local graphics graphics = love.graphics local floor floor = math.floor local insert, remove do local _obj_0 = table insert, remove = _obj_0.insert, _obj_0.remove end local tonumber = tonumber local element do local _class_0 local _base_0 = { debugDraw = function(self) graphics.setLineWidth(0.5) graphics.setColor(0, 0, 0, 100) graphics.rectangle("fill", self.data.x, self.data.y, self.data.w, self.data.h) graphics.setColor(0, 200, 0, 200) graphics.rectangle("line", self.data.x, self.data.y, self.data.w, self.data.h) graphics.setColor(200, 255, 200, 255) graphics.print("e", self.data.x, self.data.y) return self end, addChild = function(self, child) if child.data.parent then child.data.parent:removeChild(child) end insert(self.data.child, child) child.data.parent = self child:align() return self end, removeChild = function(self, child) if tonumber(child) == child then self.data.child[child].data.parent = false return remove(self.data.child, child) else for k, v in ipairs(self.data.child) do if v == child then return remove(self.data.child, k) end end return "Element \"" .. tostring(child) .. "\" is not a child of element \"" .. tostring(self) .. "\". Cannot remove it." end end, getChildren = function(self) return self.data.child end, move = function(self, x, y) if x then self.data.x = self.data.x + x end if y then self.data.y = self.data.y + y end for i = 1, #self.data.child do if self.data.child[i].data.move then self.data.child[i]:move(x, y) end end return self end, setPosition = function(self, x, y) local oldX = self.data.x local oldY = self.data.y if x then local _exp_0 = self.data.horizontal if "left" == _exp_0 then self.data.x = x elseif "center" == _exp_0 then self.data.x = x - self.data.w / 2 elseif "right" == _exp_0 then self.data.x = x - self.data.w end else x = oldX end if y then local _exp_0 = self.data.vertical if "top" == _exp_0 then self.data.y = y elseif "center" == _exp_0 then self.data.y = y - self.data.h / 2 elseif "bottom" == _exp_0 then self.data.y = y - self.data.h end else y = oldY end for i = 1, #self.data.child do self.data.child[i]:move(x - oldX, y - oldY) end return self end, getPosition = function(self) local resultX = self.data.x local resultY = self.data.y local _exp_0 = self.data.horizontal if "center" == _exp_0 then resultX = resultX + (self.data.w / 2) elseif "right" == _exp_0 then resultY = resultY + self.data.w end local _exp_1 = self.data.vertical if "center" == _exp_1 then resultY = resultY + (self.data.h / 2) elseif "bottom" == _exp_1 then resultY = resultY + self.data.h end return resultX, resultY end, setSize = function(self, w, h) if w then local _exp_0 = self.data.horizontal if "center" == _exp_0 then self.data.x = self.data.x - ((w - self.data.w) / 2) elseif "right" == _exp_0 then self.data.x = self.data.x - (w - self.data.w) end self.data.w = w end if h then local _exp_0 = self.data.vertical if "center" == _exp_0 then self.data.y = self.data.y - ((h - self.data.h) / 2) elseif "bottom" == _exp_0 then self.data.y = self.data.y - (h - self.data.h) end self.data.h = h end return self end, getSize = function(self) return self.data.w, self.data.h end, setWidth = function(self, w) local _exp_0 = self.data.horizontal if "center" == _exp_0 then self.data.x = self.data.x - ((w - self.data.w) / 2) elseif "right" == _exp_0 then self.data.x = self.data.x - (w - self.data.w) end self.data.w = w return self end, getWidth = function(self) return self.data.w end, setHeight = function(self, h) local _exp_0 = self.data.vertical if "center" == _exp_0 then self.data.y = self.data.y - ((h - self.data.h) / 2) elseif "bottom" == _exp_0 then self.data.y = self.data.y - (h - self.data.h) end self.data.h = h return self end, getHeight = function(self) return self.data.h end, adjustSize = function(self, w, h) local W, H = self:getSize() if w then W = W + w end if h then H = H + h end self:setSize(W, H) return self end, align = function(self, horizontal, vertical, toPixel) if toPixel == nil then toPixel = true end self:setAlignment(horizontal, vertical) self.data.x = self.data.parent.data.x self.data.y = self.data.parent.data.y local _exp_0 = self.data.horizontal if "left" == _exp_0 then self.data.x = self.data.x + self.data.margin elseif "center" == _exp_0 then self.data.x = self.data.x + ((self.data.parent.data.w - self.data.w) / 2) elseif "right" == _exp_0 then self.data.x = self.data.x + (self.data.parent.data.w - self.data.w - self.data.margin) end local _exp_1 = self.data.vertical if "top" == _exp_1 then self.data.y = self.data.y + self.data.margin elseif "center" == _exp_1 then self.data.y = self.data.y + ((self.data.parent.data.h - self.data.h) / 2) elseif "bottom" == _exp_1 then self.data.y = self.data.y + (self.data.parent.data.h - self.data.h - self.data.margin) end if toPixel then self.data.x = floor(self.data.x) self.data.y = floor(self.data.y) end return self end, alignTo = function(self, element, horizontal, vertical, toPixel) if toPixel == nil then toPixel = true end local parent = self.data.parent self.data.parent = element self:align(horizontal, vertical, toPixel) self.data.parent = parent return self end, setAlignment = function(self, horizontal, vertical) if horizontal then self.data.horizontal = horizontal end if vertical then self.data.vertical = vertical end return self end, getAlignment = function(self) return self.data.horizontal, self.data.vertical end, setMargin = function(self, margin) self.data.margin = margin self:align() return self end, getMargin = function(self) return self.data.margin end, fill = function(self) self.data.x = self.data.parent.data.x + self.data.margin self.data.y = self.data.parent.data.y + self.data.margin self.data.w = self.data.parent.data.w - self.data.margin * 2 self.data.h = self.data.parent.data.h - self.data.margin * 2 end, delete = function(self) for k, v in ipairs(self.data.child) do v:delete() end self.data.parent:removeChild(self) self = nil return nil end, getVisibility = function(self) return self.data.draw end, setVisibility = function(self, isVisible) self.data.draw = isVisible return self end, getStatic = function(self) return (not self.data.move) end, setStatic = function(self, isStatic) self.data.move = (not isStatic) return self end } _base_0.__index = _base_0 _class_0 = setmetatable({ __init = function(self, parent) self.data = { parent = parent, child = { }, w = 0, h = 0, x = 0, y = 0, horizontal = "left", vertical = "top", margin = 0, draw = true, update = true, move = true } if parent then self.data.x = parent.data.x self.data.y = parent.data.y end end, __base = _base_0, __name = "element" }, { __index = _base_0, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 element = _class_0 return _class_0 end