Gamestate = require "lib.gamestate" GameJolt = require "lib.gamejolt" debug = require "conf" -- a bit redundant but makes it obvious what is global local startDate = os.date("*t", os.time()) local logFile = "logs/" .. startDate.year .. "." .. startDate.month .. "." .. startDate.day .. "-" .. startDate.hour .. "." .. startDate.min .. ".log" function log(...) --[[ local strings = "" if type(arg) == "table" then for _,v in pairs(arg) do strings = strings .. v end else strings = arg end if love.filesystem.exists("logs") then if not love.filesystem.isDirectory("logs") then love.filesystem.remove() love.filesystem.createDirectory("logs") end else love.filesystem.createDirectory("logs") end local success, errorMsg = love.filesystem.append(logFile, strings) if not success then print("Failed to write to log file.", errorMsg) end --]] if debug then print(...) end end local inifile = require "lib.inifile" local menu = require "gamestates.menu" function love.load() log("Loading...") -- set custom window icon local icon = love.image.newImageData("icon.png") love.window.setIcon(icon) log("Window icon set.") -- initialize Game Jolt local initSuccess = GameJolt.init(48728, "b8e4a0eae1509d3edef3d8451bae1842") if initSuccess then log("Game Jolt initialized.") end -- load settings and change if needed local gamejoltSessionOpen = false --set true if we get a session open if love.filesystem.isFile("settings.ini") then log("Loading settings...") local settings = inifile.parse("settings.ini") love.window.setMode(settings.display.width, settings.display.height, {fullscreen = settings.display.fullscreen, borderless = settings.display.borderless}) -- login if we have the data to do so if settings.gamejolt.username and settings.gamejolt.usertoken then log("Logging in to Game Jolt.") local authSuccess = GameJolt.authUser(settings.gamejolt.username, settings.gamejolt.usertoken) if authSuccess then -- check if the player has been banned local userInfo = GameJolt.fetchUserByName(settings.gamejolt.username) if userInfo.status == "Banned" then log("Player has been banned from Game Jolt.") settings.gamejolt.username = false settings.gamejolt.usertoken = false inifile.save("settings.ini", settings) error("You have been banned from Game Jolt. Your login data has been deleted, re-open RGB to continue playing without Game Jolt account integration.") end gamejoltSessionOpen = GameJolt.openSession() -- tell Game Jolt the user is playing if sessionSuccess then -- we don't ping immediately, also the menu DOES ping immediately gamejoltSessionOpen = true log("Game Jolt session opened.") else -- TODO make this known to user log("Couldn't open a session with Game Jolt.") end else -- TODO make this better, also detect if online somehow log("Failed to log into Game Jolt. Please report this error (with a screenshot) to: paul.liverman.iii@gmail.com") end end end Gamestate.registerEvents() log("Loaded, switching to main menu...") Gamestate.switch(menu, gamejoltSessionOpen) end