diff --git a/.gitignore b/.gitignore index 96374c4..7ee4af0 100644 --- a/.gitignore +++ b/.gitignore @@ -1,3 +1,7 @@ +# Custom shit +builds/ +tmp/ + # Windows image file caches Thumbs.db ehthumbs.db diff --git a/SpaceLoveDemo/DevIL.dll b/SpaceLoveDemo/DevIL.dll deleted file mode 100644 index 4c717ef..0000000 Binary files a/SpaceLoveDemo/DevIL.dll and /dev/null differ diff --git a/SpaceLoveDemo/OpenAL32.dll b/SpaceLoveDemo/OpenAL32.dll deleted file mode 100644 index 658daca..0000000 Binary files a/SpaceLoveDemo/OpenAL32.dll and /dev/null differ diff --git a/SpaceLoveDemo/SDL2.dll b/SpaceLoveDemo/SDL2.dll deleted file mode 100644 index 10c88a7..0000000 Binary files a/SpaceLoveDemo/SDL2.dll and /dev/null differ diff --git a/SpaceLoveDemo/SpaceLoveDemo.exe b/SpaceLoveDemo/SpaceLoveDemo.exe deleted file mode 100644 index e342842..0000000 Binary files a/SpaceLoveDemo/SpaceLoveDemo.exe and /dev/null differ diff --git a/SpaceLoveDemo/SpaceLoveDemo2.zip b/SpaceLoveDemo/SpaceLoveDemo2.zip deleted file mode 100644 index 23cf929..0000000 Binary files a/SpaceLoveDemo/SpaceLoveDemo2.zip and /dev/null differ diff --git a/SpaceLoveDemo/love-license.txt b/SpaceLoveDemo/love-license.txt deleted file mode 100644 index 0096d54..0000000 --- a/SpaceLoveDemo/love-license.txt +++ /dev/null @@ -1,879 +0,0 @@ -Copyright (c) 2006-2014 LOVE Development Team - -This software is provided 'as-is', without any express or implied -warranty. In no event will the authors be held liable for any damages -arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it -freely, subject to the following restrictions: - -1. The origin of this software must not be misrepresented you must not -claim that you wrote the original software. If you use this software -in a product, an acknowledgment in the product documentation would be -appreciated but is not required. - -2. Altered source versions must be plainly marked as such, and must not be -misrepresented as being the original software. - -3. 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It is safest -to attach them to the start of each source file to most effectively -state the exclusion of warranty and each file should have at least -the "copyright" line and a pointer to where the full notice is found. - - - Copyright (C) - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . - -Also add information on how to contact you by electronic and paper mail. - - If the program does terminal interaction, make it output a short -notice like this when it starts in an interactive mode: - - Copyright (C) - This program comes with ABSOLUTELY NO WARRANTY for details type `show w'. - This is free software, and you are welcome to redistribute it - under certain conditions type `show c' for details. - -The hypothetical commands `show w' and `show c' should show the appropriate -parts of the General Public License. Of course, your program's commands -might be different for a GUI interface, you would use an "about box". - - You should also get your employer (if you work as a programmer) or school, -if any, to sign a "copyright disclaimer" for the program, if necessary. -For more information on this, and how to apply and follow the GNU GPL, see -. - - The GNU General Public License does not permit incorporating your program -into proprietary programs. If your program is a subroutine library, you -may consider it more useful to permit linking proprietary applications with -the library. If this is what you want to do, use the GNU Lesser General -Public License instead of this License. But first, please read -. diff --git a/SpaceLoveDemo/love.dll b/SpaceLoveDemo/love.dll deleted file mode 100644 index 19dfe83..0000000 Binary files a/SpaceLoveDemo/love.dll and /dev/null differ diff --git a/SpaceLoveDemo/lua51.dll b/SpaceLoveDemo/lua51.dll deleted file mode 100644 index 67163eb..0000000 Binary files a/SpaceLoveDemo/lua51.dll and /dev/null differ diff --git a/SpaceLoveDemo/mpg123.dll b/SpaceLoveDemo/mpg123.dll deleted file mode 100644 index 9025bdf..0000000 Binary files a/SpaceLoveDemo/mpg123.dll and /dev/null differ diff --git a/SpaceLoveDemo/msvcp110.dll b/SpaceLoveDemo/msvcp110.dll deleted file mode 100644 index 7e27895..0000000 Binary files a/SpaceLoveDemo/msvcp110.dll and /dev/null differ diff --git a/SpaceLoveDemo/msvcr110.dll b/SpaceLoveDemo/msvcr110.dll deleted file mode 100644 index dd484a5..0000000 Binary files a/SpaceLoveDemo/msvcr110.dll and /dev/null differ diff --git a/build b/build new file mode 100755 index 0000000..87f94ef --- /dev/null +++ b/build @@ -0,0 +1,165 @@ +#!/bin/bash + +# keep unset variables from breaking everything +set -o nounset +# exit on error instead of continuing +set -o errexit + +# get config +#if [ ! -z "$1" ]; then +# # has a command-line option, which should be the config file to load from +# source "$1" +#else + source ./config.sh +#fi + +# make $outputDir if it doesn't exist +if [ ! -d "$outputDir" ]; then mkdir -p "$outputDir"; fi + +# append -buildN build numbers +# (build.number file stored in $outputDir) +if [ $autoNumberBuilds = true ]; then + # get the number if file exists, else use 1 + if [ -r "$outputDir/build.number" ]; then + source "$outputDir/build.number" + ((build++)) + else + build=1 + fi + # store the current build number + echo "build=$build" > "$outputDir/build.number" + # set version to use new build number + version=$version-build$build +fi + +# check that zip and unzip are accessible +# not sure if this is the best way to do this or not +if ! which zip > /dev/null 2>&1; then + echo "zip not installed" + exit 2; +fi +if ! which unzip > /dev/null 2>&1; then + echo "unzip not installed" + exit 3; +fi + +# remove old versions of package? +if [ $removeOld = true ]; then + rm -f "$outputDir/$packageName*" +fi + +# move to source dir and store original for later use +# (this is to make a zip command work) +originalDir=$(pwd) +cd "$sourceDir" + +# build .love file +echo "Building $packageName (version $version)... (.love file)" +zip -r -X -q "$outputDir/$packageName-$version.love" ./* +echo " Done." + +# check if executables exist, if not, download them +# (assumes if the exe exists, everything else does too) +if [ ! -r "$win32Dir/love-0.9.1-win32/love.exe" ]; then + mkdir -p "$win32Dir" + echo "Downloading win32src..." + $download "$win32Dir/love32.zip" https://bitbucket.org/rude/love/downloads/love-0.9.1-win32.zip + echo " Done." + echo "Extracting win32src..." + unzip -q "$win32Dir/love32.zip" -d "$win32Dir" + echo " Done." +fi + +if [ ! -r "$win64Dir/love-0.9.1-win64/love.exe" ]; then + mkdir -p "$win64Dir" + echo "Downloading win64src..." + $download "$win64Dir/love64.zip" https://bitbucket.org/rude/love/downloads/love-0.9.1-win64.zip + echo " Done." + echo "Extracting win64src..." + unzip -q "$win64Dir/love64.zip" -d "$win64Dir" + echo " Done." +fi + +if [ ! -d "$osx10Dir/love.app" ]; then + mkdir -p "$osx10Dir" + echo "Downloading osx10src..." + $download "$osx10Dir/loveOSX.zip" https://bitbucket.org/rude/love/downloads/love-0.9.1-macosx-x64.zip + echo " Done." + echo "Extracting osx10src..." + unzip -q "$osx10Dir/loveOSX.zip" -d "$osx10Dir" + # delete Mac crao (for some reason can't not unzip it *shrugs*) + rm -rf "$osx10Dir/__MACOSX" + # the Info.plist is generated each time a package is built, we don't need a copy here + rm -f "$osx10Dir/love.app/Contents/Info.plist" + echo " Done." +fi + +# build executables and zip files for them + +echo "Building $packageName (version $version)... (win32 zip)" +# EXE with ZIP at end +cat "$win32Dir/love-0.9.1-win32/love.exe" "$outputDir/$packageName-$version.love" > "$win32Dir/$packageName.exe" +cd "$win32Dir" +# ZIP up the EXE +zip -r -X -q "$outputDir/$packageName-${version}_win32.zip" "./$packageName.exe" +cd ./love-0.9.1-win32 +# ZIP up the required DLLs +zip -r -X -q "$outputDir/$packageName-${version}_win32.zip" ./*.dll +cp ./license.txt ./LOVE-license.txt +# ZIP up the LOVE license +zip -r -X -q "$outputDir/$packageName-${version}_win32.zip" ./LOVE-license.txt +cd "$includes" +# ZIP up extra included files +zip -r -X -q "$outputDir/$packageName-${version}_win32.zip" ./* +echo " Done." + +echo "Building $packageName (version $version)... (win64 zip)" +# EXE with ZIP at end +cat "$win64Dir/love-0.9.1-win64/love.exe" "$outputDir/$packageName-$version.love" > "$win64Dir/$packageName.exe" +cd "$win64Dir" +# ZIP up the EXE +zip -r -X -q "$outputDir/$packageName-${version}_win64.zip" "./$packageName.exe" +cd ./love-0.9.1-win64 +# ZIP up the required DLLs +zip -r -X -q "$outputDir/$packageName-${version}_win64.zip" ./*.dll +cp ./license.txt ./LOVE-license.txt +# ZIP up the LOVE license +zip -r -X -q "$outputDir/$packageName-${version}_win64.zip" ./LOVE-license.txt +cd "$includes" +# ZIP up extra included files +zip -r -X -q "$outputDir/$packageName-${version}_win64.zip" ./* +echo " Done." + +echo "Building $packageName (version $version)... (OS X zip)" +cd "$osx10Dir" +# Make a fresh copy of the .app directory +cp -r ./love.app "./$packageName.app" +# Copy in our .love file +cp "$outputDir/$packageName-$version.love" "$osx10Dir/$packageName.app/Contents/Resources/$packageName.love" +# Create an Info.plist and copy it in +cd "$originalDir" +source "$originalDir/scripts/Info.plist-maker.sh" +cd "$osx10Dir" +cp "$originalDir/tmp/Info.plist" "$osx10Dir/$packageName.app/Contents/Info.plist" +# ZIP up the .app directory +zip -r -X -q "$outputDir/$packageName-${version}_osx.zip" "./$packageName.app" +cd "$includes" +# ZIP up the extra included files +zip -r -X -q "$outputDir/$packageName-${version}_osx.zip" ./* +echo " Done." + +echo "Building $packageName (version $version)... (Linux zip)" +cd "$outputDir" +# ZIP up the .love file +zip -r -X -q "./$packageName-${version}_linux.zip" "./$packageName-$version.love" +cp "$win64Dir/love-0.9.1-win64/LOVE-license.txt" ./LOVE-license.txt +# ZIP up the LOVE license +zip -r -X -q "./$packageName-${version}_linux.zip" ./LOVE-license.txt +cd "$includes" +# ZIP up the extra included files +zip -r -X -q "$outputDir/$packageName-${version}_linux.zip" ./* +echo " Done." + +echo "Builds complete. Unless there are errors above. Double check your files." +echo +if which fortune > /dev/null 2>&1; then fortune; fi diff --git a/config.sh b/config.sh new file mode 100644 index 0000000..b1530dc --- /dev/null +++ b/config.sh @@ -0,0 +1,44 @@ +# The name of the resulting executables. +packageName="SpaceLove" +# User-friendly package name. +friendlyPackageName="$packageName" +# Who made this? (Yes, change this to your name.) +author="Guard13007" +# Copyright year (ex 2014-2015 or 2015) +copyrightYear="2015" +# A unique identifier for your package. +# (It should be fine to leave this as its default.) +identifier="com.$author.$packageName" +# Current version (of your program) +version="0.1" + +###### Important! ONLY USE ABSOLUATE PATHS ###### +# Where to place the resulting executables. +outputDir="$(pwd)/builds" +# Where the source code is. (This should be where your main.lua file is.) +sourceDir="$(pwd)/src" +# Files to include in ZIP packages. (ReadMe's, licenses, etc.) +includes="$(pwd)/includes" + +# Where unzipped executables to make packages out of will be kept +# (This is also where LOVE executables will be kept before modifications to make your packages) +win32Dir="$outputDir/win32src" +win64Dir="$outputDir/win64src" +osx10Dir="$outputDir/osx10src" + +# Remove old packages? +removeOld=false + +# Allow overwrite? NOT IMPLEMENTED +# If this is false, LovePackaging will quit if you try to build with the same version number twice. +allowOverwrite=false + +# Auto-number builds? +# An "-buildN" will be added to the end of ZIP package names, with N being the Nth time this project was built. +# (To do this, a build.number file is stored in $outputDir, so watch out for that.) +autoNumberBuilds=true + +# Use curl or wget? +# (One of these lines should be commented out, the other not) +#download="curl -o" +download="wget --progress=bar:force -O" diff --git a/includes/LovePackaging-license.txt b/includes/LovePackaging-license.txt new file mode 100644 index 0000000..4bbfac4 --- /dev/null +++ b/includes/LovePackaging-license.txt @@ -0,0 +1,26 @@ +This package created using LovePackaging! +http://www.github.com/Guard13007/LovePackaging + +LovePackaging is released under the MIT License: + +The MIT License (MIT) + +Copyright (c) 2014 Paul Liverman III + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/love.exe b/love.exe deleted file mode 100644 index bdf53a9..0000000 Binary files a/love.exe and /dev/null differ diff --git a/quickbuild.bat b/quickbuild.bat deleted file mode 100644 index be00784..0000000 --- a/quickbuild.bat +++ /dev/null @@ -1,2 +0,0 @@ -@ECHO OFF -copy /b love.exe+src.zip SpaceLoveDemo.exe diff --git a/scripts/Info.plist-maker.sh b/scripts/Info.plist-maker.sh new file mode 100644 index 0000000..8f75d14 --- /dev/null +++ b/scripts/Info.plist-maker.sh @@ -0,0 +1,85 @@ +#!/bin/bash + +mkdir -p ./tmp + +echo " + + + + BuildMachineOSBuild + 13D65 + CFBundleDevelopmentRegion + English + CFBundleDocumentTypes + + + CFBundleTypeIconFile + LoveDocument.icns + CFBundleTypeName + LÖVE Project + CFBundleTypeRole + Viewer + LSHandlerRank + Owner + LSItemContentTypes + + org.love2d.love-game + + + + CFBundleTypeName + Folder + CFBundleTypeOSTypes + + fold + + CFBundleTypeRole + Viewer + LSHandlerRank + None + + + CFBundleExecutable + love + CFBundleIconFile + Love.icns + CFBundleIdentifier" > ./tmp/Info.plist + +echo " $identifier + CFBundleInfoDictionaryVersion + 6.0 + CFBundleName" >> ./tmp/Info.plist + +echo " $friendlyPackageName + CFBundlePackageType + APPL + CFBundleShortVersionString" >> ./tmp/Info.plist + +echo " $version + CFBundleSignature + LoVe + DTCompiler + com.apple.compilers.llvm.clang.1_0 + DTPlatformBuild + 5B1008 + DTPlatformVersion + GM + DTSDKBuild + 13C64 + DTSDKName + macosx10.9 + DTXcode + 0511 + DTXcodeBuild + 5B1008 + LSApplicationCategoryType + public.app-category.games + NSHumanReadableCopyright" >> ./tmp/Info.plist + +echo " © $copyrightYear $author + NSPrincipalClass + NSApplication + +" >> ./tmp/Info.plist + +echo "Info.plist generated." diff --git a/src.zip b/src.zip deleted file mode 100644 index a260d3a..0000000 Binary files a/src.zip and /dev/null differ diff --git a/src/main.lua b/src/main.lua index 46b0f0d..884e6cf 100644 --- a/src/main.lua +++ b/src/main.lua @@ -4,6 +4,9 @@ console = { d = function() end } +-- Camera (offset) +local Camera = { x = 0, y = 0 } + -- Classes local Player = require "Player" local Ship = require "Ship" @@ -103,6 +106,19 @@ function love.update(dt) player.Ship.x = player.Ship.x + player.Ship.v.x * dt player.Ship.y = player.Ship.y + player.Ship.v.y * dt + -- Camera position updated + local dx = (player.Ship.x - Camera.x - love.graphics.getWidth() / 2) / 10 --love.graphics.getWidth() --/ 2 + local dy = (player.Ship.y - Camera.y - love.graphics.getHeight() / 2) / 10 --love.graphics.getHeight() --/ 2 + --add min/max stuff here + if dx > love.graphics.getWidth() then + dx = love.graphics.getWidth() / 3 + end + if dy > love.graphics.getHeight() then + dy = love.graphics.getHeight() / 3 + end + Camera.x = Camera.x - dx + Camera.y = Camera.y - dy + -- emergency exit if love.keyboard.isDown('escape') then love.event.quit() end end @@ -114,9 +130,9 @@ function love.draw() -- Ship draw love.graphics.setColor(255, 255, 255) if Render.jitter then - love.graphics.draw(player.Ship.Hull.image, player.Ship.x - (player.Ship.x % Render.jitterLevel), player.Ship.y - (player.Ship.y % Render.jitterLevel), player.Ship.currentRotation - (player.Ship.currentRotation % player.Ship.Engine.degreeLock), player.Ship.Hull.imgScale, player.Ship.Hull.imgScale, player.Ship.Hull.imgHalfWidth, player.Ship.Hull.imgHalfHeight) + love.graphics.draw(player.Ship.Hull.image, math.floor(Camera.x) + player.Ship.x - (player.Ship.x % Render.jitterLevel), math.floor(Camera.y) + player.Ship.y - (player.Ship.y % Render.jitterLevel), player.Ship.currentRotation - (player.Ship.currentRotation % player.Ship.Engine.degreeLock), player.Ship.Hull.imgScale, player.Ship.Hull.imgScale, player.Ship.Hull.imgHalfWidth, player.Ship.Hull.imgHalfHeight) else - love.graphics.draw(player.Ship.Hull.image, player.Ship.x, player.Ship.y, player.Ship.currentRotation - (player.Ship.currentRotation % player.Ship.Engine.degreeLock), player.Ship.Hull.imgScale, player.Ship.Hull.imgScale, player.Ship.Hull.imgHalfWidth, player.Ship.Hull.imgHalfHeight) + love.graphics.draw(player.Ship.Hull.image, Camera.x + player.Ship.x, Camera.y + player.Ship.y, player.Ship.currentRotation - (player.Ship.currentRotation % player.Ship.Engine.degreeLock), player.Ship.Hull.imgScale, player.Ship.Hull.imgScale, player.Ship.Hull.imgHalfWidth, player.Ship.Hull.imgHalfHeight) end -- Shield draw