Pop.Box/lib/pop/init.lua
2016-04-17 20:37:55 -07:00

286 lines
8.0 KiB
Lua

if not (love.getVersion) then
error("Pop.Box only supports LOVE versions >= 0.9.1")
end
local filesystem, graphics
do
local _obj_0 = love
filesystem, graphics = _obj_0.filesystem, _obj_0.graphics
end
local insert
insert = table.insert
local inheritsFromElement
inheritsFromElement = require(tostring(...) .. "/util").inheritsFromElement
local path = ...
local pop = { }
pop.elements = { }
pop.skins = { }
pop.events = { }
pop.screen = false
pop.focused = false
pop.load = function()
local elements = filesystem.getDirectoryItems(tostring(path) .. "/elements")
for i = 1, #elements do
local _continue_0 = false
repeat
if not (elements[i]:sub(-4) == ".lua") then
_continue_0 = true
break
end
local name = elements[i]:sub(1, -5)
pop.elements[name] = require(tostring(path) .. "/elements/" .. tostring(name))
if pop.elements[name].load then
pop.elements[name].load(pop)
end
print("element loaded: \"" .. tostring(name) .. "\"")
if not (pop[name]) then
if pop.elements[name].wrap then
pop[name] = pop.elements[name].wrap(pop)
else
pop[name] = function(...)
return pop.create(name, ...)
end
end
print("wrapper created: \"pop." .. tostring(name) .. "()\"")
end
_continue_0 = true
until true
if not _continue_0 then
break
end
end
local skins = filesystem.getDirectoryItems(tostring(path) .. "/skins")
for i = 1, #skins do
local _continue_0 = false
repeat
if not (skins[i]:sub(-4) == ".lua") then
_continue_0 = true
break
end
local name = skins[i]:sub(1, -5)
pop.skins[name] = require(tostring(path) .. "/skins/" .. tostring(name))
print("skin loaded: \"" .. tostring(name) .. "\"")
_continue_0 = true
until true
if not _continue_0 then
break
end
end
local extensions = filesystem.getDirectoryItems(tostring(path) .. "/extensions")
for i = 1, #extensions do
local _continue_0 = false
repeat
if not (extensions[i]:sub(-4) == ".lua") then
_continue_0 = true
break
end
local name = extensions[i]:sub(1, -5)
require(tostring(path) .. "/extensions/" .. tostring(name))
print("extension loaded: \"" .. tostring(name) .. "\"")
_continue_0 = true
until true
if not _continue_0 then
break
end
end
pop.screen = pop.create("element", false):setSize(graphics.getWidth(), graphics.getHeight())
return print("created \"pop.screen\"")
end
pop.create = function(element, parent, ...)
if parent == nil then
parent = pop.screen
end
if inheritsFromElement(parent) then
element = pop.elements[element](parent, ...)
insert(parent.child, element)
elseif parent == false then
element = pop.elements[element](false, ...)
else
element = pop.elements[element](pop.screen, parent, ...)
insert(pop.screen.child, element)
end
return element
end
pop.update = function(dt, element)
if element == nil then
element = pop.screen
end
if not (element.excludeUpdate) then
if element.update then
element:update(dt)
end
for i = 1, #element.child do
pop.update(dt, element.child[i])
end
end
end
pop.draw = function(element)
if element == nil then
element = pop.screen
end
if not (element.excludeDraw) then
if element.draw then
element:draw()
end
for i = 1, #element.child do
pop.draw(element.child[i])
end
end
end
pop.mousemoved = function(x, y, dx, dy)
if pop.focused and pop.focused.mousemoved then
return pop.focused:mousemoved(x, y, dx, dy)
end
return false
end
pop.mousepressed = function(x, y, button, element)
if not (element) then
print("mousepressed", x, y, button)
element = pop.screen
end
local handled = false
if (x >= element.x) and (x <= element.x + element.w) and (y >= element.y) and (y <= element.y + element.h) then
if element.mousepressed and (not element.excludeDraw) then
handled = element:mousepressed(x - element.x, y - element.y, button)
end
if handled then
pop.focused = element
pop.events[button] = element
else
for i = 1, #element.child do
handled = pop.mousepressed(x, y, button, element.child[i])
if handled then
break
end
end
end
end
return handled
end
pop.mousereleased = function(x, y, button, element)
local clickedHandled = false
local mousereleasedHandled = false
if element then
if (x >= element.x) and (x <= element.x + element.w) and (y >= element.y) and (y <= element.y + element.h) then
if element.clicked and (not element.excludeDraw) then
clickedHandled = element:clicked(x - element.x, y - element.y, button)
end
if element.mousereleased then
mousereleasedHandled = element:mousereleased(x - element.x, y - element.y, button)
end
if clickedHandled then
pop.focused = element
end
if clickedHandled or mousereleasedHandled then
return clickedHandled, mousereleasedHandled
else
for i = 1, #element.child do
clickedHandled, mousereleasedHandled = pop.mousereleased(x, y, button, element.child[i])
if clickedHandled or mousereleasedHandled then
break
end
end
end
end
else
print("mousereleased", x, y, button)
do
element = pop.events[button]
if element then
if element.clicked and (not element.excludeDraw) then
do
clickedHandled = element:clicked(x - element.x, y - element.y, button)
if clickedHandled then
pop.events[button] = nil
end
end
end
if element.mousereleased then
do
mousereleasedHandled = element:mousereleased(x - element.x, y - element.y, button)
if mousereleasedHandled then
pop.events[button] = nil
end
end
end
end
end
if (not clickedHandled) and (not mousereleasedHandled) then
clickedHandled, mousereleasedHandled = pop.mousereleased(x, y, button, pop.screen)
end
end
return clickedHandled, mousereleasedHandled
end
pop.keypressed = function(key)
print("keypressed", key)
local element = pop.focused
if element and element.keypressed and (not element.excludeDraw) then
return element.keypressed(key)
end
return false
end
pop.keyreleased = function(key)
print("keyreleased", key)
local element = pop.focused
if element and element.keyreleased then
return element.keyreleased(key)
end
return false
end
pop.textinput = function(text)
print("textinput", text)
local element = pop.focused
if element and element.textinput and (not element.excludeDraw) then
return element.textinput(text)
end
return false
end
pop.skin = function(element, skin, depth)
if element == nil then
element = pop.screen
end
if skin == nil then
skin = pop.skins.default
end
if element.background and skin.background then
element.background = skin.background
end
if element.color and skin.color then
element.color = skin.color
end
if element.font and skin.font then
element.font = skin.font
end
if not (depth or (depth == 0)) then
if depth == tonumber(depth) then
for i = 1, #element.child do
pop.skin(element.child[i], skin, depth - 1)
end
else
for i = 1, #element.child do
pop.skin(element.child[i], skin, false)
end
end
end
end
pop.debugDraw = function(element)
if element == nil then
element = pop.screen
end
if element.debugDraw then
element:debugDraw()
else
graphics.setLineWidth(1)
graphics.setLineColor(0, 0, 0, 100)
graphics.rectangle("fill", element.x, element.y, element.w, element.h)
graphics.setColor(150, 150, 150, 150)
graphics.rectangle("line", element.x, element.y, element.w, element.h)
graphics.setColor(200, 200, 200, 255)
graphics.print(".", element.x, element.y)
end
for i = 1, #element.child do
pop.debugDraw(element.child[i])
end
end
pop.load()
return pop