local lg = love.graphics local path = string.sub(..., 1, string.len(...) - string.len("/elements/element")) local class = require(path .. "/lib/middleclass") local element = class("pop.element") function element:initialize(pop, parent) self.parent = parent self.child = {} self.x = parent.x or 0 self.y = parent.y or 0 self.w = 10 self.h = 10 self.horizontal = "left" self.vertical = "top" end function element:debugDraw() lg.setLineWidth(0.5) lg.setColor(0, 0, 0, 100) lg.rectangle("fill", self.x, self.y, self.w, self.h) lg.setColor(0, 200, 0, 200) lg.rectangle("line", self.x, self.y, self.w, self.h) lg.setColor(200, 255, 200, 255) lg.print("e", self.x, self.y) end function element:move(x, y) self.x = self.x + x self.y = self.y + y for i=1,#self.child do if not self.child[i].excludeMovement then self.child[i]:move(x - oldX, y - oldY) end end return self end function element:setPosition(x, y) local oldX = self.x local oldY = self.y if self.horizontal == "left" then self.x = x elseif self.horizontal == "center" then self.x = x - self.w/2 elseif self.horizontal == "right" then self.x = x - self.w end if self.vertical == "top" then self.y = y elseif self.vertical == "center" then self.y = y - self.h/2 elseif self.vertical == "bottom" then self.y = y - self.h end for i=1,#self.child do if not self.child[i].excludeMovement then self.child[i]:move(x - oldX, y - oldY) end end return self end function element:getPosition() local resultX = self.x local resultY = self.y if self.horizontal == "center" then resultX = resultX + self.w/2 elseif self.horizontal == "right" then resultX = resultX + self.w end if self.vertical == "center" then resultY = resultY + self.h/2 elseif self.vertical == "bottom" then resultY = resultY + self.h end return resultX, resultY end function element:setSize(w, h) if w then if self.horizontal == "center" then self.x = self.x - (w - self.w)/2 elseif self.horizontal == "right" then self.x = self.x - (w - self.w) end self.w = w end if h then if self.vertical == "center" then self.y = self.y - (h - self.h)/2 elseif self.vertical == "bottom" then self.y = self.y - (h - self.h) end self.h = h end return self end function element:getSize() return self.w, self.h end function element:adjustSize(x, y) local X, Y = self:getSize() if x then X = X + x end if y then Y = Y + y end self:setSize(X, Y) return self end function element:align(horizontal, vertical) self:setAlignment(horizontal, vertical) self.x = self.parent.x self.y = self.parent.y if self.horizontal == "center" then self.x = self.x + (self.parent.w - self.w)/2 elseif self.horizontal == "right" then self.x = self.x + (self.parent.w - self.w) end if self.vertical == "center" then self.y = self.y + (self.parent.h - self.h)/2 elseif self.vertical == "bottom" then self.y = self.y + (self.parent.h - self.h) end return self end function element:alignTo(element, horizontal, vertical) local realParent = self.parent self.parent = element self:align(alignment) self.parent = realParent return self end function element:setAlignment(horizontal, vertical) if horizontal then self.horizontal = horizontal end if vertical then self.vertical = vertical end return self end return element