lib/inspect/inspect" --print inspect pop return --this is to prevent default returning of last statement