Gamestate = require "lib.gamestate" Gamejolt = require "lib.gamejolt" local inifile = require "lib.inifile" local menu = require "gamestates.menu" function love.load() -- set custom window icon local icon = love.image.newImageData("icon.png") love.window.setIcon(icon) -- initialize Game Jolt Gamejolt.init(48728, "b8e4a0eae1509d3edef3d8451bae1842") -- load settings and change if needed local gamejoltSession = false --whether or not we have an active session if love.filesystem.isFile("settings.ini") then local settings = inifile.parse("settings.ini") love.window.setMode(settings.display.width, settings.display.height, {fullscreen = settings.display.fullscreen, borderless = settings.display.borderless}) -- login if we have the data to do so if settings.gamejolt.username and settings.gamejolt.usertoken then local authSuccess = Gamejolt.authUser(settings.gamejolt.username, settings.gamejolt.usertoken) if authSuccess then -- check if the player has been banned local userInfo = Gamejolt.fetchUserByName(settings.gamejolt.username) if userInfo.status == "Banned" then settings.gamejolt.username = false settings.gamejolt.usertoken = false inifile.save("settings.ini", settings) error("You have been banned from Game Jolt. Your login data has been deleted, re-open RGB to continue playing without Game Jolt account integration.") end local sessionSuccess = Gamejolt.openSession() -- tell Game Jolt the user is playing if sessionSuccess then --[[ -- we don't ping immediately, also the menu DOES ping immediately local idleSuccess = Gamejolt.pingSession(false) if not idleSuccess then log("Couldn't ping Gamejolt session. Session may close.") --this is lazy but I don't care end --]] gamejoltSession = true else log("Couldn't open a session with Game Jolt.") end else log("Failed to log into Game Jolt. Please report this error (with a screenshot) to: paul.liverman.iii@gmail.com") end end end Gamestate.registerEvents() Gamestate.switch(menu, gamejoltSession) end