diff --git a/SHIT/src/gamestates/game.lua b/SHIT/src/gamestates/game.lua new file mode 100644 index 0000000..04487a3 --- /dev/null +++ b/SHIT/src/gamestates/game.lua @@ -0,0 +1,248 @@ +love.math.setRandomSeed(os.time()) + +local input = require "util.input" + +-- Gamestates +--local won = require "gamestates.won" --TODO MAKE THIS +local lost = require "gamestates.lost" +local paused = require "gamestates.paused" + +-- This Gamestate +local game = {} + +-- Locals +local boxes = {} +local score, totalScore = 0, 0 +local level, time, startingTime = 0, 0, 0 +local previousState, gameSettings, controls +local pingTimer, session = 0, false +--these are defined on each entry to this gamestate +local screenWidth, screenHeight --defines where things are rendered +local boxColumns, boxRows --defines how many boxes +--these are loaded from values passed on entry to this gamestate +local boxSize, colorStep, timeLimit = 20, 80, 60 --default values just in case + +local function nextLevel() + log("Creating the next level!") + + totalScore = totalScore + score + score = 0 + level = level + 1 + time = time + timeLimit --your remaining time is added on to the next level + startingTime = time --save where you started on this level for scoring + + -- (re)create black boxes + boxes = {} + for i=0,boxColumns do + boxes[i] = {} + for j=0,boxRows do + boxes[i][j] = {0, 0, 0} + end + end + + -- assign a random set of boxes random colors + for i=1,math.floor(math.pow(level, 1.07) * 1.03 + 2) do --(level * 1.5 + 2) + local x, y = love.math.random(0, #boxes), love.math.random(0, #boxes[1]) + boxes[x][y] = {love.math.random(0, 255), love.math.random(0, 255), love.math.random(0, 255)} + boxes[x][y][1] = boxes[x][y][1] - boxes[x][y][1] % colorStep --is this right? + boxes[x][y][2] = boxes[x][y][2] - boxes[x][y][2] % colorStep + boxes[x][y][3] = boxes[x][y][3] - boxes[x][y][3] % colorStep + end + + log("Done!") +end + +local function colorsEqual(A, B) + if A[1] == B[1] and A[2] == B[2] and A[3] == B[3] then + return true + end + return false +end + +local function copyColor(A) + return {A[1], A[2], A[3]} +end + +function game:enter(previous, settings, gameControls, gamejoltSession) + log("Entering game...") + -- save the state we came from + previousState = previous + -- set locals based on screen size + screenWidth = love.graphics.getWidth() + screenHeight = love.graphics.getHeight() + boxColumns = math.floor(screenWidth / boxSize) - 1 + boxRows = math.floor(screenHeight / boxSize) - 5 + -- save the settings for later use + if settings then + gameSettings = settings + end + --gameSettings = settings or gameSettings + controls = gameControls or controls + session = gamejoltSession + -- ping our active state immediately + if session then + local pingSuccess = Gamejolt.pingSession(true) + if not pingSuccess then + log("Couldn't ping Game Jolt session. Session may close.") + end + end + -- set how to play the game based on settings + boxSize = gameSettings.boxSize + colorStep = gameSettings.colorStep + timeLimit = gameSettings.timeLimit + -- set the font we're going to use + love.graphics.setNewFont(28) + -- this is nextLevel shit + nextLevel() +end + +function game:resume(previous, action) + if action == "LOST" then + log("Game restarted.") + game:enter(previousState) --we want to keep the old values + totalScore = 0 --this should have happened in game:leave() but does not for an unknown reason + end + if action == "UNPAUSED" then + log("Game resumed.") + love.graphics.setNewFont(28) -- fix our font! + end +end + +function game:update(dt) + -- ping every 30 seconds if we are in a session + pingTimer = pingTimer + dt + if pingTimer >= 30 then + if session then + local pingSuccess = Gamejolt.pingSession(true) + if not pingSuccess then + log("Couldn't ping Game Jolt session. Session may close.") --this is lazy but I don't care + end + end + pingTimer = pingTimer - 30 + end + + -- check if level complete + local coloredBoxes = {} + for i=0,#boxes do + for j=0,#boxes[i] do + if not colorsEqual(boxes[i][j], {0, 0, 0}) then + table.insert(coloredBoxes, boxes[i][j]) + end + end + end + local won, color + if #coloredBoxes >= 2 then + won = true + color = copyColor(coloredBoxes[1]) + for i=2,#coloredBoxes do + if not colorsEqual(color, coloredBoxes[i]) then + won = false + end + end + end + if won then + log("Level beat!") + -- TODO we need a brief push/pop of gamestate to display a winning message + nextLevel() + end + + -- else decrement time, and check if out of time + time = time - dt + if time <= 0 then + -- TODO we need to pass an image of the screen and data about time of losing + Gamestate.push(lost, love.graphics.newScreenshot(), totalScore + score, controls, session) + -- call leave to clean up the gamestate + game:leave() + end + + -- update the current score + score = #coloredBoxes / math.pow(startingTime - time, 0.02) * colorStep +end + +function game:draw() + --boxes + for i=0,#boxes do + for j=0,#boxes[i] do + love.graphics.setColor(boxes[i][j]) + love.graphics.rectangle("fill", i * boxSize, j * boxSize + boxSize * 2, boxSize, boxSize) + end + end + + --lines + -- vertical + love.graphics.setColor(255, 255, 255) + for i=0,boxColumns+1 do + love.graphics.line(i * boxSize, 0 + boxSize * 2, i * boxSize, screenHeight - boxSize * 2) + + end + -- horizontal + for j=0,boxRows+1 do + love.graphics.line(0, j * boxSize + boxSize * 2, screenWidth, j * boxSize + boxSize * 2) + end + + -- Info Overlays + --love.graphics.setNewFont(28) --purposely stays same no matter screen res + love.graphics.setColor(255, 255, 255) + -- top of screen stuff + love.graphics.printf(string.format("Total Score: %.1f", totalScore), 0, 3, screenWidth / 2, "center") + --love.graphics.printf(string.format("Best Score: %.1f", bestScore), screenWidth / 2, 3, screenWidth / 2, "center") + + -- bottom of screen stuff + love.graphics.printf(string.format("Time: %.1f", time), 0, screenWidth / 2 + 25, screenWidth / 2, "center") + love.graphics.printf("Level: "..level, 0, screenWidth / 2 + 25, screenWidth, "center") + love.graphics.printf(string.format("Current Score: %.1f", score), screenWidth / 2, screenWidth / 2 + 25, screenWidth / 2, "center") +end + +function game:mousepressed(x, y, button) + -- new x/y adjusted for where boxes actually are + local nx = math.floor(x / boxSize) + local ny = math.floor((y - boxSize * 2) / boxSize) + -- check if we are actually over a box first + if boxes[nx][ny] then + -- left, red + if input(button, controls.red) then + boxes[nx][ny][1] = boxes[nx][ny][1] + colorStep + if boxes[nx][ny][1] > 255 then + boxes[nx][ny][1] = 0 + end + -- middle, green + elseif input(button, controls.green) then + boxes[nx][ny][2] = boxes[nx][ny][2] + colorStep + if boxes[nx][ny][2] > 255 then + boxes[nx][ny][2] = 0 + end + -- right, blue + elseif input(button, controls.blue) then + boxes[nx][ny][3] = boxes[nx][ny][3] + colorStep + if boxes[nx][ny][3] > 255 then + boxes[nx][ny][3] = 0 + end + end + end +end + +function game:keypressed(key, unicode) + if input(key, controls.back) then + log("Leaving game...") + Gamestate.switch(previousState) + elseif input(key, controls.pause) then + Gamestate.push(paused, love.graphics.newScreenshot(), controls, session) + end +end + +function game:focus(isFocused) + if not isFocused then + Gamestate.push(paused, love.graphics.newScreenshot(), controls, session) + end +end + +function game:leave() + -- clear the game upon any exit (except pause) + level = 0 + score = 0 + totalScore = 0 + time = 0 + startingTime = 0 +end + +return game diff --git a/SHIT/src/gamestates/menu.lua b/SHIT/src/gamestates/menu.lua new file mode 100644 index 0000000..e495dc0 --- /dev/null +++ b/SHIT/src/gamestates/menu.lua @@ -0,0 +1,137 @@ +local input = require "util.input" +local inifile = require "lib.inifile" +local ser = require "lib.ser" + +local Gamestate = require "lib.gamestate" +local game = require "gamestates.game" + +local menu = {} + +local screenWidth, screenHeight +local settings, controls +local pingTimer, session = 0, false + +function menu:init() + log("Initializing menu...") + -- load or create settings + if love.filesystem.isFile("settings.ini") then + log("Loading settings (again)...") + settings = inifile.parse("settings.ini") + else + log("Creating settings...") + settings = { + display = { + width = love.graphics.getWidth(), + height = love.graphics.getHeight(), + fullscreen = false, + borderless = true, + }, + gamejolt = { + username = false, + usertoken = false + }, + sound = { + music = 0, + sfx = 0 + }, + difficulty = { + preset = "normal", + timeLimit = 60, + colorStep = 80, + boxSize = 20 + } + } + -- TODO WRITE TO FILE + end + -- load or create controls + if love.filesystem.isFile("controls.lua") then + log("Loading controls...") + controls = require "controls" + else + log("Creating controls...") + controls = { + select = { + clicks = {"l"}, + buttons = {} + }, + back = { + clicks = {}, + buttons = {"escape"} + }, + pause = { + clicks = {}, + buttons = {" ", "escape"} + }, + red = { + clicks = {"l"}, + buttons = {} + }, + green = { + clicks = {"wd", "wu", "m"}, + buttons = {} + }, + blue = { + clicks = {"r"}, + buttons = {} + } + } + -- TODO WRITE THE CONTROLS TO FILE + end +end + +function menu:enter(previous, gamejoltSession) + log("Entering menu...") + session = gamejoltSession + -- ping our idle state immediately + if session then + local idleSuccess = Gamejolt.pingSession(false) + if not idleSuccess then + log("Couldn't ping Game Jolt session. Session may close.") + end + end + screenWidth = love.graphics.getWidth() + screenHeight = love.graphics.getHeight() +end + +function menu:update(dt) + -- we want to ping every 30 seconds if connected + pingTimer = pingTimer + dt + if pingTimer >= 30 then + if session then + local idleSuccess = Gamejolt.pingSession(false) + if not idleSuccess then + log("Couldn't ping Game Jolt session. Session may close.") --this is lazy but I don't care + end + end + pingTimer = pingTimer - 30 + end +end + +function menu:draw() + love.graphics.setNewFont(30 * screenWidth / 800) + love.graphics.printf("RGB - The Color Chooser", 0, screenHeight / 7, screenWidth, "center") + love.graphics.setNewFont(16 * screenWidth / 800) + love.graphics.printf("1. Left click to cycle red.\n2. Middle click or scroll to cycle green.\n3. Right click to cycle blue.", 0, screenHeight / 3, screenWidth, "center") + love.graphics.printf("Your goal is to get every panel that is not black to be the same color.", 0, screenHeight / 1.75, screenWidth, "center") + love.graphics.printf("Click to begin.", 0, screenHeight / 1.3, screenWidth, "center") + love.graphics.setNewFont(12 * screenWidth / 800) + love.graphics.printf("(Esc exits the game.)", 0, screenHeight - 20 * screenHeight / 400, screenWidth, "center") +end + +function menu:mousepressed(x, y, button) + if input(button, controls.select) then + Gamestate.switch(game, difficulty, controls, session) + end +end + +function menu:keypressed(key, unicode) + if input(key, controls.back) then + log("Quitting.") + if session then + Gamejolt.closeSession() + end + love.event.quit() + end +end + +return menu diff --git a/SHIT/src/lib/gamejolt/init.lua b/SHIT/src/lib/gamejolt/init.lua new file mode 100644 index 0000000..22787ec --- /dev/null +++ b/SHIT/src/lib/gamejolt/init.lua @@ -0,0 +1,224 @@ +local folder = (...):gsub('%.init$', '') +local md5 = require(folder .. ".md5" ) +local http = require("socket.http") + +local GJ = { + gameID, gameKey, + isLoggedIn = false, + username, userToken +} + +local BASE_URL = "http://gamejolt.com/api/game/v1/" + +local function req(s, f, pu, pt) + local url = BASE_URL .. s .. "&game_id=" .. tostring(GJ.gameID) .. "&format=" .. f + if pu then url = url .. "&username=" .. GJ.username end + if pt then url = url .. "&user_token=" .. GJ.userToken end + + local b = md5.sumhexa(url .. GJ.gameKey) + url = url .. "&signature=" .. b + + local r, e = http.request(url) + return r +end + +local function parseKeypair(s, on) + local c, len = 0, string.len(s) + local b, k, v + + while c < len do + b = string.find(s, ":", c) + if b == nil then break end + k = string.sub(s, c, b - 1) + c = b + 2 + b = string.find(s, '"', c) + v = string.sub(s, c, b - 1) + c = b + 3 + on(k, v) + end +end + +local function handleTrophies(str) + local d = req("trophies/?" .. str, "keypair", true, true) + local t, f = {} + + parseKeypair(d, function(k, v) + if k ~= "success" then + if k == "id" then + f = {} + table.insert(t, f) + end + f[k] = v + end + end) + return t +end + +function GJ.init(id, key) + GJ.gameID = id + GJ.gameKey = key +end + +-- users +function GJ.authUser(name, token) + GJ.username = name + GJ.userToken = token + + local s = string.find(req("users/auth/?", "dump", true, true), "SUCCESS") ~= nil + GJ.isLoggedIn = s + return s +end + +function GJ.fetchUserByName(name) + local r = req("users/?username=" .. name, "keypair", false, false) + + local t = {} + parseKeypair(r, function(k, v) + t[k] = v + end) + + return t +end + +function GJ.fetchUserByID(id) + local r = req("users/?user_id=" .. id, "keypair", false, false) + + local t = {} + parseKeypair(r, function(k, v) + t[k] = v + end) + + return t +end + +-- sessions +function GJ.openSession() + return string.find(req("sessions/open/?", "dump", true, true), "SUCCESS") ~= nil +end + +function GJ.pingSession(active) + local status = "idle" + if active then status = "active" end + + return string.find(req("sessions/open/?status=" .. status, "dump", true, true), "SUCCESS") ~= nil +end + +function GJ.closeSession() + return string.find(req("sessions/close/?", "dump", true, true), "SUCCESS") ~= nil +end + +-- data store +function GJ.fetchData(key, isGlobal) + local pu, pt = true, true + if isGlobal then pu, pt = false, false end + + local d = req("data-store/?key=" .. key, "dump", pu, pt) + return string.sub(d, string.find(d, "\n"), string.len(d)) +end + +function GJ.setData(key, data, isGlobal) + local pu, pt = true, true + if isGlobal then pu, pt = false, false end + + return string.find(req("data-store/set/?key=" .. key .. "&data=" .. tostring(data), "dump", pu, pt), "SUCCESS") ~= nil +end + +function GJ.updateData(key, value, operation, isGlobal) + local pu, pt = true, true + if isGlobal then pu, pt = false, false end + + local d = req("data-store/update/?key=" .. key .. "&operation=" .. operation .. "&value=" .. tostring(value), "dump", pu, pt) + return string.sub(d, string.find(d, "\n"), string.len(d)) +end + +function GJ.removeData(key, isGlobal) + local pu, pt = true, true + if isGlobal then pu, pt = false, false end + + return string.find(req("data-store/remove/?key=" .. key, "dump", pu, pt), "SUCCESS") ~= nil +end + +function GJ.fetchStorageKeys(isGlobal) + local pu, pt = true, true + if isGlobal then pu, pt = false, false end + + local d = req("data-store/get-keys/?", "keypair", pu, pt) + + local t = {} + parseKeypair(d, function(k, v) + if k ~= "success" then table.insert(t, v) end + end) + + return t +end + +-- trophies +function GJ.giveTrophy(id) + return string.find(req("trophies/add-achieved/?trophy_id=" .. tostring(id), "dump", true, true), "SUCCESS") ~= nil +end + +function GJ.fetchTrophy(id) + local d = req("trophies/?trophy_id=" .. tostring(id), "keypair", true, true) + + local t = {} + parseKeypair(d, function(k, v) + if k ~= "success" then t[k] = v end + end) + return t +end + +function GJ.fetchTrophiesByStatus(achieved) + return handleTrophies("achieved=" .. tostring(achieved)) +end + +function GJ.fetchAllTrophies() + return handleTrophies("") +end + +-- scores +function GJ.addScore(score, desc, tableID, guestName, extraData) + local pu, pt, s = true, true, "" + if guestName then pu, pt = false, false, s .. "&guest=" .. guestName end + + if extraData then s = s .. "&extra_data=" .. tostring(extraData) end + if tableID then s = s .. "&table_id=" .. tostring(tableID) end + + return string.find(req("scores/add/?score=" .. tostring(desc) .. "&sort=" .. score .. s, "dump", pu, pt), "SUCCESS") ~= nil +end + +function GJ.fetchScores(limit, tableID) + local pu, pt, s = true, true, "" + if tableID then pu, pt, s = false, false, "&table_id=" .. tostring(tableID) end + + local d = req("scores/?limit=" .. tostring(limit) .. s, "keypair", pu, pt) + local t, f = {} + + parseKeypair(d, function(k, v) + if k ~= "success" then + if k == "score" then + f = {} + table.insert(t, f) + end + f[k] = v + end + end) + return t +end + +function GJ.fetchTables() + local d = req("scores/tables/?", "keypair", false, false) + local t, f = {} + + parseKeypair(d, function(k, v) + if k ~= "success" then + if k == "id" then + f = {} + table.insert(t, f) + end + f[k] = v + end + end) + return t +end + +return GJ diff --git a/SHIT/src/lib/gamejolt/md5.lua b/SHIT/src/lib/gamejolt/md5.lua new file mode 100644 index 0000000..8b03439 --- /dev/null +++ b/SHIT/src/lib/gamejolt/md5.lua @@ -0,0 +1,384 @@ +local md5 = { + _VERSION = "md5.lua 0.5.0", + _DESCRIPTION = "MD5 computation in Lua (5.1)", + _URL = "https://github.com/kikito/md5.lua", + _LICENSE = [[ + MIT LICENSE + + Copyright (c) 2013 Enrique GarcĂ­a Cota + Adam Baldwin + hanzao + Equi 4 Software + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY + CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + ]] +} + +-- bit lib implementions + +local floor, abs, max = math.floor, math.abs, math.max +local char, byte, format, rep, sub = + string.char, string.byte, string.format, string.rep, string.sub + +local function check_int(n) + -- checking not float + if(n - floor(n) > 0) then + error("trying to use bitwise operation on non-integer!") + end +end + +local function tbl2number(tbl) + local n = #tbl + + local rslt = 0 + local power = 1 + for i = 1, n do + rslt = rslt + tbl[i]*power + power = power*2 + end + + return rslt +end + +local function expand(tbl_m, tbl_n) + local big = {} + local small = {} + if(#tbl_m > #tbl_n) then + big = tbl_m + small = tbl_n + else + big = tbl_n + small = tbl_m + end + -- expand small + for i = #small + 1, #big do + small[i] = 0 + end + +end + +local to_bits -- needs to be declared before bit_not + +local function bit_not(n) + local tbl = to_bits(n) + local size = max(#tbl, 32) + for i = 1, size do + if(tbl[i] == 1) then + tbl[i] = 0 + else + tbl[i] = 1 + end + end + return tbl2number(tbl) +end + +-- defined as local above +to_bits = function (n) + check_int(n) + if(n < 0) then + -- negative + return to_bits(bit_not(abs(n)) + 1) + end + -- to bits table + local tbl = {} + local cnt = 1 + while (n > 0) do + local last = math.mod(n,2) + if(last == 1) then + tbl[cnt] = 1 + else + tbl[cnt] = 0 + end + n = (n-last)/2 + cnt = cnt + 1 + end + + return tbl +end + +local function bit_or(m, n) + local tbl_m = to_bits(m) + local tbl_n = to_bits(n) + expand(tbl_m, tbl_n) + + local tbl = {} + local rslt = max(#tbl_m, #tbl_n) + for i = 1, rslt do + if(tbl_m[i]== 0 and tbl_n[i] == 0) then + tbl[i] = 0 + else + tbl[i] = 1 + end + end + + return tbl2number(tbl) +end + +local function bit_and(m, n) + local tbl_m = to_bits(m) + local tbl_n = to_bits(n) + expand(tbl_m, tbl_n) + + local tbl = {} + local rslt = max(#tbl_m, #tbl_n) + for i = 1, rslt do + if(tbl_m[i]== 0 or tbl_n[i] == 0) then + tbl[i] = 0 + else + tbl[i] = 1 + end + end + + return tbl2number(tbl) +end + +local function bit_xor(m, n) + local tbl_m = to_bits(m) + local tbl_n = to_bits(n) + expand(tbl_m, tbl_n) + + local tbl = {} + local rslt = max(#tbl_m, #tbl_n) + for i = 1, rslt do + if(tbl_m[i] ~= tbl_n[i]) then + tbl[i] = 1 + else + tbl[i] = 0 + end + end + + return tbl2number(tbl) +end + +local function bit_rshift(n, bits) + check_int(n) + + local high_bit = 0 + if(n < 0) then + -- negative + n = bit_not(abs(n)) + 1 + high_bit = 2147483648 -- 0x80000000 + end + + for i=1, bits do + n = n/2 + n = bit_or(floor(n), high_bit) + end + return floor(n) +end + +local function bit_lshift(n, bits) + check_int(n) + + if(n < 0) then + -- negative + n = bit_not(abs(n)) + 1 + end + + for i=1, bits do + n = n*2 + end + return bit_and(n, 4294967295) -- 0xFFFFFFFF +end + +-- convert little-endian 32-bit int to a 4-char string +local function lei2str(i) + local f=function (s) return char( bit_and( bit_rshift(i, s), 255)) end + return f(0)..f(8)..f(16)..f(24) +end + +-- convert raw string to big-endian int +local function str2bei(s) + local v=0 + for i=1, #s do + v = v * 256 + byte(s, i) + end + return v +end + +-- convert raw string to little-endian int +local function str2lei(s) + local v=0 + for i = #s,1,-1 do + v = v*256 + byte(s, i) + end + return v +end + +-- cut up a string in little-endian ints of given size +local function cut_le_str(s,...) + local o, r = 1, {} + local args = {...} + for i=1, #args do + table.insert(r, str2lei(sub(s, o, o + args[i] - 1))) + o = o + args[i] + end + return r +end + +local swap = function (w) return str2bei(lei2str(w)) end + +local function hex2binaryaux(hexval) + return char(tonumber(hexval, 16)) +end + +local function hex2binary(hex) + local result, _ = hex:gsub('..', hex2binaryaux) + return result +end + +-- An MD5 mplementation in Lua, requires bitlib (hacked to use LuaBit from above, ugh) +-- 10/02/2001 jcw@equi4.com + +local FF = 0xffffffff +local CONSTS = { + 0xd76aa478, 0xe8c7b756, 0x242070db, 0xc1bdceee, + 0xf57c0faf, 0x4787c62a, 0xa8304613, 0xfd469501, + 0x698098d8, 0x8b44f7af, 0xffff5bb1, 0x895cd7be, + 0x6b901122, 0xfd987193, 0xa679438e, 0x49b40821, + 0xf61e2562, 0xc040b340, 0x265e5a51, 0xe9b6c7aa, + 0xd62f105d, 0x02441453, 0xd8a1e681, 0xe7d3fbc8, + 0x21e1cde6, 0xc33707d6, 0xf4d50d87, 0x455a14ed, + 0xa9e3e905, 0xfcefa3f8, 0x676f02d9, 0x8d2a4c8a, + 0xfffa3942, 0x8771f681, 0x6d9d6122, 0xfde5380c, + 0xa4beea44, 0x4bdecfa9, 0xf6bb4b60, 0xbebfbc70, + 0x289b7ec6, 0xeaa127fa, 0xd4ef3085, 0x04881d05, + 0xd9d4d039, 0xe6db99e5, 0x1fa27cf8, 0xc4ac5665, + 0xf4292244, 0x432aff97, 0xab9423a7, 0xfc93a039, + 0x655b59c3, 0x8f0ccc92, 0xffeff47d, 0x85845dd1, + 0x6fa87e4f, 0xfe2ce6e0, 0xa3014314, 0x4e0811a1, + 0xf7537e82, 0xbd3af235, 0x2ad7d2bb, 0xeb86d391, + 0x67452301, 0xefcdab89, 0x98badcfe, 0x10325476 +} + +local f=function (x,y,z) return bit_or(bit_and(x,y),bit_and(-x-1,z)) end +local g=function (x,y,z) return bit_or(bit_and(x,z),bit_and(y,-z-1)) end +local h=function (x,y,z) return bit_xor(x,bit_xor(y,z)) end +local i=function (x,y,z) return bit_xor(y,bit_or(x,-z-1)) end +local z=function (f,a,b,c,d,x,s,ac) + a=bit_and(a+f(b,c,d)+x+ac,FF) + -- be *very* careful that left shift does not cause rounding! + return bit_or(bit_lshift(bit_and(a,bit_rshift(FF,s)),s),bit_rshift(a,32-s))+b +end + +local function transform(A,B,C,D,X) + local a,b,c,d=A,B,C,D + local t=CONSTS + + a=z(f,a,b,c,d,X[ 0], 7,t[ 1]) + d=z(f,d,a,b,c,X[ 1],12,t[ 2]) + c=z(f,c,d,a,b,X[ 2],17,t[ 3]) + b=z(f,b,c,d,a,X[ 3],22,t[ 4]) + a=z(f,a,b,c,d,X[ 4], 7,t[ 5]) + d=z(f,d,a,b,c,X[ 5],12,t[ 6]) + c=z(f,c,d,a,b,X[ 6],17,t[ 7]) + b=z(f,b,c,d,a,X[ 7],22,t[ 8]) + a=z(f,a,b,c,d,X[ 8], 7,t[ 9]) + d=z(f,d,a,b,c,X[ 9],12,t[10]) + c=z(f,c,d,a,b,X[10],17,t[11]) + b=z(f,b,c,d,a,X[11],22,t[12]) + a=z(f,a,b,c,d,X[12], 7,t[13]) + d=z(f,d,a,b,c,X[13],12,t[14]) + c=z(f,c,d,a,b,X[14],17,t[15]) + b=z(f,b,c,d,a,X[15],22,t[16]) + + a=z(g,a,b,c,d,X[ 1], 5,t[17]) + d=z(g,d,a,b,c,X[ 6], 9,t[18]) + c=z(g,c,d,a,b,X[11],14,t[19]) + b=z(g,b,c,d,a,X[ 0],20,t[20]) + a=z(g,a,b,c,d,X[ 5], 5,t[21]) + d=z(g,d,a,b,c,X[10], 9,t[22]) + c=z(g,c,d,a,b,X[15],14,t[23]) + b=z(g,b,c,d,a,X[ 4],20,t[24]) + a=z(g,a,b,c,d,X[ 9], 5,t[25]) + d=z(g,d,a,b,c,X[14], 9,t[26]) + c=z(g,c,d,a,b,X[ 3],14,t[27]) + b=z(g,b,c,d,a,X[ 8],20,t[28]) + a=z(g,a,b,c,d,X[13], 5,t[29]) + d=z(g,d,a,b,c,X[ 2], 9,t[30]) + c=z(g,c,d,a,b,X[ 7],14,t[31]) + b=z(g,b,c,d,a,X[12],20,t[32]) + + a=z(h,a,b,c,d,X[ 5], 4,t[33]) + d=z(h,d,a,b,c,X[ 8],11,t[34]) + c=z(h,c,d,a,b,X[11],16,t[35]) + b=z(h,b,c,d,a,X[14],23,t[36]) + a=z(h,a,b,c,d,X[ 1], 4,t[37]) + d=z(h,d,a,b,c,X[ 4],11,t[38]) + c=z(h,c,d,a,b,X[ 7],16,t[39]) + b=z(h,b,c,d,a,X[10],23,t[40]) + a=z(h,a,b,c,d,X[13], 4,t[41]) + d=z(h,d,a,b,c,X[ 0],11,t[42]) + c=z(h,c,d,a,b,X[ 3],16,t[43]) + b=z(h,b,c,d,a,X[ 6],23,t[44]) + a=z(h,a,b,c,d,X[ 9], 4,t[45]) + d=z(h,d,a,b,c,X[12],11,t[46]) + c=z(h,c,d,a,b,X[15],16,t[47]) + b=z(h,b,c,d,a,X[ 2],23,t[48]) + + a=z(i,a,b,c,d,X[ 0], 6,t[49]) + d=z(i,d,a,b,c,X[ 7],10,t[50]) + c=z(i,c,d,a,b,X[14],15,t[51]) + b=z(i,b,c,d,a,X[ 5],21,t[52]) + a=z(i,a,b,c,d,X[12], 6,t[53]) + d=z(i,d,a,b,c,X[ 3],10,t[54]) + c=z(i,c,d,a,b,X[10],15,t[55]) + b=z(i,b,c,d,a,X[ 1],21,t[56]) + a=z(i,a,b,c,d,X[ 8], 6,t[57]) + d=z(i,d,a,b,c,X[15],10,t[58]) + c=z(i,c,d,a,b,X[ 6],15,t[59]) + b=z(i,b,c,d,a,X[13],21,t[60]) + a=z(i,a,b,c,d,X[ 4], 6,t[61]) + d=z(i,d,a,b,c,X[11],10,t[62]) + c=z(i,c,d,a,b,X[ 2],15,t[63]) + b=z(i,b,c,d,a,X[ 9],21,t[64]) + + return A+a,B+b,C+c,D+d +end + +---------------------------------------------------------------- + +function md5.sumhexa(s) + local msgLen = #s + local padLen = 56 - msgLen % 64 + + if msgLen % 64 > 56 then padLen = padLen + 64 end + + if padLen == 0 then padLen = 64 end + + s = s .. char(128) .. rep(char(0),padLen-1) .. lei2str(8*msgLen) .. lei2str(0) + + assert(#s % 64 == 0) + + local t = CONSTS + local a,b,c,d = t[65],t[66],t[67],t[68] + + for i=1,#s,64 do + local X = cut_le_str(sub(s,i,i+63),4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4) + assert(#X == 16) + X[0] = table.remove(X,1) -- zero based! + a,b,c,d = transform(a,b,c,d,X) + end + + return format("%08x%08x%08x%08x",swap(a),swap(b),swap(c),swap(d)) +end + +function md5.sum(s) + return hex2binary(md5.sumhexa(s)) +end + +return md5 diff --git a/src/main.lua b/src/main.lua index 879ee41..70a4a1f 100644 --- a/src/main.lua +++ b/src/main.lua @@ -5,29 +5,31 @@ debug = require "conf" -- a bit redundant but makes it obvious what is global local startDate = os.date("*t", os.time()) local logFile = "logs/" .. startDate.year .. "." .. startDate.month .. "." .. startDate.day .. "-" .. startDate.hour .. "." .. startDate.min .. ".log" function log(...) - --[[ + ---[[ local strings = "" if type(arg) == "table" then - for _,v in pairs(arg) do - strings = strings .. v -end -else -strings = arg -end -if love.filesystem.exists("logs") then -if not love.filesystem.isDirectory("logs") then -love.filesystem.remove() -love.filesystem.createDirectory("logs") -end -else -love.filesystem.createDirectory("logs") -end -local success, errorMsg = love.filesystem.append(logFile, strings) -if not success then -print("Failed to write to log file.", errorMsg) -end ---]] -if debug then print(...) end + for _,v in ipairs(arg) do + strings = strings .. v + end + else + strings = arg + end + -- make sure logs exists + if love.filesystem.exists("logs") then + if not love.filesystem.isDirectory("logs") then + love.filesystem.remove() + love.filesystem.createDirectory("logs") + end + else + love.filesystem.createDirectory("logs") + end + -- append new data to logFile + local success, errorMsg = love.filesystem.append(logFile, strings) + if not success then + print("Failed to write to log file.", errorMsg) + end + --]] + if debug then print(...) end end local inifile = require "lib.inifile" @@ -36,14 +38,12 @@ local menu = require "gamestates.menu" function love.load() log("Loading...") - -- set custom window icon - local icon = love.image.newImageData("icon.png") - love.window.setIcon(icon) + love.window.setIcon(love.image.newImageData("icon.png")) log("Window icon set.") -- initialize Game Jolt - local initSuccess = GameJolt.init(48728, "b8e4a0eae1509d3edef3d8451bae1842") - if initSuccess then log("Game Jolt initialized.") end + GameJolt.init(48728, "b8e4a0eae1509d3edef3d8451bae1842") + log("Game Jolt initialized.") -- load settings and change if needed local gamejoltSessionOpen = false --set true if we get a session open @@ -65,12 +65,12 @@ function love.load() inifile.save("settings.ini", settings) error("You have been banned from Game Jolt. Your login data has been deleted, re-open RGB to continue playing without Game Jolt account integration.") end - gamejoltSessionOpen = GameJolt.openSession() -- tell Game Jolt the user is playing - if sessionSuccess then + if GameJolt.openSession() then -- tell Game Jolt the user is playing -- we don't ping immediately, also the menu DOES ping immediately gamejoltSessionOpen = true log("Game Jolt session opened.") else + gamejoltSessionOpen = false -- TODO make this known to user log("Couldn't open a session with Game Jolt.") end