mirror of
https://github.com/TangentFoxy/Pop.Box.git
synced 2024-12-15 12:44:20 +00:00
100 lines
3.3 KiB
Lua
100 lines
3.3 KiB
Lua
local lf = love.filesystem
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local lg = love.graphics
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local pop = {}
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local path = ... --NOTE Pop.Box must be required as its directory name (w SLASHES)!
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-- elements are local
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local box = require(path .. ".elements.box")
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local text = require(path .. ".elements.text")
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--TODO require these how skins are required
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pop.elements = {}
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local elements = lf.getDirectoryItems(path .. "/elements") --NOTE Pop.Box must be required with SLASHES!
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for _, v in ipairs(elements) do
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local name = v:sub(1,-5)
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pop.elements[name] = require(path .. "/elements/" .. name) --TODO test this actually works right
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end
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-- skins define how elements are drawn
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pop.skins = {}
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local skins = lf.getDirectoryItems(path .. "/skins") --NOTE Pop.Box must be required with SLASHES!
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for _, v in ipairs(skins) do
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local name = v:sub(1,-5)
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pop.skins[name] = require(path .. "/skins/" .. name)
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pop.skins[name].name = name
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end
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pop.currentSkin = "clearspace" --default skin
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-- everything has one parent element (initialized at the end)
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pop.parentElement = false
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-- this function actually creates elements based on what type of element is requested
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function pop.create(elementType, parent, ...)
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if not parent then
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parent = pop.parentElement
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end
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local newElement
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--TODO replace these with calls to pop.elements.ELEMENTNAME
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if elementType == "box" then
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newElement = box(pop, parent, ...)
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elseif elementType == "text" then
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newElement = text(pop, parent, ...)
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else
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error("Invalid element type: " .. elementType)
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end
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return newElement
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end
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-- pretty wrappers to call pop.element() instead of pop.create("element")
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pop.box = function(...) return pop.create("box", ...) end
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pop.text = function(...) return pop.create("text", ...) end
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-- called every frame to draw elements
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function pop.draw(element)
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if not element then
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element = pop.parentElement
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end
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element:draw()
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for _, childElement in pairs(element.child) do
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--pop.draw(childElement, element.x, element.y)
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pop.draw(childElement)
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end
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end
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-- TODO decide if we should track mouse movement
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-- these are functions to be overwritten by user if they want a global event handler
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function pop.onMousePress(button, x, y) end
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function pop.onMouseRelease(button, x, y) end
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function pop.mousepressed(button, x, y)
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--TODO find which element it belongs to and if that element has a callback set,
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-- if it does, use that, else, use the global callback (defined above..as nil)
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end
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function pop.mousereleased(button, x, y)
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--TODO find which element it belongs to and if that element has a callback set,
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-- if it does, use that, else, use the global callback (defined above..as nil)
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end
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function pop.keypressed(key, unicode)
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--TODO handle this in some manner when needed
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end
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function pop.keyreleased(key)
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--TODO handle this when needed
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end
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-- initialize the top element
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pop.parentElement = box(pop, {child={}}) -- dummy object because it has no parent
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--pop.parentElement:setSizeControl("specified") -- make it not try to update itself (TODO or based on outro, and custom code to check top parent against screen size)
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--pop.parentElement:setSize(lg.getWidth(), lg.getHeight()) -- fill window size
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--pop.parentElement:setVisible(false) -- uneeded since its clear...
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return pop
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