local filesystem, graphics do local _obj_0 = love filesystem, graphics = _obj_0.filesystem, _obj_0.graphics end local insert insert = table.insert local path = ... local pop = { } pop.elements = { } pop.skins = { } pop.screen = false pop.focused = false pop.load = function() local elements = filesystem.getDirectoryItems(tostring(path) .. "/elements") for i = 1, #elements do local _continue_0 = false repeat if not (elements[i]:sub(-4) == ".lua") then _continue_0 = true break end local name = elements[i]:sub(1, -5) pop.elements[name] = require(tostring(path) .. "/elements/" .. tostring(name)) print("element loaded: \"" .. tostring(name) .. "\"") if not (pop[name]) then if pop.elements[name].wrap then pop[name] = pop.elements[name].wrap(pop) else pop[name] = function(...) return pop.create(name, ...) end end print("wrapper created: \"pop." .. tostring(name) .. "()\"") end _continue_0 = true until true if not _continue_0 then break end end local skins = filesystem.getDirectoryItems(tostring(path) .. "/skins") for i = 1, #skins do local _continue_0 = false repeat if not (skins[i]:sub(-4) == ".lua") then _continue_0 = true break end local name = skins[i]:sub(1, -5) pop.skins[name] = require(tostring(path) .. "/skins/" .. tostring(name)) print("skin loaded: \"" .. tostring(name) .. "\"") _continue_0 = true until true if not _continue_0 then break end end pop.screen = pop.create("element", false):setSize(graphics.getWidth(), graphics.getHeight()) return print("created \"pop.screen\"") end local instanceOfElement instanceOfElement = function(object) if object and object.__class then local cls = object.__class if cls.__name == "element" then return true end while cls.__parent do cls = cls.__parent if cls.__name == "element" then return true end end end return false end pop.create = function(element, parent, ...) if parent == nil then parent = pop.screen end if instanceOfElement(parent) then element = pop.elements[element](parent, ...) else element = pop.elements[element](pop.screen, parent, ...) end if parent then insert(parent.child, element) end return element end pop.update = function(dt, element) if element == nil then element = pop.screen end if not (element.excludeUpdate) then if element.update then element:update(dt) end for i = 1, #element.child do pop.update(dt, element.child[i]) end end end pop.draw = function(element) if element == nil then element = pop.screen end if not (element.excludeDraw) then if element.draw then element:draw() end for i = 1, #element.child do pop.draw(element.child[i]) end end end pop.mousepressed = function(x, y, button, element) if element == nil then element = pop.screen end if element == pop.screen then print("mousepressed", x, y, button, element) end local handled = false if (x >= element.x) and (x <= element.x + element.w) and (y >= element.y) and (y <= element.y + element.h) then if element.mousepressed then handled = element:mousepressed(x - element.x, y - element.y, button) end if handled then pop.focused = element else for i = 1, #element.child do handled = pop.mousepressed(x, y, button, element.child[i]) if handled then pop.focused = element.child[i] break end end end end return handled end pop.mousereleased = function(x, y, button, element) if element == nil then element = pop.screen end return false end pop.keypressed = function(key) print("keypressed", key) return false end pop.keyreleased = function(key) print("keyreleased", key) return false end pop.textinput = function(text) print("textinput", text) return false end pop.skin = function(element, skin, depth) if element == nil then element = pop.screen end if skin == nil then skin = pop.skins.default end if element.background and skin.background then element.background = skin.background end if element.color and skin.color then element.color = skin.color end if element.font and skin.font then element.font = skin.font end if not (depth or (depth == 0)) then if depth == tonumber(depth) then for i = 1, #element.child do pop.skin(element.child[i], skin, depth - 1) end else for i = 1, #element.child do pop.skin(element.child[i], skin, false) end end end end pop.debugDraw = function(element) if element == nil then element = pop.screen end if element.debugDraw then element:debugDraw() else graphics.setLineWidth(1) graphics.setLineColor(0, 0, 0, 100) graphics.rectangle("fill", element.x, element.y, element.w, element.h) graphics.setColor(150, 150, 150, 150) graphics.rectangle("line", element.x, element.y, element.w, element.h) graphics.setColor(200, 200, 200, 255) graphics.print(".", element.x, element.y) end for i = 1, #element.child do pop.debugDraw(element.child[i]) end end pop.load() return pop