lfs = require "lfs" expose "fake LOVE 0.10.1", -> _G.love = require "spec/love" describe "Pop.Box", -> --it "errors when require'd wrong", -> -- assert.error -> require "init" it "can be required by 'init'", -> assert.has_no.errors -> require "init" pending "errors if you use LOVE < 0.9.1", -> describe "pop.load", -> pending "loads all elements", -> -- check they are in elements[name] -- check specifics if able have used their load functions -- if able, check that custom wraps have been called pending "loads all skins", -> -- see checks for loading all elements pending "loads all extensions", -> -- see checks for loading all elements pending "creates an element the size of the game window", -> -- use our shim's width/height, check the size of the element, check that it actually is an element class object, make sure it is stored in pop.screen pending "check inherit checker", -> describe "pop.create", -> -- these need to check parent/child relations and data relations pending "creates elements with pop.screen by default", -> pending "creates elements with no parent when you pass false", -> pending "creates elements with specified parent when passed an element", -> describe "pop.update", -> pending "only updates when data.update is truthy", -> pending "updates all children", -> describe "pop.draw", -> pending "draws elements only when data.draw is truthy", -> pending "draws all children", -> describe "pop.mousemoved", -> pending "handles mousemoved events on a focused element", -> --idk exactly how to make a unit test for this... describe "pop.mousepressed", -> pending "idk", -> describe "pop.mousereleased", -> describe "click handling", -> describe "mouserelease handling", -> describe "pop.keypressed", -> pending "idk", -> describe "pop.keyreleased", -> pending "idk", -> describe "pop.textinput", -> pending "idk", -> describe "pop.debugDraw", -> pending "idk", -> describe "pop.printElementTree", -> pending "idk", ->