mirror of
https://github.com/TangentFoxy/Pop.Box.git
synced 2024-12-15 12:44:20 +00:00
343 lines
9.0 KiB
Lua
343 lines
9.0 KiB
Lua
local graphics, mouse
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do
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local _obj_0 = love
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graphics, mouse = _obj_0.graphics, _obj_0.mouse
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end
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local insert, remove
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do
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local _obj_0 = table
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insert, remove = _obj_0.insert, _obj_0.remove
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end
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local sub, len
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do
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local _obj_0 = string
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sub, len = _obj_0.sub, _obj_0.len
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end
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local path = sub(..., 1, len(...) - len("/window"))
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local element = require(tostring(path) .. "/element")
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local box = require(tostring(path) .. "/box")
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local text = require(tostring(path) .. "/text")
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local closeImage = {
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100,
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0,
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0,
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80
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}
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local left = 1
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local mousemoved_event = true
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do
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local major, minor, revision = love.getVersion()
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if (major == 0) and (minor == 10) and ((revision == 0) or (revision == 1)) then
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left = 1
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elseif (major == 0) and (minor == 9) then
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left = "l"
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if revision == 1 then
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mousemoved_event = false
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end
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else
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print("elements/window: unrecognized LOVE version: " .. tostring(major) .. "." .. tostring(minor) .. "." .. tostring(revision))
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print(" assuming LOVE version > 0.10.1 (there may be bugs)")
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end
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end
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local pop_ref = false
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local window
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do
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local _class_0
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local _parent_0 = element
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local _base_0 = {
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load = function(pop)
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pop_ref = pop
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end,
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debugDraw = function(self)
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graphics.setLineWidth(0.5)
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graphics.setColor(0, 0, 0, 100)
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graphics.rectangle("fill", self.x, self.y, self.w, self.h)
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graphics.setColor(200, 0, 200, 200)
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graphics.rectangle("line", self.x, self.y, self.w, self.h)
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graphics.setColor(255, 200, 255, 255)
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graphics.print("w", self.x, self.y)
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return self
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end,
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addChild = function(self, child)
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self.window:addChild(child)
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return self
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end,
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removeChild = function(self, child)
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local result = self.window:removeChild(child)
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if result == self.window then
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return self
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elseif type(result) == "string" then
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for k, v in ipairs(self.child) do
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if v == child then
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remove(self.child, k)
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return self
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end
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end
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return "Element \"" .. tostring(child) .. "\" is not a child of window \"" .. tostring(self) .. "\". Cannot remove it."
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else
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return result
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end
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end,
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getChildren = function(self)
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return self.window.child
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end,
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align = function(self, horizontal, vertical, toPixel)
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_class_0.__parent.__base.align(self, horizontal, vertical, toPixel)
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for i = 1, #self.child do
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self.child[i]:align()
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end
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self.window:move(nil, self.head:getHeight())
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return self
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end,
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setSize = function(self, w, h)
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local x = 0
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local y = 0
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if w then
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local _exp_0 = self.horizontal
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if "center" == _exp_0 then
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x = x - ((w - self.w) / 2)
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elseif "right" == _exp_0 then
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x = x - (w - self.w)
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end
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if self.close then
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self.head:setWidth(w - self.head:getHeight())
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else
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self.head:setWidth(w)
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end
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self.window:setWidth(w)
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self.w = w
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self.x = self.x + x
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self.title:align()
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if self.close then
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self.close:align()
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end
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end
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if h then
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h = h - self.head:getHeight()
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local _exp_0 = self.vertical
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if "center" == _exp_0 then
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y = y - ((h - self.h) / 2)
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elseif "right" == _exp_0 then
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y = y - (h - self.h)
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end
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self.window:setHeight(h)
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self.h = h + self.head:getHeight()
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self.y = self.y + y
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end
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self.head:move(x, y)
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self.window:move(x, y)
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return self
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end,
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setWidth = function(self, w)
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local x = 0
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local _exp_0 = self.horizontal
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if "center" == _exp_0 then
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x = x - ((w - self.w) / 2)
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elseif "right" == _exp_0 then
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x = x - (w - self.w)
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end
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if self.close then
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self.head:setWidth(w - self.head:getHeight())
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else
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self.head:setWidth(w)
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end
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self.window:setWidth(w)
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self.w = w
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self.x = self.x + x
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self.title:align()
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if self.close then
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self.close:align()
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end
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self.head:move(x)
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self.window:move(x)
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return self
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end,
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setHeight = function(self, h)
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local y = 0
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h = h - self.head:getHeight()
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local _exp_0 = self.vertical
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if "center" == _exp_0 then
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y = y - ((h - self.h) / 2)
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elseif "right" == _exp_0 then
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y = y - (h - self.h)
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end
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self.window:setHeight(h)
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self.h = h + self.head:getHeight()
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self.y = self.y + y
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self.head:move(nil, y)
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self.title:move(nil, y)
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self.window:move(nil, y)
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return self
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end,
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setTitle = function(self, title)
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self.title:setText(title)
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if self.titleOverflow == "trunicate" then
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while self.title:getWidth() > self.head:getWidth() do
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title = title:sub(1, -3)
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self.title:setText(title .. "…")
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end
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elseif self.titleOverflow == "resize" then
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if self.title:getWidth() > self.head:getWidth() then
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self:setWidth(self.title:getWidth())
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end
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end
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return self
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end,
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getTitle = function(self)
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return self.title:getText()
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end,
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setTitleOverflow = function(self, method)
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self.titleOverflow = method
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return self
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end,
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getTitleOverflow = function(self)
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return self.titleOverflow
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end,
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setClose = function(self, enabled)
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if enabled then
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self.close = box(self, closeImage)
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local height = self.head:getHeight()
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self.close:align("right"):setSize(height, height)
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self.head:setWidth(self.w - height)
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self.title:align()
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insert(self.child, self.close)
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else
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self.close:delete()
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self.head:setWidth(self.w)
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self.title:align()
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self.close = false
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end
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return self
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end,
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hasClose = function(self)
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if self.close then
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return true
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else
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return false
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end
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end
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}
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_base_0.__index = _base_0
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setmetatable(_base_0, _parent_0.__base)
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_class_0 = setmetatable({
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__init = function(self, parent, title, tBackground, tColor, wBackground)
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if title == nil then
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title = "window"
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end
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if tBackground == nil then
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tBackground = {
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25,
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180,
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230,
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255
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}
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end
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if tColor == nil then
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tColor = {
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255,
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255,
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255,
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255
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}
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end
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if wBackground == nil then
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wBackground = {
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200,
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200,
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210,
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255
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}
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end
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_class_0.__parent.__init(self, parent)
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self.head = box(self, tBackground)
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self.title = text(self, title, tColor)
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self.window = box(self, wBackground)
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self.close = box(self, closeImage)
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local height = self.title:getHeight()
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self.head:setSize(self.w - height, height)
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self.window:move(nil, height)
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self.close:align("right"):setSize(height, height)
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self:setSize(100, 80)
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self.child = {
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self.head,
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self.title,
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self.window,
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self.close
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}
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self.titleOverflow = "trunicate"
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self.close.clicked = function()
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print("CLOSE WAS CLICKED")
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self:delete()
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return true
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end
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self.head.selected = false
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if mousemoved_event then
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self.head.mousemoved = function(self, x, y, dx, dy)
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if self.selected then
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self.parent:move(dx, dy)
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return true
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end
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return false
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end
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self.head.mousepressed = function(self, x, y, button)
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if button == left then
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self.selected = true
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return true
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end
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return false
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end
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else
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self.head.mx = 0
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self.head.my = 0
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self.head.update = function(self)
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local x, y = mouse.getPosition()
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return self:setPosition(x - mx, y - my)
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end
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self.head.mousepressed = function(self, x, y, button)
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if button == left then
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self.selected = true
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self.mx = x
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self.my = y
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return true
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end
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return false
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end
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end
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self.head.mousereleased = function(self, x, y, button)
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if button == left then
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self.selected = false
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pop_ref.focused = false
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return true
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end
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return false
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end
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end,
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__base = _base_0,
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__name = "window",
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__parent = _parent_0
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}, {
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__index = function(cls, name)
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local val = rawget(_base_0, name)
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if val == nil then
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local parent = rawget(cls, "__parent")
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if parent then
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return parent[name]
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end
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else
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return val
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end
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end,
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__call = function(cls, ...)
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local _self_0 = setmetatable({}, _base_0)
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cls.__init(_self_0, ...)
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return _self_0
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end
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})
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_base_0.__class = _class_0
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if _parent_0.__inherited then
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_parent_0.__inherited(_parent_0, _class_0)
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end
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window = _class_0
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return _class_0
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end
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