started work on trophies management
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@@ -32,10 +32,12 @@ function love.load()
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end
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local sessionSuccess = Gamejolt.openSession() -- tell Game Jolt the user is playing
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if sessionSuccess then
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--[[ -- we don't ping immediately, also the menu DOES ping immediately
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local idleSuccess = Gamejolt.pingSession(false)
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if not idleSuccess then
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log("Couldn't ping Gamejolt session. Session may close.") --this is lazy but I don't care
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end
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--]]
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gamejoltSession = true
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else
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log("Couldn't open a session with Game Jolt.")
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