Revert "BROKE IT"

This reverts commit f8820e8037.
This commit is contained in:
Paul Liverman
2015-03-05 13:38:48 -08:00
parent df082ab3cc
commit 16abd571a7
3 changed files with 28 additions and 34 deletions

View File

@@ -73,10 +73,7 @@ function game:enter(previous, settings, gameControls, gamejoltSession)
boxColumns = math.floor(screenWidth / boxSize) - 1 boxColumns = math.floor(screenWidth / boxSize) - 1
boxRows = math.floor(screenHeight / boxSize) - 5 boxRows = math.floor(screenHeight / boxSize) - 5
-- save the settings for later use -- save the settings for later use
if settings then gameSettings = settings or gameSettings
gameSettings = settings
end
--gameSettings = settings or gameSettings
controls = gameControls or controls controls = gameControls or controls
session = gamejoltSession session = gamejoltSession
-- ping our active state immediately -- ping our active state immediately

View File

@@ -120,7 +120,7 @@ end
function menu:mousepressed(x, y, button) function menu:mousepressed(x, y, button)
if input(button, controls.select) then if input(button, controls.select) then
Gamestate.switch(game, difficulty, controls, session) Gamestate.switch(game, {boxSize = settings.difficulty.boxSize, colorStep = settings.difficulty.colorStep, timeLimit = settings.difficulty.timeLimit}, controls)
end end
end end

View File

@@ -5,31 +5,29 @@ debug = require "conf" -- a bit redundant but makes it obvious what is global
local startDate = os.date("*t", os.time()) local startDate = os.date("*t", os.time())
local logFile = "logs/" .. startDate.year .. "." .. startDate.month .. "." .. startDate.day .. "-" .. startDate.hour .. "." .. startDate.min .. ".log" local logFile = "logs/" .. startDate.year .. "." .. startDate.month .. "." .. startDate.day .. "-" .. startDate.hour .. "." .. startDate.min .. ".log"
function log(...) function log(...)
---[[ --[[
local strings = "" local strings = ""
if type(arg) == "table" then if type(arg) == "table" then
for _,v in ipairs(arg) do for _,v in pairs(arg) do
strings = strings .. v strings = strings .. v
end end
else else
strings = arg strings = arg
end end
-- make sure logs exists if love.filesystem.exists("logs") then
if love.filesystem.exists("logs") then if not love.filesystem.isDirectory("logs") then
if not love.filesystem.isDirectory("logs") then love.filesystem.remove()
love.filesystem.remove() love.filesystem.createDirectory("logs")
love.filesystem.createDirectory("logs") end
end else
else love.filesystem.createDirectory("logs")
love.filesystem.createDirectory("logs") end
end local success, errorMsg = love.filesystem.append(logFile, strings)
-- append new data to logFile if not success then
local success, errorMsg = love.filesystem.append(logFile, strings) print("Failed to write to log file.", errorMsg)
if not success then end
print("Failed to write to log file.", errorMsg) --]]
end if debug then print(...) end
--]]
if debug then print(...) end
end end
local inifile = require "lib.inifile" local inifile = require "lib.inifile"
@@ -38,15 +36,14 @@ local menu = require "gamestates.menu"
function love.load() function love.load()
log("Loading...") log("Loading...")
love.window.setIcon(love.image.newImageData("icon.png")) -- set custom window icon
local icon = love.image.newImageData("icon.png")
love.window.setIcon(icon)
log("Window icon set.") log("Window icon set.")
-- initialize Game Jolt -- initialize Game Jolt
if GameJolt.init(48728, "b8e4a0eae1509d3edef3d8451bae1842") then local initSuccess = GameJolt.init(48728, "b8e4a0eae1509d3edef3d8451bae1842")
log("Game Jolt initialized.") if initSuccess then log("Game Jolt initialized.") end
else
log("Err: Game Jolt NOT initialized.")
end
-- load settings and change if needed -- load settings and change if needed
local gamejoltSessionOpen = false --set true if we get a session open local gamejoltSessionOpen = false --set true if we get a session open