# Elements Elements are the core of Pop.Box. - Elements are arranged hierarchically. - When an element is moved, its child elements move with it. - When an element is resized, it resizes in a way that makes sense based on its set alignment. - Elements are drawn from the top down (meaning child elements will always draw on top of their parents). The alignment stuff is much easier explained by experimenting or running the demo, please check it out! All elements have the following standard methods: - `move(x, y)` - Moves the element by `x`/`y`. - `setPosition(x, y)` - Sets the `x`/`y` position based on current alignment. - `getPosition()` - Returns `x` and `y` position based on current alignment. - `setSize(x, y)` - Sets the witdh/height of the element. Will stretch based on alignment (run the demo to see an example). - `getSize()` - Returns width and height of the element. - `adjustSize(x, y)` - Adjusts element size by `x`/`y`. - `align(horizontal, vertical)` - Sets alignment based on the parent's position and size. Valid `horizontal` strings: `left`, `center`, `right`. Valid `vertical` strings: `top`, `center`, `bottom`. - `alignTo(element, horizontal, vertical)` - Sets alignment based on an element's position and size. Same `horizontal`/`vertical` strings as `align()` - `setAlignment(horizontal, vertical)` - Sets alignment *values* to this, but does not move the element. Same `horizontal`/`vertical` strings as `align()` Events: If any of these is set as a function, they will be called when the appropriate event happens. - `mousepressed(button, x, y)` - Called the moment a mouse click starts, uses the same values for `button` as [love.mousepressed][4], but the `x`/`y` are relative to the element. - `mousereleased(button, x, y)` - Called the moment a mouse click stops, uses the same values for `button` as [love.mousepressed][4], but the `x`/`y` are relative to the element. - `clicked(button, x, y)` - Called when a mouse click stops if it started on the same element. Uses the same values for `button` as [love.mousepressed][4], but the `x`/`y` are relative to the element. **Note**! Calls to `align()`, `alignTo()`, and `setAlignment()` change what positions will be returned, and how positioning and resizing will work. Run the demo to see how these affect things. (Elements are loaded from the `elements` directory, so place any custom ones in there.) ## Box Element Box is the simplest element, a rectangular area. `pop.box(parent, background)` If `parent` not specified, uses `pop.window` (the top level element). If `background` is not specified, doesn't draw anything. Additional methods: - `setBackground()` - Sets background, you can use any [supported Drawable][3]. - `getBackground()` - Returns current background, which may be any [supported Drawable][3]. - `setColor(r, g, b, a)` - Sets background based on colors (`a` is alpha, and optional). - `getColor()` - Returns background color, or errors if the background is not a color. TODO Make it possible to just specify background? ## Text Element Text is used to draw text. `pop.text(parent, text, color)` If `parent` not specified, uses `pop.window` (the top level element). If `color` is not specified, uses white. Overwritten methods: - `setSize()` - Does not allow you to set the size, instead, it fixes the size if it is incorrect (mostly for internal use). Additional methods: - `setText(text)` - Sets text and modifies size to fit. - `getText()` - Returns text. - `setFont()` - Sets [Font][2] and modifies size to fit. Note: Empty text will have the height of the font (and presumably, a 0 width, size is based on [Font][2] objects). - `getFont()` - Returns the [Font][2] in use. - `setColor(r, g, b, a)` - Sets text color (`a` is alpha, and optional). - `getColor()` - Returns text color. TODO Make it possible to just specify text, or just text and color? TODO Make it possible to use setting size on text to actually calculate what font size will make that work? # Excluding Movement/Rendering If you set `excludeMovement` to `true` on any element, it and its children will not be moved unless its own movement methods are used. If you set `excludeRendering` to `true` on any element, it and its children will not be rendered. If you set `excludeUpdating` to `true` on any element, it and its children will not be rendered. [1]: ./Skins.md [2]: https://love2d.org/wiki/Font [3]: ./Drawables.md [4]: https://love2d.org/wiki/love.mousepressed