mirror of
https://github.com/TangentFoxy/Pop.Box.git
synced 2024-12-15 12:44:20 +00:00
196 lines
5.0 KiB
Lua
196 lines
5.0 KiB
Lua
local graphics
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graphics = love.graphics
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local floor
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floor = math.floor
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local element
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do
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local _class_0
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local _base_0 = {
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debugDraw = function(self)
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graphics.setLineWidth(1)
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graphics.setColor(0, 20, 0, 100)
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graphics.rectangle("fill", self.data.x, self.data.y, self.data.w, self.data.h)
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graphics.setColor(150, 255, 150, 150)
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graphics.rectangle("line", self.data.x, self.data.y, self.data.w, self.data.h)
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graphics.setColor(200, 255, 200, 255)
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graphics.print("e", self.data.x, self.data.y)
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return self
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end,
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align = function(self, horizontal, vertical, toPixel)
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if toPixel == nil then
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toPixel = true
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end
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if not (self.data.align) then
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return self
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end
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if horizontal then
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self.data.horizontal = horizontal
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end
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if vertical then
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self.data.vertical = vertical
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end
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self.data.x = self.parent.data.x
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self.data.y = self.parent.data.y
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local _exp_0 = self.data.horizontal
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if "center" == _exp_0 then
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self.data.x = self.data.x + ((self.parent.data.w - self.data.w) / 2)
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elseif "right" == _exp_0 then
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self.data.x = self.data.x + (self.parent.data.w - self.data.w)
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end
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local _exp_1 = self.data.vertical
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if "center" == _exp_1 then
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self.data.y = self.data.y + ((self.parent.data.h - self.data.h) / 2)
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elseif "bottom" == _exp_1 then
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self.data.y = self.data.y + (self.parent.data.h - self.data.h)
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end
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if toPixel then
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self.data.x = floor(self.data.x)
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self.data.y = floor(self.data.y)
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end
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return self
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end,
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setPosition = function(self, x, y, toPixel)
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if toPixel == nil then
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toPixel = true
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end
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if x then
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self.data.x = x
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end
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if y then
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self.data.y = y
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end
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local _exp_0 = self.data.horizontal
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if "center" == _exp_0 then
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self.data.x = self.data.x - (self.data.w / 2)
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elseif "right" == _exp_0 then
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self.data.x = self.data.x - self.data.w
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end
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local _exp_1 = self.data.vertical
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if "center" == _exp_1 then
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self.data.y = self.data.y - (self.data.h / 2)
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elseif "bottom" == _exp_1 then
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self.data.y = self.data.y - self.data.h
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end
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if toPixel then
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self.data.x = floor(self.data.x)
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self.data.y = floor(self.data.y)
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end
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return self
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end,
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setSize = function(self, w, h)
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if w then
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self.data.w = w
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end
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if h then
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self.data.h = h
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end
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self:align()
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return self
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end,
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getSize = function(self)
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return self.data.w, self.data.h
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end,
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setWidth = function(self, w)
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self.data.w = w
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return self
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end,
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getWidth = function(self)
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return self.data.w
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end,
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setHeight = function(self, h)
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self.data.h = h
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return self
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end,
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getHeight = function(self)
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return self.data.h
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end,
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move = function(self, x, y)
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if x == nil then
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x = 0
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end
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if y == nil then
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y = 0
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end
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self.data.x = self.data.x + x
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self.data.y = self.data.y + y
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return self
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end,
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delete = function(self)
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for i = 1, #self.parent.child do
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if self.parent.child[i] == self then
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table.remove(self.parent.child, i)
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break
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end
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end
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for i = 1, #self.parent.data.child do
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if self.parent.data.child[i] == self.data then
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table.remove(self.parent.data.child, i)
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break
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end
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end
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end
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}
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_base_0.__index = _base_0
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_class_0 = setmetatable({
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__init = function(self, parent, data)
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if data == nil then
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data = { }
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end
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self.parent, self.data = parent, data
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if type(self.data) ~= "table" then
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self.data = { }
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end
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if not (self.data.parent) then
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self.data.parent = false
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end
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if not (self.data.child) then
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self.data.child = { }
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end
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if not (self.data.x) then
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self.data.x = 0
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end
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if not (self.data.y) then
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self.data.y = 0
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end
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if not (self.data.w) then
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self.data.w = 0
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end
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if not (self.data.h) then
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self.data.h = 0
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end
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if self.data.update == nil then
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self.data.update = true
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end
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if self.data.draw == nil then
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self.data.draw = true
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end
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if not (self.data.type) then
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self.data.type = "element"
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end
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if (self.data.align == nil) and self.parent then
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self.data.align = true
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end
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if not (self.data.vertical) then
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self.data.vertical = "top"
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end
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if not (self.data.horizontal) then
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self.data.horizontal = "left"
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end
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self.child = { }
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return self:align()
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end,
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__base = _base_0,
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__name = "element"
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}, {
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__index = _base_0,
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__call = function(cls, ...)
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local _self_0 = setmetatable({}, _base_0)
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cls.__init(_self_0, ...)
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return _self_0
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end
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})
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_base_0.__class = _class_0
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element = _class_0
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return _class_0
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end
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