local pop = { _VERSION = '0.0.0', _DESCRIPTION = 'GUI library for LOVE, designed for ease of use', _URL = 'http://github.com/Guard13007/Pop.Box', _LICENSE = 'The MIT License (MIT)', _AUTHOR = 'Paul Liverman III' } local log log = function(...) return print("[Pop.Box]", ...) end if not (love.getVersion) then error("Pop.Box only supports LOVE versions >= 0.9.1") end local path = (...):gsub("%.", "/") if (...):sub(-4) == "init" then path = (...):sub(1, -5) if not (path) then path = "." end end log("Require path detected: \"" .. tostring(path) .. "\"") local filesystem, graphics do local _obj_0 = love filesystem, graphics = _obj_0.filesystem, _obj_0.graphics end local insert insert = table.insert local inheritsFromElement inheritsFromElement = require(tostring(path) .. "/util").inheritsFromElement local dumps, loads do local _obj_0 = require(tostring(path) .. "/lib/bitser/bitser") dumps, loads = _obj_0.dumps, _obj_0.loads end local major, minor, revision = love.getVersion() if major == 0 and minor == 9 then pop.constants = { left_mouse = "l", middle_mouse = "m", right_mouse = "r", button_4 = "x1", button_5 = "x2", mouse_wheel_down = "wd", mouse_wheel_up = "wu" } elseif major == 0 and minor == 10 then pop.constants = { left_mouse = 1, middle_mouse = 3, right_mouse = 2, button_4 = 4, button_5 = 5 } else pop.constants = { } end pop.elements = { } pop.skins = { } pop.extensions = { } pop.screen = false pop.focused = false pop.hovered = false pop.log = log pop.load = function(load_path) if load_path == nil then load_path = path end log("Loading elements from \"" .. tostring(load_path) .. "/elements\"") local elements = filesystem.getDirectoryItems(tostring(load_path) .. "/elements") for i = 1, #elements do local _continue_0 = false repeat if not (elements[i]:sub(-4) == ".lua") then log("Ignored non-Lua file \"" .. tostring(load_path) .. "/elements/" .. tostring(elements[i]) .. "\"") _continue_0 = true break end local name = elements[i]:sub(1, -5) log("Requiring \"" .. tostring(name) .. "\" from \"" .. tostring(load_path) .. "/elements/" .. tostring(name) .. "\"") pop.elements[name] = require(tostring(load_path) .. "/elements/" .. tostring(name)) if pop.elements[name].load then pop.elements[name].load(pop) end log("Element loaded: \"" .. tostring(name) .. "\"") if not (pop[name]) then if pop.elements[name].wrap then pop[name] = pop.elements[name].wrap(pop) else pop[name] = function(...) return pop.create(name, ...) end end log("Wrapper created: \"pop." .. tostring(name) .. "()\"") end _continue_0 = true until true if not _continue_0 then break end end local skins = filesystem.getDirectoryItems(tostring(load_path) .. "/skins") for i = 1, #skins do local _continue_0 = false repeat if not (skins[i]:sub(-4) == ".lua") then log("Ignored non-Lua file \"" .. tostring(load_path) .. "/skins/" .. tostring(skins[i]) .. "\"") _continue_0 = true break end local name = skins[i]:sub(1, -5) log("Requiring \"" .. tostring(name) .. "\" from \"" .. tostring(load_path) .. "/skins/" .. tostring(name) .. "\"") pop.skins[name] = require(tostring(load_path) .. "/skins/" .. tostring(name)) if pop.skins[name].load then pop.skins[name].load(pop) end log("Skin loaded: \"" .. tostring(name) .. "\"") _continue_0 = true until true if not _continue_0 then break end end local extensions = filesystem.getDirectoryItems(tostring(load_path) .. "/extensions") for i = 1, #extensions do local _continue_0 = false repeat if not (extensions[i]:sub(-4) == ".lua") then log("Ignored non-Lua file \"" .. tostring(load_path) .. "/extensions/" .. tostring(extensions[i]) .. "\"") _continue_0 = true break end local name = extensions[i]:sub(1, -5) log("Requiring \"" .. tostring(name) .. "\" from \"" .. tostring(load_path) .. "/extensions/" .. tostring(name) .. "\"") pop.extensions[name] = require(tostring(load_path) .. "/extensions/" .. tostring(name)) if pop.extensions[name].load then pop.extensions[name].load(pop) end log("Extension loaded: \"" .. tostring(name) .. "\"") _continue_0 = true until true if not _continue_0 then break end end if not (pop.screen) then pop.screen = pop.create("element", false):setSize(graphics.getWidth(), graphics.getHeight()) pop.screen.data.update = true return log("Created \"pop.screen\"") end end pop.create = function(element, parent, data, ...) if parent == nil then parent = pop.screen end if inheritsFromElement(parent) then if type(data) == "table" then element = pop.elements[element](parent, data, ...) else element = pop.elements[element](parent, { }, data, ...) end insert(parent.child, element) insert(parent.data.child, element.data) element.data.parent = parent.data elseif parent == false then if type(data) == "table" then element = pop.elements[element](false, data, ...) else element = pop.elements[element](false, { }, data, ...) end element.parent = false element.data.parent = false else if type(parent) == "table" then element = pop.elements[element](pop.screen, parent, data, ...) else element = pop.elements[element](pop.screen, { }, parent, data, ...) end insert(pop.screen.child, element) insert(pop.screen.data.child, element.data) element.data.parent = pop.screen.data end return element end pop.update = function(dt, element) if element == nil then element = pop.screen end if element.data.update then if element.update then element:update(dt) end for i = 1, #element.child do pop.update(dt, element.child[i]) end end end pop.draw = function(element) if element == nil then element = pop.screen end if element.data.draw then if element.draw then element:draw() end for i = 1, #element.child do pop.draw(element.child[i]) end end end pop.mousemoved = function(x, y, dx, dy, element) if element == nil then element = pop.screen end if element.data.draw and element.data.hoverable and (x >= element.data.x) and (x <= element.data.x + element.data.w) and (y >= element.data.y) and (y <= element.data.y + element.data.h) then pop.hovered = element for i = 1, #element.child do pop.mousemoved(x, y, dx, dy, element.child[i]) end end if pop.focused and pop.focused.mousemoved and element == pop.screen then return pop.focused:mousemoved(x - pop.focused.data.x, y - pop.focused.data.y, dx, dy) end return false end pop.mousepressed = function(x, y, button, element) if not (element) then if button == "wd" then pop.wheelmoved(0, -1) return true elseif button == "wu" then pop.wheelmoved(0, 1) return true end log("mousepressed", x, y, button) element = pop.screen end local handled = false if element.data.draw and (x >= element.data.x) and (x <= element.data.x + element.data.w) and (y >= element.data.y) and (y <= element.data.y + element.data.h) then for i = #element.child, 1, -1 do handled = pop.mousepressed(x, y, button, element.child[i]) if handled ~= false then return handled end end if element.mousepressed then handled = element:mousepressed(x - element.data.x, y - element.data.y, button) if handled ~= false then pop.focused = element end end end return handled end pop.mousereleased = function(x, y, button, element) local clickedHandled = false local mousereleasedHandled = false if element then if element.data.draw and (x >= element.data.x) and (x <= element.data.x + element.data.w) and (y >= element.data.y) and (y <= element.data.y + element.data.h) then for i = #element.child, 1, -1 do clickedHandled, mousereleasedHandled = pop.mousereleased(x, y, button, element.child[i]) if clickedHandled ~= false or mousereleasedHandled ~= false then return clickedHandled, mousereleasedHandled end end if element.clicked then clickedHandled = element:clicked(x - element.data.x, y - element.data.y, button) end if element.mousereleased then mousereleasedHandled = element:mousereleased(x - element.data.x, y - element.data.y, button) end if clickedHandled ~= false then pop.focused = element end end else log("mousereleased", x, y, button) pop.mousereleased(x, y, button, pop.screen) end return clickedHandled, mousereleasedHandled end pop.wheelmoved = function(x, y) log("wheelmoved", x, y) if pop.hovered and pop.hovered.wheelmoved then return pop.hovered:wheelmoved(x, y) end return false end pop.keypressed = function(key) log("keypressed", key) local element = pop.focused if element and element.keypressed and element.data.draw then return element.keypressed(key) end return false end pop.keyreleased = function(key) log("keyreleased", key) local element = pop.focused if element and element.keyreleased then return element.keyreleased(key) end return false end pop.textinput = function(text) log("textinput", text) local element = pop.focused if element and element.textinput and element.data.draw then return element.textinput(text) end return false end pop.import = function(data, parent) if parent == nil then parent = pop.screen end local element if type(data) == "string" then data = loads(data) element = pop.create(data.type, parent, data) else element = pop.elements[data.type](parent, data) insert(parent.child, element) end for i = 1, #data.child do pop.import(data.child[i], element) end end pop.export = function(element) if element == nil then element = pop.screen end return dumps(element.data) end pop.debugDraw = function(element) if element == nil then element = pop.screen end graphics.setLineWidth(1) graphics.setColor(0, 0, 0, 100) graphics.rectangle("fill", element.data.x, element.data.y, element.data.w, element.data.h) graphics.setColor(150, 150, 150, 150) graphics.rectangle("line", element.data.x, element.data.y, element.data.w, element.data.h) graphics.setColor(200, 200, 200, 255) if element.debugInfo then graphics.print(tostring(element.__class.__name:sub(1, 1)) .. " (" .. tostring(element:debugInfo()) .. ")", element.data.x, element.data.y) else graphics.print(tostring(element.__class.__name:sub(1, 1)), element.data.x, element.data.y) end for i = 1, #element.child do pop.debugDraw(element.child[i]) end end pop.printElementTree = function(element, depth) if element == nil then element = pop.screen end if depth == nil then depth = 0 end local cls = element.__class.__name if element.debugInfo then cls = tostring(cls) .. " (" .. tostring(element:debugInfo()) .. ")" end if depth > 0 then log(string.rep("-", depth) .. " " .. tostring(cls)) else log(cls) end for i = 1, #element.child do pop.printElementTree(element.child[i], depth + 1) end end pop.load() return pop